mirror of https://github.com/OpenTTD/OpenTTD
Cleanup #10028: Further Cleanup/Optimization
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fa088b0c21
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@ -790,17 +790,17 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
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/* From here, the third vehicle is blocking if one of the below is true. */
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/* 1: The third vehicle is going the opposite way, so it's not wise to pass. */
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bool head_on = v->direction == ReverseDir(od->v->direction);
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if (v->direction == ReverseDir(od->v->direction)) return v;
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/* 2: If the passee is active but not moving, then it is likely wanting to overtake as well.
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* It's safer to let it deal with this first. If it is moving, it is better to close passer
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* and passee's distance first than it is to try and overtake. */
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bool passee_pending = !(od->u->vehstatus & VS_STOPPED);
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if (!(od->u->vehstatus & VS_STOPPED)) return v;
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/* 3: Third vehicle is trying to overtake too, but it is stuck for some reason. */
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bool has_stuck_overtaker = ((RoadVehicle*)v)->overtaking && v->vehstatus & VS_STOPPED;
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if (((RoadVehicle*)v)->overtaking && v->vehstatus & VS_STOPPED) return v;
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return (head_on || passee_pending || has_stuck_overtaker) ? v : nullptr;
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return nullptr;
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}
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/**
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