mirror of https://github.com/OpenTTD/OpenTTD
(svn r24439) -Fix [FS#5254]: In some cases ships could be covered with land.
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@ -2930,6 +2930,14 @@ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old
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return cost;
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}
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/**
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* Test-procedure for HasVehicleOnPos to check for a ship.
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*/
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static Vehicle *EnsureNoShipProc(Vehicle *v, void *data)
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{
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return v->type == VEH_SHIP ? v : NULL;
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}
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static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
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{
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int z_old;
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@ -2939,6 +2947,9 @@ static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int
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/* Is there flat water on the lower halftile that must be cleared expensively? */
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bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old));
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/* Allow clearing the water only if there is no ship */
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if (was_water && HasVehicleOnPos(tile, NULL, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY);
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/* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
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CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits);
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