mirror of https://github.com/OpenTTD/OpenTTD
(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu)
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59dd7be686
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@ -264,8 +264,9 @@
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* 194 26881 1.5.x, 1.6.0
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* 194 26881 1.5.x, 1.6.0
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* 195 27572 1.6.x
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* 195 27572 1.6.x
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* 196 27778 1.7.x
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* 196 27778 1.7.x
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* 197 27978
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*/
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*/
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extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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@ -2189,7 +2189,7 @@ cat = SC_BASIC
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base = GameSettings
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base = GameSettings
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var = game_creation.variety
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var = game_creation.variety
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type = SLE_UINT8
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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from = 197
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
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def = 0
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def = 0
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min = 0
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min = 0
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