mirror of https://github.com/OpenTTD/OpenTTD
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
reads beyond the size of the packet -Fix: [Network] A server no longer crashes when a client sends an invalid DoCommand, but drops the client instead.release/0.4.5
parent
f1e9fdf76d
commit
523a6a1cff
11
command.c
11
command.c
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@ -312,6 +312,17 @@ static CommandProc * const _command_proc_table[] = {
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CmdReplaceVehicle, /* 114 */
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};
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/* This function range-checks a cmd, and checks if the cmd is not NULL */
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bool IsValidCommand(int cmd)
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{
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cmd = cmd & 0xFF;
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if (cmd < 0 || cmd >= lengthof(_command_proc_table) || _command_proc_table[cmd] == NULL)
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return false;
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return true;
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}
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int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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return DoCommand(GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16, p1, p2, flags, procc);
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@ -182,6 +182,7 @@ enum {
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
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int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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bool IsValidCommand(int cmd);
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int32 GetAvailableMoneyForCommand();
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#endif /* COMMAND_H */
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@ -482,7 +482,10 @@ void NetworkCloseClient(NetworkClientState *cs)
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{
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NetworkClientInfo *ci;
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// Socket is already dead
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if (cs->socket == INVALID_SOCKET) return;
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if (cs->socket == INVALID_SOCKET) {
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cs->quited = true;
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return;
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}
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DEBUG(net, 1) ("[NET] Closed client connection");
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@ -509,6 +512,7 @@ void NetworkCloseClient(NetworkClientState *cs)
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closesocket(cs->socket);
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cs->writable = false;
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cs->quited = true;
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// Free all pending and partially received packets
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while (cs->packet_queue != NULL) {
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122
network_client.c
122
network_client.c
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@ -22,7 +22,7 @@ extern const char _openttd_revision[];
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static uint32 last_ack_frame;
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void NetworkRecvPatchSettings(Packet *p);
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void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
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// **********
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// Sending functions
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@ -277,36 +277,36 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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byte company_info_version;
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int i;
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company_info_version = NetworkRecv_uint8(p);
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company_info_version = NetworkRecv_uint8(MY_CLIENT, p);
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if (company_info_version == 1) {
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if (!MY_CLIENT->quited && company_info_version == 1) {
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byte total;
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byte current;
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total = NetworkRecv_uint8(p);
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total = NetworkRecv_uint8(MY_CLIENT, p);
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// There is no data at all..
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if (total == 0)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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current = NetworkRecv_uint8(p);
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current = NetworkRecv_uint8(MY_CLIENT, p);
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if (current >= MAX_PLAYERS)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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_network_lobby_company_count++;
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NetworkRecv_string(p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
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_network_player_info[current].inaugurated_year = NetworkRecv_uint8(p);
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_network_player_info[current].company_value = NetworkRecv_uint64(p);
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_network_player_info[current].money = NetworkRecv_uint64(p);
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_network_player_info[current].income = NetworkRecv_uint64(p);
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_network_player_info[current].performance = NetworkRecv_uint16(p);
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NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].company_name, sizeof(_network_player_info[current].company_name));
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_network_player_info[current].inaugurated_year = NetworkRecv_uint8(MY_CLIENT, p);
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_network_player_info[current].company_value = NetworkRecv_uint64(MY_CLIENT, p);
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_network_player_info[current].money = NetworkRecv_uint64(MY_CLIENT, p);
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_network_player_info[current].income = NetworkRecv_uint64(MY_CLIENT, p);
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_network_player_info[current].performance = NetworkRecv_uint16(MY_CLIENT, p);
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for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
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_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(p);
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_network_player_info[current].num_vehicle[i] = NetworkRecv_uint16(MY_CLIENT, p);
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for (i = 0; i < NETWORK_STATION_TYPES; i++)
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_network_player_info[current].num_station[i] = NetworkRecv_uint16(p);
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_network_player_info[current].num_station[i] = NetworkRecv_uint16(MY_CLIENT, p);
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NetworkRecv_string(p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
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NetworkRecv_string(MY_CLIENT, p, _network_player_info[current].players, sizeof(_network_player_info[current].players));
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InvalidateWindow(WC_NETWORK_WINDOW, 0);
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@ -322,13 +322,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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{
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NetworkClientInfo *ci;
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uint16 index = NetworkRecv_uint16(p);
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byte playas = NetworkRecv_uint8(p);
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uint16 index = NetworkRecv_uint16(MY_CLIENT, p);
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byte playas = NetworkRecv_uint8(MY_CLIENT, p);
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char name[NETWORK_NAME_LENGTH];
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char unique_id[NETWORK_NAME_LENGTH];
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NetworkRecv_string(p, name, sizeof(name));
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NetworkRecv_string(p, unique_id, sizeof(unique_id));
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NetworkRecv_string(MY_CLIENT, p, name, sizeof(name));
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NetworkRecv_string(MY_CLIENT, p, unique_id, sizeof(unique_id));
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if (MY_CLIENT->quited)
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return NETWORK_RECV_STATUS_CONN_LOST;
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/* Do we receive a change of data? Most likely we changed playas */
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if (index == _network_own_client_index)
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@ -372,7 +375,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
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{
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NetworkErrorCode error = NetworkRecv_uint8(p);
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NetworkErrorCode error = NetworkRecv_uint8(MY_CLIENT, p);
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if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED ||
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error == NETWORK_ERROR_PLAYER_MISMATCH) {
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@ -398,7 +401,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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{
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NetworkPasswordType type;
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type = NetworkRecv_uint8(p);
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type = NetworkRecv_uint8(MY_CLIENT, p);
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if (type == NETWORK_GAME_PASSWORD) {
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ShowNetworkNeedGamePassword();
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@ -413,7 +416,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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{
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_network_own_client_index = NetworkRecv_uint16(p);
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_network_own_client_index = NetworkRecv_uint16(MY_CLIENT, p);
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// Start receiving the map
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SEND_COMMAND(PACKET_CLIENT_GETMAP)();
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@ -423,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WELCOME)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
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{
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_network_join_status = NETWORK_JOIN_STATUS_WAITING;
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_network_join_waiting = NetworkRecv_uint8(p);
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_network_join_waiting = NetworkRecv_uint8(MY_CLIENT, p);
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InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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// We are put on hold for receiving the map.. we need GUI for this ;)
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@ -440,7 +443,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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byte maptype;
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maptype = NetworkRecv_uint8(p);
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maptype = NetworkRecv_uint8(MY_CLIENT, p);
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if (MY_CLIENT->quited)
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return NETWORK_RECV_STATUS_CONN_LOST;
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// First packet, init some stuff
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if (maptype == MAP_PACKET_START) {
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@ -453,11 +459,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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return NETWORK_RECV_STATUS_SAVEGAME;
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}
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_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(p);
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_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
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_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
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_network_join_kbytes = 0;
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_network_join_kbytes_total = NetworkRecv_uint32(p) / 1024;
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_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
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InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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// The first packet does not contain any more data
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}
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if (maptype == MAP_PACKET_PATCH) {
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NetworkRecvPatchSettings(p);
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NetworkRecvPatchSettings(MY_CLIENT, p);
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}
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// Check if this was the last packet
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// We also get, very nice, the player_seeds in this packet
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int i;
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for (i = 0; i < MAX_PLAYERS; i++) {
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_player_seeds[i][0] = NetworkRecv_uint32(p);
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_player_seeds[i][1] = NetworkRecv_uint32(p);
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_player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
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_player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
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}
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fclose(file_pointer);
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@ -527,16 +533,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
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{
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_frame_counter_server = NetworkRecv_uint32(p);
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_frame_counter_max = NetworkRecv_uint32(p);
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_frame_counter_server = NetworkRecv_uint32(MY_CLIENT, p);
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_frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
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#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
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// Test if the server supports this option
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// and if we are at the frame the server is
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if (p->pos < p->size) {
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_sync_frame = _frame_counter_server;
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_sync_seed_1 = NetworkRecv_uint32(p);
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_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = NetworkRecv_uint32(p);
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_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
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#endif
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}
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#endif
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@ -555,10 +561,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_SYNC)
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{
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_sync_frame = NetworkRecv_uint32(p);
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_sync_seed_1 = NetworkRecv_uint32(p);
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_sync_frame = NetworkRecv_uint32(MY_CLIENT, p);
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_sync_seed_1 = NetworkRecv_uint32(MY_CLIENT, p);
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#ifdef NETWORK_SEND_DOUBLE_SEED
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_sync_seed_2 = NetworkRecv_uint32(p);
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_sync_seed_2 = NetworkRecv_uint32(MY_CLIENT, p);
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#endif
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return NETWORK_RECV_STATUS_OKAY;
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@ -569,21 +575,21 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
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int i;
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char *dparam_char;
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CommandPacket *cp = malloc(sizeof(CommandPacket));
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cp->player = NetworkRecv_uint8(p);
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cp->cmd = NetworkRecv_uint32(p);
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cp->p1 = NetworkRecv_uint32(p);
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cp->p2 = NetworkRecv_uint32(p);
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cp->tile = NetworkRecv_uint32(p);
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cp->player = NetworkRecv_uint8(MY_CLIENT, p);
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cp->cmd = NetworkRecv_uint32(MY_CLIENT, p);
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cp->p1 = NetworkRecv_uint32(MY_CLIENT, p);
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cp->p2 = NetworkRecv_uint32(MY_CLIENT, p);
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cp->tile = NetworkRecv_uint32(MY_CLIENT, p);
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/* We are going to send them byte by byte, because dparam is misused
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for chars (if it is used), and else we have a BigEndian / LittleEndian
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problem.. we should fix the misuse of dparam... -- TrueLight */
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dparam_char = (char *)&cp->dp[0];
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for (i = 0; i < lengthof(cp->dp) * 4; i++) {
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*dparam_char = NetworkRecv_uint8(p);
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*dparam_char = NetworkRecv_uint8(MY_CLIENT, p);
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dparam_char++;
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}
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cp->callback = NetworkRecv_uint8(p);
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cp->frame = NetworkRecv_uint32(p);
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cp->callback = NetworkRecv_uint8(MY_CLIENT, p);
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cp->frame = NetworkRecv_uint32(MY_CLIENT, p);
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cp->next = NULL;
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// The server did send us this command..
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@ -603,16 +609,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMMAND)
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DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
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{
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NetworkAction action = NetworkRecv_uint8(p);
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NetworkAction action = NetworkRecv_uint8(MY_CLIENT, p);
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char msg[MAX_TEXT_MSG_LEN];
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NetworkClientInfo *ci = NULL, *ci_to;
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uint16 index;
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char name[NETWORK_NAME_LENGTH];
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bool self_send;
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index = NetworkRecv_uint16(p);
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self_send = NetworkRecv_uint8(p);
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NetworkRecv_string(p, msg, MAX_TEXT_MSG_LEN);
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index = NetworkRecv_uint16(MY_CLIENT, p);
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self_send = NetworkRecv_uint8(MY_CLIENT, p);
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NetworkRecv_string(MY_CLIENT, p, msg, MAX_TEXT_MSG_LEN);
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ci_to = NetworkFindClientInfoFromIndex(index);
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if (ci_to == NULL) return NETWORK_RECV_STATUS_OKAY;
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@ -656,8 +662,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT)
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uint16 index;
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NetworkClientInfo *ci;
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index = NetworkRecv_uint16(p);
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errorno = NetworkRecv_uint8(p);
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index = NetworkRecv_uint16(MY_CLIENT, p);
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errorno = NetworkRecv_uint8(MY_CLIENT, p);
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GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
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@ -680,8 +686,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
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uint16 index;
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NetworkClientInfo *ci;
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index = NetworkRecv_uint16(p);
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NetworkRecv_string(p, str, 100);
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index = NetworkRecv_uint16(MY_CLIENT, p);
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NetworkRecv_string(MY_CLIENT, p, str, 100);
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ci = NetworkFindClientInfoFromIndex(index);
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if (ci != NULL) {
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@ -704,7 +710,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_JOIN)
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uint16 index;
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NetworkClientInfo *ci;
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index = NetworkRecv_uint16(p);
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index = NetworkRecv_uint16(MY_CLIENT, p);
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ci = NetworkFindClientInfoFromIndex(index);
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if (ci != NULL)
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@ -785,7 +791,7 @@ extern const SettingDesc patch_settings[];
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// This is a TEMPORARY solution to get the patch-settings
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// to the client. When the patch-settings are saved in the savegame
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// this should be removed!!
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void NetworkRecvPatchSettings(Packet *p)
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void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
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{
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const SettingDesc *item;
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@ -796,15 +802,15 @@ void NetworkRecvPatchSettings(Packet *p)
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case SDT_BOOL:
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case SDT_INT8:
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case SDT_UINT8:
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*(uint8 *)(item->ptr) = NetworkRecv_uint8(p);
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*(uint8 *)(item->ptr) = NetworkRecv_uint8(cs, p);
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break;
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case SDT_INT16:
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case SDT_UINT16:
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*(uint16 *)(item->ptr) = NetworkRecv_uint16(p);
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*(uint16 *)(item->ptr) = NetworkRecv_uint16(cs, p);
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break;
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case SDT_INT32:
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case SDT_UINT32:
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*(uint32 *)(item->ptr) = NetworkRecv_uint32(p);
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*(uint32 *)(item->ptr) = NetworkRecv_uint32(cs, p);
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break;
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}
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item++;
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@ -829,8 +835,8 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
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NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;
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while (res == NETWORK_RECV_STATUS_OKAY && (p = NetworkRecv_Packet(cs, &res)) != NULL) {
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byte type = NetworkRecv_uint8(p);
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if (type < PACKET_END && _network_client_packet[type] != NULL) {
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byte type = NetworkRecv_uint8(MY_CLIENT, p);
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if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->quited) {
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res = _network_client_packet[type](p);
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} else {
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res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
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@ -183,22 +183,54 @@ bool NetworkSend_Packets(NetworkClientState *cs)
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// Receiving commands
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// Again, the next couple of functions are endian-safe
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// see the comment around NetworkSend_uint8 for more info.
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uint8 NetworkRecv_uint8(Packet *packet)
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uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet)
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{
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/* Don't allow reading from a closed socket */
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if (cs->quited)
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return 0;
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/* Check if variable is within packet-size */
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if (packet->pos + 1 > packet->size) {
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CloseConnection(cs);
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||||
return 0;
|
||||
}
|
||||
|
||||
return packet->buffer[packet->pos++];
|
||||
}
|
||||
|
||||
uint16 NetworkRecv_uint16(Packet *packet)
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint16 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited)
|
||||
return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 2 > packet->size) {
|
||||
CloseConnection(cs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
n = (uint16)packet->buffer[packet->pos++];
|
||||
n += (uint16)packet->buffer[packet->pos++] << 8;
|
||||
return n;
|
||||
}
|
||||
|
||||
uint32 NetworkRecv_uint32(Packet *packet)
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint32 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited)
|
||||
return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 4 > packet->size) {
|
||||
CloseConnection(cs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
n = (uint32)packet->buffer[packet->pos++];
|
||||
n += (uint32)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint32)packet->buffer[packet->pos++] << 16;
|
||||
|
@ -206,9 +238,20 @@ uint32 NetworkRecv_uint32(Packet *packet)
|
|||
return n;
|
||||
}
|
||||
|
||||
uint64 NetworkRecv_uint64(Packet *packet)
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet)
|
||||
{
|
||||
uint64 n;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited)
|
||||
return 0;
|
||||
|
||||
/* Check if variable is within packet-size */
|
||||
if (packet->pos + 8 > packet->size) {
|
||||
CloseConnection(cs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
n = (uint64)packet->buffer[packet->pos++];
|
||||
n += (uint64)packet->buffer[packet->pos++] << 8;
|
||||
n += (uint64)packet->buffer[packet->pos++] << 16;
|
||||
|
@ -221,9 +264,14 @@ uint64 NetworkRecv_uint64(Packet *packet)
|
|||
}
|
||||
|
||||
// Reads a string till it finds a '\0' in the stream
|
||||
void NetworkRecv_string(Packet *p, char* buffer, size_t size)
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *p, char* buffer, size_t size)
|
||||
{
|
||||
int pos;
|
||||
|
||||
/* Don't allow reading from a closed socket */
|
||||
if (cs->quited)
|
||||
return;
|
||||
|
||||
pos = p->pos;
|
||||
while (--size > 0 && pos < p->size && (*buffer++ = p->buffer[pos++]) != '\0') {}
|
||||
if (size == 0 || pos == p->size)
|
||||
|
|
|
@ -203,11 +203,11 @@ void NetworkSend_uint64(Packet *packet, uint64 data);
|
|||
void NetworkSend_string(Packet *packet, const char* data);
|
||||
void NetworkSend_Packet(Packet *packet, NetworkClientState *cs);
|
||||
|
||||
uint8 NetworkRecv_uint8(Packet *packet);
|
||||
uint16 NetworkRecv_uint16(Packet *packet);
|
||||
uint32 NetworkRecv_uint32(Packet *packet);
|
||||
uint64 NetworkRecv_uint64(Packet *packet);
|
||||
void NetworkRecv_string(Packet *packet, char* buffer, size_t size);
|
||||
uint8 NetworkRecv_uint8(NetworkClientState *cs, Packet *packet);
|
||||
uint16 NetworkRecv_uint16(NetworkClientState *cs, Packet *packet);
|
||||
uint32 NetworkRecv_uint32(NetworkClientState *cs, Packet *packet);
|
||||
uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
|
||||
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
|
||||
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
|
||||
|
||||
bool NetworkSend_Packets(NetworkClientState *cs);
|
||||
|
|
|
@ -580,7 +580,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|||
char client_revision[NETWORK_REVISION_LENGTH];
|
||||
|
||||
|
||||
NetworkRecv_string(p, client_revision, sizeof(client_revision));
|
||||
NetworkRecv_string(cs, p, client_revision, sizeof(client_revision));
|
||||
|
||||
#if defined(WITH_REV) || defined(WITH_REV_HACK)
|
||||
// Check if the client has revision control enabled
|
||||
|
@ -594,10 +594,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
|
|||
}
|
||||
#endif
|
||||
|
||||
NetworkRecv_string(p, name, sizeof(name));
|
||||
playas = NetworkRecv_uint8(p);
|
||||
client_lang = NetworkRecv_uint8(p);
|
||||
NetworkRecv_string(p, unique_id, sizeof(unique_id));
|
||||
NetworkRecv_string(cs, p, name, sizeof(name));
|
||||
playas = NetworkRecv_uint8(cs, p);
|
||||
client_lang = NetworkRecv_uint8(cs, p);
|
||||
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
|
||||
|
||||
if (cs->quited)
|
||||
return;
|
||||
|
||||
// Check if someone else already has that name
|
||||
snprintf(test_name, sizeof(test_name), "%s", name);
|
||||
|
@ -644,8 +647,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
|
|||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
type = NetworkRecv_uint8(p);
|
||||
NetworkRecv_string(p, password, sizeof(password));
|
||||
type = NetworkRecv_uint8(cs, p);
|
||||
NetworkRecv_string(cs, p, password, sizeof(password));
|
||||
|
||||
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
|
||||
// Check game-password
|
||||
|
@ -761,21 +764,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
return;
|
||||
}
|
||||
|
||||
cp->player = NetworkRecv_uint8(p);
|
||||
cp->cmd = NetworkRecv_uint32(p);
|
||||
cp->p1 = NetworkRecv_uint32(p);
|
||||
cp->p2 = NetworkRecv_uint32(p);
|
||||
cp->tile = NetworkRecv_uint32(p);
|
||||
cp->player = NetworkRecv_uint8(cs, p);
|
||||
cp->cmd = NetworkRecv_uint32(cs, p);
|
||||
cp->p1 = NetworkRecv_uint32(cs, p);
|
||||
cp->p2 = NetworkRecv_uint32(cs, p);
|
||||
cp->tile = NetworkRecv_uint32(cs, p);
|
||||
/* We are going to send them byte by byte, because dparam is misused
|
||||
for chars (if it is used), and else we have a BigEndian / LittleEndian
|
||||
problem.. we should fix the misuse of dparam... -- TrueLight */
|
||||
dparam_char = (char *)&cp->dp[0];
|
||||
for (i = 0; i < lengthof(cp->dp) * 4; i++) {
|
||||
*dparam_char = NetworkRecv_uint8(p);
|
||||
*dparam_char = NetworkRecv_uint8(cs, p);
|
||||
dparam_char++;
|
||||
}
|
||||
|
||||
callback = NetworkRecv_uint8(p);
|
||||
callback = NetworkRecv_uint8(cs, p);
|
||||
|
||||
if (cs->quited)
|
||||
return;
|
||||
|
||||
/* Check if cp->cmd is valid */
|
||||
if (!IsValidCommand(cp->cmd)) {
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
|
||||
return;
|
||||
}
|
||||
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
// Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs
|
||||
|
@ -814,7 +826,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
// The frame can be executed in the same frame as the next frame-packet
|
||||
// That frame just before that frame is saved in _frame_counter_max
|
||||
cp->frame = _frame_counter_max + 1;
|
||||
cp->next = NULL;
|
||||
cp->next = NULL;
|
||||
|
||||
// Queue the command for the clients (are send at the end of the frame
|
||||
// if they can handle it ;))
|
||||
|
@ -826,6 +838,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
|
|||
cp->callback = 0;
|
||||
else
|
||||
cp->callback = callback;
|
||||
|
||||
NetworkAddCommandQueue(new_cs, cp);
|
||||
}
|
||||
}
|
||||
|
@ -847,7 +860,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
|
|||
// This packets means a client noticed an error and is reporting this
|
||||
// to us. Display the error and report it to the other clients
|
||||
NetworkClientState *new_cs;
|
||||
byte errorno = NetworkRecv_uint8(p);
|
||||
byte errorno = NetworkRecv_uint8(cs, p);
|
||||
char str[100];
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
|
||||
|
@ -888,7 +901,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|||
return;
|
||||
}
|
||||
|
||||
NetworkRecv_string(p, str, 100);
|
||||
NetworkRecv_string(cs, p, str, 100);
|
||||
|
||||
NetworkGetClientName(client_name, sizeof(client_name), cs);
|
||||
|
||||
|
@ -906,7 +919,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
|
|||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
{
|
||||
// The client received the frame, make note of it
|
||||
cs->last_frame = NetworkRecv_uint32(p);
|
||||
cs->last_frame = NetworkRecv_uint32(cs, p);
|
||||
// With those 2 values we can calculate the lag realtime
|
||||
cs->last_frame_server = _frame_counter;
|
||||
|
||||
|
@ -1018,12 +1031,12 @@ void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest,
|
|||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
||||
{
|
||||
NetworkAction action = NetworkRecv_uint8(p);
|
||||
DestType desttype = NetworkRecv_uint8(p);
|
||||
int dest = NetworkRecv_uint8(p);
|
||||
NetworkAction action = NetworkRecv_uint8(cs, p);
|
||||
DestType desttype = NetworkRecv_uint8(cs, p);
|
||||
int dest = NetworkRecv_uint8(cs, p);
|
||||
char msg[MAX_TEXT_MSG_LEN];
|
||||
|
||||
NetworkRecv_string(p, msg, MAX_TEXT_MSG_LEN);
|
||||
NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN);
|
||||
|
||||
NetworkServer_HandleChat(action, desttype, dest, msg, cs->index);
|
||||
}
|
||||
|
@ -1033,7 +1046,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
|||
char password[NETWORK_PASSWORD_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
NetworkRecv_string(p, password, sizeof(password));
|
||||
NetworkRecv_string(cs, p, password, sizeof(password));
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
if (ci->client_playas <= MAX_PLAYERS) {
|
||||
|
@ -1046,9 +1059,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
|
|||
char client_name[NETWORK_CLIENT_NAME_LENGTH];
|
||||
NetworkClientInfo *ci;
|
||||
|
||||
NetworkRecv_string(p, client_name, sizeof(client_name));
|
||||
NetworkRecv_string(cs, p, client_name, sizeof(client_name));
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
|
||||
if (cs->quited)
|
||||
return;
|
||||
|
||||
if (ci != NULL) {
|
||||
// Display change
|
||||
if (NetworkFindName(client_name)) {
|
||||
|
@ -1388,8 +1404,8 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
|
|||
Packet *p;
|
||||
NetworkRecvStatus res;
|
||||
while((p = NetworkRecv_Packet(cs, &res)) != NULL) {
|
||||
byte type = NetworkRecv_uint8(p);
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL)
|
||||
byte type = NetworkRecv_uint8(cs, p);
|
||||
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited)
|
||||
_network_server_packet[type](cs, p);
|
||||
else
|
||||
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
|
||||
|
|
|
@ -38,6 +38,8 @@ enum {
|
|||
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
|
||||
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
|
||||
|
||||
NetworkClientState _udp_cs;
|
||||
|
||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
|
||||
{
|
||||
Packet *packet;
|
||||
|
@ -86,8 +88,10 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|||
if (_network_udp_server)
|
||||
return;
|
||||
|
||||
game_info_version = NetworkRecv_uint8(p);
|
||||
game_info_version = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.quited)
|
||||
return;
|
||||
|
||||
DEBUG(net, 6)("[NET][UDP] Server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
||||
|
||||
|
@ -95,20 +99,20 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
||||
|
||||
if (game_info_version == 1) {
|
||||
NetworkRecv_string(p, item->info.server_name, sizeof(item->info.server_name));
|
||||
NetworkRecv_string(p, item->info.server_revision, sizeof(item->info.server_revision));
|
||||
item->info.server_lang = NetworkRecv_uint8(p);
|
||||
item->info.use_password = NetworkRecv_uint8(p);
|
||||
item->info.clients_max = NetworkRecv_uint8(p);
|
||||
item->info.clients_on = NetworkRecv_uint8(p);
|
||||
item->info.spectators_on = NetworkRecv_uint8(p);
|
||||
item->info.game_date = NetworkRecv_uint16(p);
|
||||
item->info.start_date = NetworkRecv_uint16(p);
|
||||
NetworkRecv_string(p, item->info.map_name, sizeof(item->info.map_name));
|
||||
item->info.map_width = NetworkRecv_uint16(p);
|
||||
item->info.map_height = NetworkRecv_uint16(p);
|
||||
item->info.map_set = NetworkRecv_uint8(p);
|
||||
item->info.dedicated = NetworkRecv_uint8(p);
|
||||
NetworkRecv_string(&_udp_cs, p, item->info.server_name, sizeof(item->info.server_name));
|
||||
NetworkRecv_string(&_udp_cs, p, item->info.server_revision, sizeof(item->info.server_revision));
|
||||
item->info.server_lang = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.use_password = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.clients_max = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.clients_on = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.spectators_on = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.game_date = NetworkRecv_uint16(&_udp_cs, p);
|
||||
item->info.start_date = NetworkRecv_uint16(&_udp_cs, p);
|
||||
NetworkRecv_string(&_udp_cs, p, item->info.map_name, sizeof(item->info.map_name));
|
||||
item->info.map_width = NetworkRecv_uint16(&_udp_cs, p);
|
||||
item->info.map_height = NetworkRecv_uint16(&_udp_cs, p);
|
||||
item->info.map_set = NetworkRecv_uint8(&_udp_cs, p);
|
||||
item->info.dedicated = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (item->info.hostname[0] == '\0')
|
||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
||||
|
@ -237,12 +241,15 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) {
|
|||
* an uint32 (ip) and an uint16 (port) for each pair
|
||||
*/
|
||||
|
||||
ver = NetworkRecv_uint8(p);
|
||||
ver = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (_udp_cs.quited)
|
||||
return;
|
||||
|
||||
if (ver == 1) {
|
||||
for (i = NetworkRecv_uint16(p); i != 0 ; i--) {
|
||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(p));
|
||||
port = NetworkRecv_uint16(p);
|
||||
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
|
||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
|
||||
port = NetworkRecv_uint16(&_udp_cs, p);
|
||||
NetworkUDPQueryServer(inet_ntoa(ip), port);
|
||||
}
|
||||
}
|
||||
|
@ -282,9 +289,13 @@ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
|
|||
{
|
||||
byte type;
|
||||
|
||||
type = NetworkRecv_uint8(p);
|
||||
/* Fake a client, so we can see when there is an illegal packet */
|
||||
_udp_cs.socket = INVALID_SOCKET;
|
||||
_udp_cs.quited = false;
|
||||
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL) {
|
||||
type = NetworkRecv_uint8(&_udp_cs, p);
|
||||
|
||||
if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
|
||||
_network_udp_packet[type](p, client_addr);
|
||||
} else {
|
||||
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
|
||||
|
|
Loading…
Reference in New Issue