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(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
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@@ -1707,7 +1707,10 @@ static void DoBuildTownHouse(Town *t, TileIndex tile)
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hs = GetHouseSpecs(house);
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if (_loaded_newgrf_features.has_newhouses) {
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if (hs->override != 0) hs = GetHouseSpecs(hs->override);
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if (hs->override != 0) {
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house = hs->override;
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hs = GetHouseSpecs(house);
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}
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if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue;
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