mirror of https://github.com/OpenTTD/OpenTTD
Add: [BaseSet, NewGRF] Support alternative sprites for RTL languages.
parent
1aab6c4a18
commit
51fd00684b
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@ -40,9 +40,9 @@ public:
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void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override
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{
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return Blitter_32bppSSE_Base::Encode(sprite_type, sprite, allocator);
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return Blitter_32bppSSE_Base::Encode(sprite_type, sprite, has_rtl, allocator);
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}
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std::string_view GetName() override { return "32bpp-sse4-anim"; }
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using Blitter_32bppSSE2_Anim::LookupColourInPalette;
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@ -286,7 +286,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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}
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template <bool Tpal_to_rgb>
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Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
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{
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/* streams of pixels (a, r, g, b channels)
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*
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@ -316,7 +316,7 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
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}
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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const SpriteLoader::Sprite *src_orig = &sprite[sck];
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uint size = src_orig->height * src_orig->width;
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@ -411,26 +411,33 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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}
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uint len = 0; // total length of data
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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len += lengths[0][sck] + lengths[1][sck];
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}
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
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const auto &root_sprite = sprite.Root();
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const auto &root_sprite = sprite.Root(false);
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dest_sprite->height = root_sprite.height;
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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dest_sprite->y_offs = root_sprite.y_offs;
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dest_sprite->has_rtl = has_rtl;
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SpriteData *dst = (SpriteData *)dest_sprite->data;
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uint32_t offset = 0;
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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dst->offset[0][sck] = offset;
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offset += lengths[0][sck];
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dst->offset[1][sck] = offset;
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offset += lengths[1][sck];
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if (!has_rtl) {
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/* Duplicate the sprite for RTL */
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SpriteCollKey rtl{sck.zoom, true};
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dst->offset[0][rtl] = dst->offset[0][sck];
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dst->offset[1][rtl] = dst->offset[1][sck];
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}
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std::copy_n(reinterpret_cast<uint8_t *>(dst_px_orig[sck].get()), lengths[0][sck], dst->data + dst->offset[0][sck]);
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std::copy_n(reinterpret_cast<uint8_t *>(dst_n_orig[sck].get()), lengths[1][sck], dst->data + dst->offset[1][sck]);
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@ -439,10 +446,10 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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return dest_sprite;
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}
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template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<true>(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator);
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template Sprite *Blitter_32bppOptimized::EncodeInternal<false>(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator);
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Sprite *Blitter_32bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_32bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
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{
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return this->EncodeInternal<true>(sprite_type, sprite, allocator);
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return this->EncodeInternal<true>(sprite_type, sprite, has_rtl, allocator);
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}
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@ -22,7 +22,7 @@ public:
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};
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "32bpp-optimized"; }
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@ -30,7 +30,7 @@ public:
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protected:
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template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
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template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator);
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};
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/** Factory for the optimised 32 bpp blitter (without palette animation). */
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@ -115,9 +115,9 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
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}
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Sprite *Blitter_32bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_32bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, bool, SpriteAllocator &allocator)
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{
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const auto &root_sprite = sprite.Root();
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const auto &root_sprite = sprite.Root(false);
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(root_sprite.height) * static_cast<size_t>(root_sprite.width) * sizeof(*dst));
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@ -125,6 +125,7 @@ Sprite *Blitter_32bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollec
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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dest_sprite->y_offs = root_sprite.y_offs;
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dest_sprite->has_rtl = false;
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dst = reinterpret_cast<Blitter_32bppSimple::Pixel *>(dest_sprite->data);
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SpriteLoader::CommonPixel *src = reinterpret_cast<SpriteLoader::CommonPixel *>(root_sprite.data);
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@ -26,7 +26,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
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public:
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "32bpp-simple"; }
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};
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@ -20,7 +20,7 @@
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/** Instantiation of the SSE2 32bpp blitter factory. */
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static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
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Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
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{
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/* First uint32_t of a line = the number of transparent pixels from the left.
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* Second uint32_t of a line = the number of transparent pixels from the right.
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@ -37,7 +37,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
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/* Calculate sizes and allocate. */
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SpriteData sd{};
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uint all_sprites_size = 0;
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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const SpriteLoader::Sprite *src_sprite = &sprite[sck];
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auto &info = sd.infos[sck];
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info.sprite_width = src_sprite->width;
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@ -47,23 +47,30 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
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const uint rgba_size = info.sprite_line_size * src_sprite->height;
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info.mv_offset = all_sprites_size + rgba_size;
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if (!has_rtl) {
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/* Duplicate the sprite for RTL */
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SpriteCollKey rtl{sck.zoom, true};
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sd.infos[rtl] = info;
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}
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const uint mv_size = sizeof(MapValue) * src_sprite->width * src_sprite->height;
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all_sprites_size += rgba_size + mv_size;
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}
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Sprite *dst_sprite = allocator.Allocate<Sprite>(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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const auto &root_sprite = sprite.Root();
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const auto &root_sprite = sprite.Root(false);
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dst_sprite->height = root_sprite.height;
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dst_sprite->width = root_sprite.width;
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dst_sprite->x_offs = root_sprite.x_offs;
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dst_sprite->y_offs = root_sprite.y_offs;
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dst_sprite->has_rtl = has_rtl;
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std::copy_n(reinterpret_cast<std::byte *>(&sd), sizeof(SpriteData), dst_sprite->data);
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/* Copy colours and determine flags. */
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bool has_remap = false;
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bool has_anim = false;
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bool has_translucency = false;
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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const SpriteLoader::Sprite *src_sprite = &sprite[sck];
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const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
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const auto &info = sd.infos[sck];
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@ -77,7 +77,7 @@ public:
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator);
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};
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/** The SSE2 32 bpp blitter (without palette animation). */
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@ -87,9 +87,9 @@ public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override
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{
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return Blitter_32bppSSE_Base::Encode(sprite_type, sprite, allocator);
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return Blitter_32bppSSE_Base::Encode(sprite_type, sprite, has_rtl, allocator);
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}
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std::string_view GetName() override { return "32bpp-sse2"; }
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@ -400,9 +400,9 @@ void Blitter_40bppAnim::DrawColourMappingRect(void *dst, int width, int height,
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}
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}
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Sprite *Blitter_40bppAnim::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_40bppAnim::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
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{
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return this->EncodeInternal<false>(sprite_type, sprite, allocator);
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return this->EncodeInternal<false>(sprite_type, sprite, has_rtl, allocator);
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}
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@ -27,7 +27,7 @@ public:
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
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size_t BufferSize(uint width, uint height) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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bool NeedsAnimationBuffer() override;
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@ -119,7 +119,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, S
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}
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}
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Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
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{
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/* Make memory for all zoom-levels */
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uint memory = sizeof(SpriteData);
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@ -136,7 +136,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
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if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
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}
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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memory += sprite[sck].width * sprite[sck].height;
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}
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@ -151,11 +151,16 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
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uint8_t *dst = temp_dst->data;
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/* Make the sprites per zoom-level */
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max, has_rtl)) {
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const SpriteLoader::Sprite &src_orig = sprite[sck];
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/* Store the index table */
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uint offset = dst - temp_dst->data;
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temp_dst->offset[sck] = offset;
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if (!has_rtl) {
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/* Duplicate the sprite for RTL */
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SpriteCollKey rtl{sck.zoom, true};
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temp_dst->offset[rtl] = offset;
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}
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/* cache values, because compiler can't cache it */
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int scaled_height = src_orig.height;
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/* Allocate the exact amount of memory we need */
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + size);
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const auto &root_sprite = sprite.Root();
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const auto &root_sprite = sprite.Root(false);
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dest_sprite->height = root_sprite.height;
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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dest_sprite->y_offs = root_sprite.y_offs;
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dest_sprite->has_rtl = has_rtl;
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std::copy_n(reinterpret_cast<std::byte *>(temp_dst), size, dest_sprite->data);
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return dest_sprite;
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};
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "8bpp-optimized"; }
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};
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@ -61,9 +61,9 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Spri
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}
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}
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Sprite *Blitter_8bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_8bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, bool, SpriteAllocator &allocator)
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{
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const auto &root_sprite = sprite.Root();
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const auto &root_sprite = sprite.Root(false);
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Sprite *dest_sprite;
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(root_sprite.height) * static_cast<size_t>(root_sprite.width));
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@ -71,6 +71,7 @@ Sprite *Blitter_8bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollect
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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dest_sprite->y_offs = root_sprite.y_offs;
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dest_sprite->has_rtl = false;
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/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
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uint8_t *dst = reinterpret_cast<uint8_t *>(dest_sprite->data);
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class Blitter_8bppSimple final : public Blitter_8bppBase {
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public:
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
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std::string_view GetName() override { return "8bpp-simple"; }
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};
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/** Instantiation of the null blitter factory. */
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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Sprite *Blitter_Null::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, bool, SpriteAllocator &allocator)
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{
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Sprite *dest_sprite;
|
||||
dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
|
||||
|
||||
const auto &root_sprite = sprite.Root();
|
||||
const auto &root_sprite = sprite.Root(false);
|
||||
dest_sprite->height = root_sprite.height;
|
||||
dest_sprite->width = root_sprite.width;
|
||||
dest_sprite->x_offs = root_sprite.x_offs;
|
||||
dest_sprite->y_offs = root_sprite.y_offs;
|
||||
dest_sprite->has_rtl = false;
|
||||
|
||||
return dest_sprite;
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
uint8_t GetScreenDepth() override { return 0; }
|
||||
void Draw(Blitter::BlitterParams *, BlitterMode, SpriteCollKey) override {};
|
||||
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
|
||||
void *MoveTo(void *, int, int) override { return nullptr; };
|
||||
void SetPixel(void *, int, int, uint8_t) override {};
|
||||
void DrawRect(void *, int, int, uint8_t) override {};
|
||||
|
|
|
@ -242,8 +242,8 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
|
|||
|
||||
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), static_cast<size_t>(width) * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root(false);
|
||||
sprite.AllocateData(SpriteCollKey::Root(false), static_cast<size_t>(width) * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
@ -273,7 +273,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
|
|||
}
|
||||
|
||||
UniquePtrSpriteAllocator allocator;
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, allocator);
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, false, allocator);
|
||||
|
||||
GlyphEntry new_glyph;
|
||||
new_glyph.data = std::move(allocator.data);
|
||||
|
|
|
@ -1167,7 +1167,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
|||
}
|
||||
}
|
||||
|
||||
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, SpriteCollKey{zoom});
|
||||
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, SpriteCollKey{zoom, _current_text_dir == TD_RTL});
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -229,8 +229,8 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
|
|||
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
|
||||
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), width * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root(false);
|
||||
sprite.AllocateData(SpriteCollKey::Root(false), width * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (use_aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
@ -278,7 +278,7 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
|
|||
}
|
||||
|
||||
UniquePtrSpriteAllocator allocator;
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, allocator);
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, false, allocator);
|
||||
|
||||
GlyphEntry new_glyph;
|
||||
new_glyph.data = std::move(allocator.data);
|
||||
|
|
|
@ -224,8 +224,8 @@ void Win32FontCache::ClearFontCache()
|
|||
|
||||
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), width * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root(false);
|
||||
sprite.AllocateData(SpriteCollKey::Root(false), width * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
@ -264,7 +264,7 @@ void Win32FontCache::ClearFontCache()
|
|||
}
|
||||
|
||||
UniquePtrSpriteAllocator allocator;
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, allocator);
|
||||
BlitterFactory::GetCurrentBlitter()->Encode(SpriteType::Font, spritecollection, false, allocator);
|
||||
|
||||
GlyphEntry new_glyph;
|
||||
new_glyph.data = std::move(allocator.data);
|
||||
|
|
|
@ -1420,6 +1420,7 @@ struct GameOptionsWindow : Window {
|
|||
CheckForMissingGlyphs();
|
||||
ClearAllCachedNames();
|
||||
UpdateAllVirtCoords();
|
||||
VideoDriver::GetInstance()->ClearSystemSprites(); // relevant if _current_text_dir changes
|
||||
CheckBlitter();
|
||||
ReInitAllWindows(false);
|
||||
break;
|
||||
|
|
|
@ -249,8 +249,8 @@ static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, SpriteCollKey
|
|||
|
||||
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, SpriteCollKey sck)
|
||||
{
|
||||
const auto &root_sprite = sprite.Root();
|
||||
const auto &src_sprite = sprite[SpriteCollKey{sck.zoom - 1}];
|
||||
const auto &root_sprite = sprite.Root(sck.rtl);
|
||||
const auto &src_sprite = sprite[SpriteCollKey{sck.zoom - 1, sck.rtl}];
|
||||
auto &dest_sprite = sprite[sck];
|
||||
|
||||
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
|
||||
|
@ -337,7 +337,7 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sp
|
|||
/* Get minimum top left corner coordinates. */
|
||||
int min_xoffs = INT32_MAX;
|
||||
int min_yoffs = INT32_MAX;
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max, true)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[sck].x_offs, sck.zoom));
|
||||
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[sck].y_offs, sck.zoom));
|
||||
|
@ -347,7 +347,7 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sp
|
|||
/* Get maximum dimensions taking necessary padding at the top left into account. */
|
||||
int max_width = INT32_MIN;
|
||||
int max_height = INT32_MIN;
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max, true)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
max_width = std::max(max_width, ScaleByZoom(sprite[sck].width + sprite[sck].x_offs - UnScaleByZoom(min_xoffs, sck.zoom), sck.zoom));
|
||||
max_height = std::max(max_height, ScaleByZoom(sprite[sck].height + sprite[sck].y_offs - UnScaleByZoom(min_yoffs, sck.zoom), sck.zoom));
|
||||
|
@ -362,7 +362,7 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sp
|
|||
}
|
||||
|
||||
/* Pad sprites where needed. */
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max, true)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
auto &cur_sprite = sprite[sck];
|
||||
/* Scaling the sprite dimensions in the blitter is done with rounding up,
|
||||
|
@ -383,28 +383,34 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sp
|
|||
|
||||
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sprite_avail, SpriteEncoder *encoder)
|
||||
{
|
||||
assert(sprite_avail.AnyLtr());
|
||||
bool has_rtl = sprite_avail.AnyRtl();
|
||||
|
||||
/* Create a fully zoomed image if it does not exist */
|
||||
ZoomLevel first_avail;
|
||||
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) {
|
||||
SpriteCollKey src_sck{zoom};
|
||||
if (!sprite_avail.Test(src_sck)) continue;
|
||||
first_avail = zoom;
|
||||
if (zoom != ZoomLevel::Min) {
|
||||
auto root_sck = SpriteCollKey::Root();
|
||||
if (!ResizeSpriteIn(sprite, src_sck, root_sck)) return false;
|
||||
sprite_avail.Set(root_sck);
|
||||
ZoomLevel first_avail[2];
|
||||
for (bool rtl : {false, true}) {
|
||||
if (rtl && !has_rtl) continue;
|
||||
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) {
|
||||
SpriteCollKey src_sck{zoom, rtl};
|
||||
if (!sprite_avail.Test(src_sck)) continue;
|
||||
first_avail[rtl ? 1 : 0] = zoom;
|
||||
if (zoom != ZoomLevel::Min) {
|
||||
auto root_sck = SpriteCollKey::Root(rtl);
|
||||
if (!ResizeSpriteIn(sprite, src_sck, root_sck)) return false;
|
||||
sprite_avail.Set(root_sck);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/* Pad sprites to make sizes match. */
|
||||
if (!PadSprites(sprite, sprite_avail, encoder)) return false;
|
||||
|
||||
/* Create other missing zoom levels */
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min + 1, ZoomLevel::Max)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min + 1, ZoomLevel::Max, has_rtl)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
/* Check that size and offsets match the fully zoomed image. */
|
||||
[[maybe_unused]] const auto &root_sprite = sprite.Root();
|
||||
[[maybe_unused]] const auto &root_sprite = sprite.Root(sck.rtl);
|
||||
[[maybe_unused]] const auto &dest_sprite = sprite[sck];
|
||||
assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, sck.zoom));
|
||||
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, sck.zoom));
|
||||
|
@ -417,11 +423,14 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys
|
|||
}
|
||||
|
||||
/* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */
|
||||
if (first_avail < _settings_client.gui.sprite_zoom_min) {
|
||||
for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) {
|
||||
const SpriteCollKey src_sck{zoom};
|
||||
const SpriteCollKey dest_sck{zoom - 1};
|
||||
ResizeSpriteIn(sprite, src_sck, dest_sck);
|
||||
for (bool rtl : {false, true}) {
|
||||
if (rtl && !has_rtl) continue;
|
||||
if (first_avail[rtl ? 1 : 0] < _settings_client.gui.sprite_zoom_min) {
|
||||
for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) {
|
||||
const SpriteCollKey src_sck{zoom, rtl};
|
||||
const SpriteCollKey dest_sck{zoom - 1, rtl};
|
||||
ResizeSpriteIn(sprite, src_sck, dest_sck);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -498,16 +507,16 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
|||
/* Try for 32bpp sprites first. */
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, avail_8bpp, avail_32bpp);
|
||||
}
|
||||
if (sprite_avail.None()) {
|
||||
if (sprite_avail.NoLtr()) {
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags, avail_8bpp, avail_32bpp);
|
||||
if (sprite_type == SpriteType::Normal && avail_32bpp.Any() && !encoder->Is32BppSupported() && sprite_avail.None()) {
|
||||
if (sprite_type == SpriteType::Normal && avail_32bpp.AnyLtr() && !encoder->Is32BppSupported() && sprite_avail.NoLtr()) {
|
||||
/* No 8bpp available, try converting from 32bpp. */
|
||||
SpriteLoaderMakeIndexed make_indexed(sprite_loader);
|
||||
sprite_avail = make_indexed.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, sprite_avail, avail_32bpp);
|
||||
}
|
||||
}
|
||||
|
||||
if (sprite_avail.None()) {
|
||||
if (sprite_avail.NoLtr()) {
|
||||
if (sprite_type == SpriteType::MapGen) return nullptr;
|
||||
if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
|
||||
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder);
|
||||
|
@ -523,7 +532,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
|||
* Ugly: yes. Other solution: no. Blame the original author or
|
||||
* something ;) The image should really have been a data-stream
|
||||
* (so type = 0xFF basically). */
|
||||
const auto &root_sprite = sprite.Root();
|
||||
const auto &root_sprite = sprite.Root(false);
|
||||
uint num = root_sprite.width * root_sprite.height;
|
||||
|
||||
Sprite *s = allocator.Allocate<Sprite>(sizeof(*s) + num);
|
||||
|
@ -549,12 +558,12 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
|||
|
||||
if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) {
|
||||
/* Make ZoomLevel::Min be ZOOM_LVL_GUI */
|
||||
SpriteCollKey min_sck{ZoomLevel::Min};
|
||||
SpriteCollKey font_sck{_font_zoom};
|
||||
SpriteCollKey min_sck{ZoomLevel::Min, false};
|
||||
SpriteCollKey font_sck{_font_zoom, false};
|
||||
sprite[min_sck] = sprite[font_sck];
|
||||
}
|
||||
|
||||
return encoder->Encode(sprite_type, sprite, allocator);
|
||||
return encoder->Encode(sprite_type, sprite, sprite_avail.AnyRtl(), allocator);
|
||||
}
|
||||
|
||||
struct GrfSpriteOffset {
|
||||
|
|
|
@ -19,6 +19,7 @@ struct Sprite {
|
|||
uint16_t width; ///< Width of the sprite.
|
||||
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
|
||||
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
|
||||
bool has_rtl; ///< Whether the sprite is textdir aware.
|
||||
std::byte data[]; ///< Sprite data.
|
||||
};
|
||||
|
||||
|
|
|
@ -230,7 +230,7 @@ static SpriteCollKeys LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, Sprit
|
|||
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
|
||||
if (type == 0xFF) return {};
|
||||
|
||||
const SpriteCollKey sck{(sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min};
|
||||
const SpriteCollKey sck{(sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min, false};
|
||||
auto &dest_sprite = sprite[sck];
|
||||
|
||||
dest_sprite.height = file.ReadByte();
|
||||
|
@ -280,6 +280,7 @@ static SpriteCollKeys LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, Sprit
|
|||
SpriteComponents colour{type};
|
||||
/* Mask out colour component information from type. */
|
||||
type &= ~SpriteComponents::MASK;
|
||||
bool rtl = type & 0x10;
|
||||
|
||||
uint8_t zoom = file.ReadByte();
|
||||
|
||||
|
@ -288,7 +289,7 @@ static SpriteCollKeys LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, Sprit
|
|||
|
||||
if (sprite_type != SpriteType::MapGen) {
|
||||
if (zoom < lengthof(zoom_lvl_map)) {
|
||||
const SpriteCollKey sck{zoom_lvl_map[zoom]};
|
||||
const SpriteCollKey sck{zoom_lvl_map[zoom], rtl};
|
||||
if (colour == SpriteComponent::Palette) avail_8bpp.Set(sck);
|
||||
if (colour != SpriteComponent::Palette) avail_32bpp.Set(sck);
|
||||
|
||||
|
@ -309,8 +310,10 @@ static SpriteCollKeys LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, Sprit
|
|||
is_wanted_zoom_lvl = (zoom == 0);
|
||||
}
|
||||
|
||||
if (is_wanted_colour_depth && is_wanted_zoom_lvl) {
|
||||
const SpriteCollKey sck{sprite_type != SpriteType::MapGen ? zoom_lvl_map[zoom] : ZoomLevel::Min};
|
||||
bool is_wanted_textdir = !rtl || sprite_type == SpriteType::Normal;
|
||||
|
||||
if (is_wanted_colour_depth && is_wanted_zoom_lvl && is_wanted_textdir) {
|
||||
const SpriteCollKey sck{sprite_type != SpriteType::MapGen ? zoom_lvl_map[zoom] : ZoomLevel::Min, rtl};
|
||||
|
||||
if (loaded_sprites.Test(sck)) {
|
||||
/* We already have this zoom level, skip sprite. */
|
||||
|
|
|
@ -52,7 +52,7 @@ SpriteCollKeys SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollectio
|
|||
{
|
||||
SpriteCollKeys avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
||||
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max, true)) {
|
||||
if (avail.Test(sck)) Convert32bppTo8bpp(sprite[sck]);
|
||||
}
|
||||
|
||||
|
|
|
@ -31,27 +31,30 @@ using SpriteComponents = EnumBitSet<SpriteComponent, uint8_t, SpriteComponent::E
|
|||
*/
|
||||
class SpriteCollKey {
|
||||
public:
|
||||
bool rtl;
|
||||
ZoomLevel zoom;
|
||||
|
||||
inline constexpr explicit SpriteCollKey(ZoomLevel zoom) : zoom(zoom) {}
|
||||
inline constexpr SpriteCollKey(ZoomLevel zoom, bool rtl) : rtl(rtl), zoom(zoom) {}
|
||||
|
||||
inline constexpr bool operator==(const SpriteCollKey &rhs) const = default;
|
||||
inline constexpr std::strong_ordering operator<=>(const SpriteCollKey &rhs) const = default;
|
||||
|
||||
static SpriteCollKey Root() { return SpriteCollKey(ZoomLevel::Min); }
|
||||
static SpriteCollKey Root(bool rtl) { return SpriteCollKey(ZoomLevel::Min, rtl); }
|
||||
};
|
||||
|
||||
/**
|
||||
* Set of sprite collection keys.
|
||||
*/
|
||||
class SpriteCollKeys {
|
||||
ZoomLevels keys;
|
||||
ZoomLevels ltr, rtl;
|
||||
public:
|
||||
inline constexpr SpriteCollKeys() = default;
|
||||
inline constexpr void Set(const SpriteCollKey &sck) { this->keys.Set(sck.zoom); }
|
||||
inline constexpr bool Test(const SpriteCollKey &sck) const { return this->keys.Test(sck.zoom); }
|
||||
inline constexpr bool Any() const { return this->keys.Any(); }
|
||||
inline constexpr bool None() const { return this->keys.None(); }
|
||||
inline constexpr void Set(const SpriteCollKey &sck) { (sck.rtl ? this->rtl : this->ltr).Set(sck.zoom); }
|
||||
inline constexpr bool Test(const SpriteCollKey &sck) const { return (sck.rtl ? this->rtl : this->ltr).Test(sck.zoom); }
|
||||
inline constexpr bool AnyLtr() const { return this->ltr.Any(); }
|
||||
inline constexpr bool AnyRtl() const { return this->rtl.Any(); }
|
||||
inline constexpr bool NoLtr() const { return this->ltr.None(); }
|
||||
inline constexpr bool NoRtl() const { return this->rtl.None(); }
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -59,13 +62,13 @@ public:
|
|||
*/
|
||||
template <class T>
|
||||
class SpriteCollMap {
|
||||
std::array<T, to_underlying(ZoomLevel::End)> data{};
|
||||
std::array<T, to_underlying(ZoomLevel::End)> ltr{}, rtl{};
|
||||
public:
|
||||
inline constexpr T &operator[](const SpriteCollKey &sck) { return this->data[to_underlying(sck.zoom)]; }
|
||||
inline constexpr const T &operator[](const SpriteCollKey &sck) const { return this->data[to_underlying(sck.zoom)]; }
|
||||
inline constexpr T &operator[](const SpriteCollKey &sck) { return (sck.rtl ? this->rtl : this->ltr)[to_underlying(sck.zoom)]; }
|
||||
inline constexpr const T &operator[](const SpriteCollKey &sck) const { return (sck.rtl ? this->rtl : this->ltr)[to_underlying(sck.zoom)]; }
|
||||
|
||||
T &Root() { return this->data[to_underlying(ZoomLevel::Min)]; }
|
||||
const T &Root() const { return this->data[to_underlying(ZoomLevel::Min)]; }
|
||||
T &Root(bool rtl) { return (rtl ? this->rtl : this->ltr)[to_underlying(ZoomLevel::Min)]; }
|
||||
const T &Root(bool rtl) const { return (rtl ? this->rtl : this->ltr)[to_underlying(ZoomLevel::Min)]; }
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -74,6 +77,7 @@ public:
|
|||
class SpriteCollKeyRange {
|
||||
public:
|
||||
class Iterator {
|
||||
ZoomLevel zoom_min, zoom_max;
|
||||
SpriteCollKey pos;
|
||||
public:
|
||||
using value_type = SpriteCollKey;
|
||||
|
@ -82,14 +86,19 @@ public:
|
|||
using pointer = void;
|
||||
using reference = void;
|
||||
|
||||
Iterator(SpriteCollKey pos) : pos(pos) {}
|
||||
Iterator(ZoomLevel zoom_min, ZoomLevel zoom_max, SpriteCollKey pos) : zoom_min(zoom_min), zoom_max(zoom_max), pos(pos) {}
|
||||
bool operator==(const Iterator &rhs) const { return this->pos == rhs.pos; }
|
||||
std::strong_ordering operator<=>(const Iterator &rhs) const { return this->pos <=> rhs.pos; }
|
||||
const SpriteCollKey &operator*() const { return this->pos; }
|
||||
|
||||
Iterator& operator++()
|
||||
{
|
||||
++this->pos.zoom;
|
||||
if (!this->pos.rtl && this->pos.zoom == this->zoom_max) {
|
||||
this->pos.zoom = this->zoom_min;
|
||||
this->pos.rtl = true;
|
||||
} else {
|
||||
++this->pos.zoom;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -102,7 +111,12 @@ public:
|
|||
|
||||
Iterator& operator--()
|
||||
{
|
||||
--this->pos.zoom;
|
||||
if (this->pos.zoom == this->zoom_min) {
|
||||
this->pos.zoom = this->zoom_max;
|
||||
this->pos.rtl = false;
|
||||
} else {
|
||||
--this->pos.zoom;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -114,12 +128,13 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
SpriteCollKeyRange(ZoomLevel zoom_min, ZoomLevel zoom_max) : zoom_min(zoom_min), zoom_max(zoom_max) {}
|
||||
Iterator begin() const { return Iterator{SpriteCollKey{this->zoom_min}}; }
|
||||
Iterator end() const { return ++Iterator{SpriteCollKey{this->zoom_max}}; }
|
||||
SpriteCollKeyRange(ZoomLevel zoom_min, ZoomLevel zoom_max, bool has_rtl) : zoom_min(zoom_min), zoom_max(zoom_max), has_rtl(has_rtl) {}
|
||||
Iterator begin() const { return Iterator{this->zoom_min, this->zoom_max, SpriteCollKey{this->zoom_min, false}}; }
|
||||
Iterator end() const { return ++Iterator{this->zoom_min, this->zoom_max, SpriteCollKey{this->zoom_max, this->has_rtl}}; }
|
||||
|
||||
private:
|
||||
ZoomLevel zoom_min, zoom_max;
|
||||
bool has_rtl;
|
||||
};
|
||||
|
||||
/** Interface for the loader of our sprites. */
|
||||
|
@ -221,7 +236,7 @@ public:
|
|||
/**
|
||||
* Convert a sprite from the loader to our own format.
|
||||
*/
|
||||
virtual Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) = 0;
|
||||
virtual Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) = 0;
|
||||
|
||||
/**
|
||||
* Get the value which the height and width on a sprite have to be aligned by.
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "../debug.h"
|
||||
#include "../blitter/factory.hpp"
|
||||
#include "../zoom_func.h"
|
||||
#include "../strings_func.h"
|
||||
#include "../core/string_consumer.hpp"
|
||||
|
||||
#include "../table/opengl_shader.h"
|
||||
|
@ -1258,11 +1259,11 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
|
|||
}
|
||||
}
|
||||
|
||||
/* virtual */ Sprite *OpenGLBackend::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
|
||||
/* virtual */ Sprite *OpenGLBackend::Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator)
|
||||
{
|
||||
/* This encoding is only called for mouse cursors. We don't need real sprites but OpenGLSprites to show as cursor. These need to be put in the LRU cache. */
|
||||
OpenGLSpriteAllocator &gl_allocator = static_cast<OpenGLSpriteAllocator&>(allocator);
|
||||
gl_allocator.lru.Insert(gl_allocator.sprite, std::make_unique<OpenGLSprite>(sprite_type, sprite));
|
||||
gl_allocator.lru.Insert(gl_allocator.sprite, std::make_unique<OpenGLSprite>(sprite_type, sprite, has_rtl && _current_text_dir == TD_RTL));
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1397,9 +1398,9 @@ void OpenGLBackend::RenderOglSprite(const OpenGLSprite *gl_sprite, PaletteID pal
|
|||
* Create an OpenGL sprite with a palette remap part.
|
||||
* @param sprite The sprite to create the OpenGL sprite for
|
||||
*/
|
||||
OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite)
|
||||
OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool rtl)
|
||||
{
|
||||
const auto &root_sprite = sprite.Root();
|
||||
const auto &root_sprite = sprite.Root(rtl);
|
||||
this->dim.width = root_sprite.width;
|
||||
this->dim.height = root_sprite.height;
|
||||
this->x_offs = root_sprite.x_offs;
|
||||
|
@ -1441,7 +1442,7 @@ OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCol
|
|||
|
||||
/* Upload texture data. */
|
||||
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= (sprite_type == SpriteType::Font ? ZoomLevel::Min : ZoomLevel::Max); ++zoom) {
|
||||
const auto &src_sprite = sprite[SpriteCollKey{zoom}];
|
||||
const auto &src_sprite = sprite[SpriteCollKey{zoom, rtl}];
|
||||
this->Update(src_sprite.width, src_sprite.height, to_underlying(zoom), src_sprite.data);
|
||||
}
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ public:
|
|||
|
||||
bool Is32BppSupported() override { return true; }
|
||||
uint GetSpriteAlignment() override { return 1u << to_underlying(ZoomLevel::Max); }
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool has_rtl, SpriteAllocator &allocator) override;
|
||||
};
|
||||
|
||||
|
||||
|
@ -139,7 +139,7 @@ private:
|
|||
bool BindTextures() const;
|
||||
|
||||
public:
|
||||
OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite);
|
||||
OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, bool rtl);
|
||||
|
||||
/* No support for moving/copying the textures is implemented. */
|
||||
OpenGLSprite(const OpenGLSprite&) = delete;
|
||||
|
|
Loading…
Reference in New Issue