mirror of https://github.com/OpenTTD/OpenTTD
(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running just behind another vehicle.
parent
17390241e6
commit
56dc5c5938
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@ -261,6 +261,7 @@ int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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}
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v->vehstatus ^= VS_STOPPED;
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v->vehstatus ^= VS_STOPPED;
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v->cur_speed = 0;
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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}
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}
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@ -1519,6 +1520,7 @@ again:
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Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
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Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
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if (u != NULL) {
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if (u != NULL) {
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v->cur_speed = u->cur_speed;
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/* There is a vehicle in front overtake it if possible */
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/* There is a vehicle in front overtake it if possible */
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if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
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if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
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return;
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return;
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