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Codechange: Use a separate type for indexing SpriteCollections.

pull/14188/head
frosch 2025-05-02 14:22:47 +02:00
parent a48a5f0cc6
commit 1aab6c4a18
33 changed files with 319 additions and 233 deletions

View File

@ -21,12 +21,12 @@
static FBlitter_32bppAnim iFBlitter_32bppAnim;
template <BlitterMode mode>
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
for (uint i = bp->skip_top; i != 0; i--) {
src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
@ -261,22 +261,22 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
}
}
void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw(bp, mode, zoom);
Blitter_32bppOptimized::Draw(bp, mode, sck);
return;
}
switch (mode) {
default: NOT_REACHED();
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, zoom); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, zoom); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, zoom); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, zoom); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, zoom); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, zoom); return;
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, sck); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, sck); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, sck); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, sck); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, sck); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, sck); return;
}
}

View File

@ -32,7 +32,7 @@ public:
this->palette = _cur_palette;
}
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
void SetPixel(void *video, int x, int y, uint8_t colour) override;
void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
@ -64,7 +64,7 @@ public:
return across + (lines * this->anim_buf_pitch);
}
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
};
/** Factory for the 32bpp blitter with animation. */

View File

@ -26,12 +26,12 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
GNU_TARGET("sse4.1")
inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, SpriteCollKey sck)
{
const uint8_t * const remap = bp->remap;
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
@ -40,7 +40,7 @@ inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, ZoomLevel zoom
/* Find where to start reading in the source sprite. */
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const SpriteInfo *const si = &sd->infos[sck];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
@ -380,13 +380,13 @@ IGNORE_UNINITIALIZED_WARNING_STOP
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppSSE4::Draw(bp, mode, zoom);
Blitter_32bppSSE4::Draw(bp, mode, sck);
return;
}
@ -397,24 +397,24 @@ bm_normal:
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
const BlockType bt_last = (BlockType) (bp->width & 1);
if (bt_last == BT_EVEN) {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, false>(bp, sck);
else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, true>(bp, sck);
} else {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, false>(bp, sck);
else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, true>(bp, sck);
}
} else {
#ifdef POINTER_IS_64BIT
if (sprite_flags.Test(SpriteFlag::Translucent)) {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
} else {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, false>(bp, sck);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, true>(bp, sck);
}
#else
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
#endif
}
break;
@ -422,17 +422,17 @@ bm_normal:
case BlitterMode::ColourRemap:
if (sprite_flags.Test(SpriteFlag::NoRemap)) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
else Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, false>(bp, sck);
else Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, true>(bp, sck);
} else {
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
else Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
else Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
}
break;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true, true>(bp, sck); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
}
}

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@ -37,8 +37,8 @@ private:
public:
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
{

View File

@ -23,20 +23,20 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
template <BlitterMode mode, bool Tpal_to_rgb>
inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
* then n times is the Colour struct for this line */
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
* 'n' is number of bytes with the same alpha channel class */
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
/* skip upper lines in src_px and src_n */
for (uint i = bp->skip_top; i != 0; i--) {
@ -257,32 +257,32 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
}
template <bool Tpal_to_rgb>
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
switch (mode) {
default: NOT_REACHED();
case BlitterMode::Normal: Draw<BlitterMode::Normal, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, Tpal_to_rgb>(bp, zoom); return;
case BlitterMode::Normal: Draw<BlitterMode::Normal, Tpal_to_rgb>(bp, sck); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap, Tpal_to_rgb>(bp, sck); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, Tpal_to_rgb>(bp, sck); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, Tpal_to_rgb>(bp, sck); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, Tpal_to_rgb>(bp, sck); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, Tpal_to_rgb>(bp, sck); return;
}
}
template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
/**
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
this->Draw<false>(bp, mode, zoom);
this->Draw<false>(bp, mode, sck);
}
template <bool Tpal_to_rgb>
@ -316,16 +316,16 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
}
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_orig = &sprite[z];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
const SpriteLoader::Sprite *src_orig = &sprite[sck];
uint size = src_orig->height * src_orig->width;
dst_px_orig[z] = std::make_unique<Colour[]>(size + src_orig->height * 2);
dst_n_orig[z] = std::make_unique<uint16_t[]>(size * 2 + src_orig->height * 4 * 2);
dst_px_orig[sck] = std::make_unique<Colour[]>(size + src_orig->height * 2);
dst_n_orig[sck] = std::make_unique<uint16_t[]>(size * 2 + src_orig->height * 4 * 2);
uint32_t *dst_px_ln = reinterpret_cast<uint32_t *>(dst_px_orig[z].get());
uint32_t *dst_n_ln = reinterpret_cast<uint32_t *>(dst_n_orig[z].get());
uint32_t *dst_px_ln = reinterpret_cast<uint32_t *>(dst_px_orig[sck].get());
uint32_t *dst_n_ln = reinterpret_cast<uint32_t *>(dst_n_orig[sck].get());
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *)src_orig->data;
@ -406,13 +406,13 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
dst_n_ln = (uint32_t *)dst_n;
}
lengths[0][z] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[z].get()); // all are aligned to 4B boundary
lengths[1][z] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[z].get());
lengths[0][sck] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[sck].get()); // all are aligned to 4B boundary
lengths[1][sck] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[sck].get());
}
uint len = 0; // total length of data
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
len += lengths[0][z] + lengths[1][z];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
len += lengths[0][sck] + lengths[1][sck];
}
Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
@ -426,14 +426,14 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
SpriteData *dst = (SpriteData *)dest_sprite->data;
uint32_t offset = 0;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
dst->offset[0][z] = offset;
offset += lengths[0][z];
dst->offset[1][z] = offset;
offset += lengths[1][z];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
dst->offset[0][sck] = offset;
offset += lengths[0][sck];
dst->offset[1][sck] = offset;
offset += lengths[1][sck];
std::copy_n(reinterpret_cast<uint8_t *>(dst_px_orig[z].get()), lengths[0][z], dst->data + dst->offset[0][z]);
std::copy_n(reinterpret_cast<uint8_t *>(dst_n_orig[z].get()), lengths[1][z], dst->data + dst->offset[1][z]);
std::copy_n(reinterpret_cast<uint8_t *>(dst_px_orig[sck].get()), lengths[0][sck], dst->data + dst->offset[0][sck]);
std::copy_n(reinterpret_cast<uint8_t *>(dst_n_orig[sck].get()), lengths[1][sck], dst->data + dst->offset[1][sck]);
}
return dest_sprite;

View File

@ -21,15 +21,15 @@ public:
uint8_t data[]; ///< Data, all zoomlevels.
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
std::string_view GetName() override { return "32bpp-optimized"; }
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
protected:
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
};

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@ -19,13 +19,13 @@
/** Instantiation of the simple 32bpp blitter factory. */
static FBlitter_32bppSimple iFBlitter_32bppSimple;
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
const Blitter_32bppSimple::Pixel *src, *src_line;
Colour *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, sck.zoom);
dst_line = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
@ -33,7 +33,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
src_line += bp->sprite_width * ScaleByZoom(1, sck.zoom);
for (int x = 0; x < bp->width; x++) {
switch (mode) {
@ -82,7 +82,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
break;
}
dst++;
src += ScaleByZoom(1, zoom);
src += ScaleByZoom(1, sck.zoom);
}
}
}

View File

@ -24,7 +24,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
uint8_t v; ///< Brightness-channel
};
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;

View File

@ -37,9 +37,9 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
/* Calculate sizes and allocate. */
SpriteData sd{};
uint all_sprites_size = 0;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
auto &info = sd.infos[z];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
const SpriteLoader::Sprite *src_sprite = &sprite[sck];
auto &info = sd.infos[sck];
info.sprite_width = src_sprite->width;
info.sprite_offset = all_sprites_size;
info.sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32_t) * META_LENGTH;
@ -63,10 +63,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
bool has_remap = false;
bool has_anim = false;
bool has_translucency = false;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_sprite = &sprite[z];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
const SpriteLoader::Sprite *src_sprite = &sprite[sck];
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
const auto &info = sd.infos[z];
const auto &info = sd.infos[sck];
Colour *dst_rgba_line = reinterpret_cast<Colour *>(&dst_sprite->data[sizeof(SpriteData) + info.sprite_offset]);
MapValue *dst_mv = reinterpret_cast<MapValue *>(&dst_sprite->data[sizeof(SpriteData) + info.mv_offset]);
for (uint y = src_sprite->height; y != 0; y--) {

View File

@ -83,9 +83,9 @@ public:
/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
{

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@ -29,9 +29,9 @@
/** The SSE4 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
std::string_view GetName() override { return "32bpp-sse4"; }
};

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@ -208,17 +208,17 @@ INTERNAL_LINKAGE inline __m128i AdjustBrightnessOfTwoPixels([[maybe_unused]] __m
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
IGNORE_UNINITIALIZED_WARNING_START
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
GNU_TARGET(SSE_TARGET)
#if (SSE_VERSION == 2)
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
#elif (SSE_VERSION == 3)
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
#elif (SSE_VERSION == 4)
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
#endif
{
const uint8_t * const remap = bp->remap;
@ -227,7 +227,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
/* Find where to start reading in the source sprite. */
const SpriteData * const sd = (const SpriteData *) bp->sprite;
const SpriteInfo * const si = &sd->infos[zoom];
const SpriteInfo *const si = &sd->infos[sck];
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
@ -453,14 +453,14 @@ IGNORE_UNINITIALIZED_WARNING_STOP
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
#if (SSE_VERSION == 2)
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
#elif (SSE_VERSION == 3)
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
#elif (SSE_VERSION == 4)
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
#endif
{
switch (mode) {
@ -469,14 +469,14 @@ void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
bm_normal:
const BlockType bt_last = (BlockType) (bp->width & 1);
switch (bt_last) {
default: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
case BT_ODD: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
default: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true>(bp, sck); return;
case BT_ODD: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true>(bp, sck); return;
}
} else {
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags.Test(SpriteFlag::Translucent)) {
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true>(bp, sck);
} else {
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false>(bp, sck);
}
return;
}
@ -485,14 +485,14 @@ bm_normal:
case BlitterMode::ColourRemap:
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags.Test(SpriteFlag::NoRemap)) goto bm_normal;
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true>(bp, sck); return;
} else {
Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true>(bp, sck); return;
}
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true>(bp, sck); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
}
}
#endif /* FULL_ANIMATION */

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@ -28,7 +28,7 @@
#endif
#define META_LENGTH 2 ///< Number of uint32_t inserted before each line of pixels in a sprite.
#define MARGIN_NORMAL_THRESHOLD (zoom == ZoomLevel::Out8x ? 8 : 4) ///< Minimum width to use margins with BlitterMode::Normal.
#define MARGIN_NORMAL_THRESHOLD (sck.zoom == ZoomLevel::Out8x ? 8 : 4) ///< Minimum width to use margins with BlitterMode::Normal.
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BlitterMode::ColourRemap.
typedef union alignas(16) um128i {

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@ -29,9 +29,9 @@
/** The SSSE3 32 bpp blitter (without palette animation). */
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
std::string_view GetName() override { return "32bpp-ssse3"; }
};

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@ -87,20 +87,20 @@ void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
*
* @tparam mode blitter mode
* @param bp further blitting parameters
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
template <BlitterMode mode>
inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
* then n times is the Colour struct for this line */
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
* 'n' is number of bytes with the same alpha channel class */
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
/* skip upper lines in src_px and src_n */
for (uint i = bp->skip_top; i != 0; i--) {
@ -325,26 +325,26 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
*
* @param bp further blitting parameters
* @param mode blitter mode
* @param zoom zoom level at which we are drawing
* @param sck sprite collection key to draw
*/
void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
assert(_screen.dst_ptr != nullptr);
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
Blitter_32bppOptimized::Draw<true>(bp, mode, sck);
return;
}
switch (mode) {
default: NOT_REACHED();
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, zoom); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, zoom); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, zoom); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, zoom); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, zoom); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, zoom); return;
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, sck); return;
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, sck); return;
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, sck); return;
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, sck); return;
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, sck); return;
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, sck); return;
}
}

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@ -25,7 +25,7 @@ public:
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
size_t BufferSize(uint width, uint height) override;
@ -34,7 +34,7 @@ public:
std::string_view GetName() override { return "40bpp-anim"; }
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
protected:
static inline Colour RealizeBlendedColour(uint8_t anim, Colour c)

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@ -18,11 +18,11 @@
/** Instantiation of the 8bpp optimised blitter factory. */
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
/* Find the offset of this zoom-level */
const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
uint offset = sprite_src->offset[zoom];
uint offset = sprite_src->offset[sck];
/* Find where to start reading in the source sprite */
const uint8_t *src = sprite_src->data + offset;
@ -136,8 +136,8 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
}
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
memory += sprite[i].width * sprite[i].height;
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
memory += sprite[sck].width * sprite[sck].height;
}
/* We have no idea how much memory we really need, so just guess something */
@ -151,11 +151,11 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
uint8_t *dst = temp_dst->data;
/* Make the sprites per zoom-level */
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
const SpriteLoader::Sprite &src_orig = sprite[i];
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
const SpriteLoader::Sprite &src_orig = sprite[sck];
/* Store the index table */
uint offset = dst - temp_dst->data;
temp_dst->offset[i] = offset;
temp_dst->offset[sck] = offset;
/* cache values, because compiler can't cache it */
int scaled_height = src_orig.height;

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@ -22,7 +22,7 @@ public:
uint8_t data[]; ///< Data, all zoomlevels.
};
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
std::string_view GetName() override { return "8bpp-optimized"; }

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@ -16,13 +16,13 @@
/** Instantiation of the simple 8bpp blitter factory. */
static FBlitter_8bppSimple iFBlitter_8bppSimple;
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
{
const uint8_t *src, *src_line;
uint8_t *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const uint8_t *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
src_line = (const uint8_t *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, sck.zoom);
dst_line = (uint8_t *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
@ -30,7 +30,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
src_line += bp->sprite_width * ScaleByZoom(1, sck.zoom);
for (int x = 0; x < bp->width; x++) {
uint colour = 0;
@ -56,7 +56,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
if (colour != 0) *dst = colour;
dst++;
src += ScaleByZoom(1, zoom);
src += ScaleByZoom(1, sck.zoom);
}
}
}

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@ -16,7 +16,7 @@
/** Most trivial 8bpp blitter. */
class Blitter_8bppSimple final : public Blitter_8bppBase {
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
std::string_view GetName() override { return "8bpp-simple"; }

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@ -67,7 +67,7 @@ public:
/**
* Draw an image to the screen, given an amount of params defined above.
*/
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) = 0;
/**
* Draw a colourtable to the screen. This is: the colour of the screen is read

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@ -16,7 +16,7 @@
class Blitter_Null : public Blitter {
public:
uint8_t GetScreenDepth() override { return 0; }
void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {};
void Draw(Blitter::BlitterParams *, BlitterMode, SpriteCollKey) override {};
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
void *MoveTo(void *, int, int) override { return nullptr; };

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@ -242,8 +242,8 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
sprite.AllocateData(ZoomLevel::Min, static_cast<size_t>(width) * height);
SpriteLoader::Sprite &sprite = spritecollection.Root();
sprite.AllocateData(SpriteCollKey::Root(), static_cast<size_t>(width) * height);
sprite.colours = SpriteComponent::Palette;
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
sprite.width = width;

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@ -1167,7 +1167,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
}
}
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, SpriteCollKey{zoom});
}
/**

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@ -229,8 +229,8 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
sprite.AllocateData(ZoomLevel::Min, width * height);
SpriteLoader::Sprite &sprite = spritecollection.Root();
sprite.AllocateData(SpriteCollKey::Root(), width * height);
sprite.colours = SpriteComponent::Palette;
if (use_aa) sprite.colours.Set(SpriteComponent::Alpha);
sprite.width = width;

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@ -224,8 +224,8 @@ void Win32FontCache::ClearFontCache()
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
SpriteLoader::SpriteCollection spritecollection;
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
sprite.AllocateData(ZoomLevel::Min, width * height);
SpriteLoader::Sprite &sprite = spritecollection.Root();
sprite.AllocateData(SpriteCollKey::Root(), width * height);
sprite.colours = SpriteComponent::Palette;
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
sprite.width = width;

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@ -218,9 +218,9 @@ SpriteID GetMaxSpriteID()
return static_cast<SpriteID>(_spritecache.size());
}
static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, SpriteCollKey src, SpriteCollKey tgt)
{
uint8_t scaled_1 = AdjustByZoom(1, src - tgt);
uint8_t scaled_1 = AdjustByZoom(1, src.zoom - tgt.zoom);
const auto &src_sprite = sprite[src];
auto &dest_sprite = sprite[tgt];
@ -247,20 +247,20 @@ static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src
return true;
}
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, SpriteCollKey sck)
{
const auto &root_sprite = sprite.Root();
const auto &src_sprite = sprite[zoom - 1];
auto &dest_sprite = sprite[zoom];
const auto &src_sprite = sprite[SpriteCollKey{sck.zoom - 1}];
auto &dest_sprite = sprite[sck];
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
dest_sprite.width = UnScaleByZoom(root_sprite.width, zoom);
dest_sprite.height = UnScaleByZoom(root_sprite.height, zoom);
dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, zoom);
dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, zoom);
dest_sprite.width = UnScaleByZoom(root_sprite.width, sck.zoom);
dest_sprite.height = UnScaleByZoom(root_sprite.height, sck.zoom);
dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, sck.zoom);
dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, sck.zoom);
dest_sprite.colours = root_sprite.colours;
dest_sprite.AllocateData(zoom, static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
dest_sprite.AllocateData(sck, static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
SpriteLoader::CommonPixel *dst = dest_sprite.data;
const SpriteLoader::CommonPixel *src = src_sprite.data;
@ -283,7 +283,7 @@ static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zo
}
}
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, SpriteCollKey sck, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
{
uint width = sprite->width + pad_left + pad_right;
uint height = sprite->height + pad_top + pad_bottom;
@ -293,7 +293,7 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
/* Copy source data and reallocate sprite memory. */
size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
std::vector<SpriteLoader::CommonPixel> src_data(sprite->data, sprite->data + sprite_size);
sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
sprite->AllocateData(sck, static_cast<size_t>(width) * height);
/* Copy with padding to destination. */
SpriteLoader::CommonPixel *src = src_data.data();
@ -332,25 +332,25 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
return true;
}
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sprite_avail, SpriteEncoder *encoder)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
int min_yoffs = INT32_MAX;
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
if (sprite_avail.Test(zoom)) {
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
if (sprite_avail.Test(sck)) {
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[sck].x_offs, sck.zoom));
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[sck].y_offs, sck.zoom));
}
}
/* Get maximum dimensions taking necessary padding at the top left into account. */
int max_width = INT32_MIN;
int max_height = INT32_MIN;
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
if (sprite_avail.Test(zoom)) {
max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
if (sprite_avail.Test(sck)) {
max_width = std::max(max_width, ScaleByZoom(sprite[sck].width + sprite[sck].x_offs - UnScaleByZoom(min_xoffs, sck.zoom), sck.zoom));
max_height = std::max(max_height, ScaleByZoom(sprite[sck].height + sprite[sck].y_offs - UnScaleByZoom(min_yoffs, sck.zoom), sck.zoom));
}
}
@ -362,18 +362,18 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite
}
/* Pad sprites where needed. */
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
if (sprite_avail.Test(zoom)) {
auto &cur_sprite = sprite[zoom];
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
if (sprite_avail.Test(sck)) {
auto &cur_sprite = sprite[sck];
/* Scaling the sprite dimensions in the blitter is done with rounding up,
* so a negative padding here is not an error. */
int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, zoom));
int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, zoom));
int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - cur_sprite.width - pad_left);
int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - cur_sprite.height - pad_top);
int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, sck.zoom));
int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, sck.zoom));
int pad_right = std::max(0, UnScaleByZoom(max_width, sck.zoom) - cur_sprite.width - pad_left);
int pad_bottom = std::max(0, UnScaleByZoom(max_height, sck.zoom) - cur_sprite.height - pad_top);
if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
if (!PadSingleSprite(&cur_sprite, zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
if (!PadSingleSprite(&cur_sprite, sck, pad_left, pad_top, pad_right, pad_bottom)) return false;
}
}
}
@ -381,16 +381,18 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite
return true;
}
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sprite_avail, SpriteEncoder *encoder)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail;
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) {
if (!sprite_avail.Test(zoom)) continue;
SpriteCollKey src_sck{zoom};
if (!sprite_avail.Test(src_sck)) continue;
first_avail = zoom;
if (zoom != ZoomLevel::Min) {
if (!ResizeSpriteIn(sprite, zoom, ZoomLevel::Min)) return false;
sprite_avail.Set(ZoomLevel::Min);
auto root_sck = SpriteCollKey::Root();
if (!ResizeSpriteIn(sprite, src_sck, root_sck)) return false;
sprite_avail.Set(root_sck);
}
break;
}
@ -399,27 +401,27 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels spr
if (!PadSprites(sprite, sprite_avail, encoder)) return false;
/* Create other missing zoom levels */
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
if (zoom == ZoomLevel::Min) continue;
if (sprite_avail.Test(zoom)) {
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min + 1, ZoomLevel::Max)) {
if (sprite_avail.Test(sck)) {
/* Check that size and offsets match the fully zoomed image. */
[[maybe_unused]] const auto &root_sprite = sprite[ZoomLevel::Min];
[[maybe_unused]] const auto &dest_sprite = sprite[zoom];
assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, zoom));
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, zoom));
assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, zoom));
assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, zoom));
[[maybe_unused]] const auto &root_sprite = sprite.Root();
[[maybe_unused]] const auto &dest_sprite = sprite[sck];
assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, sck.zoom));
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, sck.zoom));
assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, sck.zoom));
assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, sck.zoom));
} else {
/* Zoom level is not available, or unusable, so create it */
ResizeSpriteOut(sprite, zoom);
ResizeSpriteOut(sprite, sck);
}
}
/* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */
if (first_avail < _settings_client.gui.sprite_zoom_min) {
for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) {
ResizeSpriteIn(sprite, zoom, zoom - 1);
const SpriteCollKey src_sck{zoom};
const SpriteCollKey dest_sck{zoom - 1};
ResizeSpriteIn(sprite, src_sck, dest_sck);
}
}
@ -487,9 +489,9 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::SpriteCollection sprite;
ZoomLevels sprite_avail;
ZoomLevels avail_8bpp;
ZoomLevels avail_32bpp;
SpriteCollKeys sprite_avail;
SpriteCollKeys avail_8bpp;
SpriteCollKeys avail_32bpp;
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
@ -547,7 +549,9 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) {
/* Make ZoomLevel::Min be ZOOM_LVL_GUI */
sprite[ZoomLevel::Min] = sprite[_font_zoom];
SpriteCollKey min_sck{ZoomLevel::Min};
SpriteCollKey font_sck{_font_zoom};
sprite[min_sck] = sprite[font_sck];
}
return encoder->Encode(sprite_type, sprite, allocator);

View File

@ -52,12 +52,12 @@ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
* @param sprite_type Type of the sprite we're decoding.
* @param num Size of the decompressed sprite.
* @param type Type of the encoded sprite.
* @param zoom_lvl Requested zoom level.
* @param sck Key for allocator.
* @param colour_fmt Colour format of the sprite.
* @param container_format Container format of the GRF this sprite is in.
* @return True if the sprite was successfully loaded.
*/
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, SpriteComponents colour_fmt, uint8_t container_format)
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, SpriteCollKey sck, SpriteComponents colour_fmt, uint8_t container_format)
{
/*
* Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
@ -101,7 +101,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__);
sprite->AllocateData(zoom_lvl, static_cast<size_t>(sprite->width) * sprite->height);
sprite->AllocateData(sck, static_cast<size_t>(sprite->width) * sprite->height);
/* Convert colour depth to pixel size. */
int bpp = 0;
@ -215,7 +215,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
return true;
}
static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, ZoomLevels &avail_8bpp)
static SpriteCollKeys LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCollKeys &avail_8bpp)
{
/* Check the requested colour depth. */
if (load_32bpp) return {};
@ -230,8 +230,8 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
if (type == 0xFF) return {};
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min;
auto &dest_sprite = sprite[zoom_lvl];
const SpriteCollKey sck{(sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min};
auto &dest_sprite = sprite[sck];
dest_sprite.height = file.ReadByte();
dest_sprite.width = file.ReadWord();
@ -248,15 +248,15 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
num = (type & 0x02) ? dest_sprite.width * dest_sprite.height : num - 8;
if (DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, num, type, zoom_lvl, SpriteComponent::Palette, 1)) {
avail_8bpp.Set(zoom_lvl);
if (DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, num, type, sck, SpriteComponent::Palette, 1)) {
avail_8bpp.Set(sck);
return avail_8bpp;
}
return {};
}
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
static SpriteCollKeys LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
{
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
@ -268,7 +268,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
uint32_t id = file.ReadDword();
ZoomLevels loaded_sprites;
SpriteCollKeys loaded_sprites;
do {
int64_t num = file.ReadDword();
size_t start_pos = file.GetPos();
@ -288,18 +288,18 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
if (sprite_type != SpriteType::MapGen) {
if (zoom < lengthof(zoom_lvl_map)) {
ZoomLevel zoom_lvl = zoom_lvl_map[zoom];
if (colour == SpriteComponent::Palette) avail_8bpp.Set(zoom_lvl);
if (colour != SpriteComponent::Palette) avail_32bpp.Set(zoom_lvl);
const SpriteCollKey sck{zoom_lvl_map[zoom]};
if (colour == SpriteComponent::Palette) avail_8bpp.Set(sck);
if (colour != SpriteComponent::Palette) avail_32bpp.Set(sck);
is_wanted_zoom_lvl = true;
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
if (zoom_min >= ZoomLevel::In2x &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && sck.zoom < ZoomLevel::In2x) {
is_wanted_zoom_lvl = false;
}
if (zoom_min >= ZoomLevel::Normal &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && sck.zoom < ZoomLevel::Normal) {
is_wanted_zoom_lvl = false;
}
} else {
@ -310,16 +310,16 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
}
if (is_wanted_colour_depth && is_wanted_zoom_lvl) {
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZoomLevel::Min;
const SpriteCollKey sck{sprite_type != SpriteType::MapGen ? zoom_lvl_map[zoom] : ZoomLevel::Min};
if (loaded_sprites.Test(zoom_lvl)) {
if (loaded_sprites.Test(sck)) {
/* We already have this zoom level, skip sprite. */
Debug(sprite, 1, "Ignoring duplicate zoom level sprite {} from {}", id, file.GetSimplifiedFilename());
file.SkipBytes(num - 2);
continue;
}
auto &dest_sprite = sprite[zoom_lvl];
auto &dest_sprite = sprite[sck];
dest_sprite.height = file.ReadWord();
dest_sprite.width = file.ReadWord();
dest_sprite.x_offs = file.ReadWord();
@ -342,13 +342,13 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
* otherwise we can calculate it from the image dimensions. */
uint decomp_size = (type & 0x08) ? file.ReadDword() : dest_sprite.width * dest_sprite.height * bpp;
bool valid = DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
bool valid = DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, decomp_size, type, sck, colour, 2);
if (file.GetPos() != start_pos + num) {
WarnCorruptSprite(file, file_pos, __LINE__);
return {};
}
if (valid) loaded_sprites.Set(zoom_lvl);
if (valid) loaded_sprites.Set(sck);
} else {
/* Not the wanted zoom level or colour depth, continue searching. */
file.SkipBytes(num - 2);
@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
return loaded_sprites;
}
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
SpriteCollKeys SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);

View File

@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
uint8_t container_ver;
public:
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) override;
};
#endif /* SPRITELOADER_GRF_HPP */

View File

@ -48,12 +48,12 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
}
}
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
SpriteCollKeys SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
{
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
SpriteCollKeys avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
if (avail.Test(zoom)) Convert32bppTo8bpp(sprite[zoom]);
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
if (avail.Test(sck)) Convert32bppTo8bpp(sprite[sck]);
}
return avail;

View File

@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
SpriteLoader &baseloader;
public:
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) override;
};
#endif /* SPRITELOADER_MAKEINDEXED_H */

View File

@ -27,19 +27,101 @@ enum class SpriteComponent : uint8_t {
using SpriteComponents = EnumBitSet<SpriteComponent, uint8_t, SpriteComponent::End>;
/**
* Map zoom level to data.
* Key into sprite collections.
*/
class SpriteCollKey {
public:
ZoomLevel zoom;
inline constexpr explicit SpriteCollKey(ZoomLevel zoom) : zoom(zoom) {}
inline constexpr bool operator==(const SpriteCollKey &rhs) const = default;
inline constexpr std::strong_ordering operator<=>(const SpriteCollKey &rhs) const = default;
static SpriteCollKey Root() { return SpriteCollKey(ZoomLevel::Min); }
};
/**
* Set of sprite collection keys.
*/
class SpriteCollKeys {
ZoomLevels keys;
public:
inline constexpr SpriteCollKeys() = default;
inline constexpr void Set(const SpriteCollKey &sck) { this->keys.Set(sck.zoom); }
inline constexpr bool Test(const SpriteCollKey &sck) const { return this->keys.Test(sck.zoom); }
inline constexpr bool Any() const { return this->keys.Any(); }
inline constexpr bool None() const { return this->keys.None(); }
};
/**
* Map sprite collection keys to data.
*/
template <class T>
class SpriteCollMap {
std::array<T, to_underlying(ZoomLevel::End)> data{};
public:
inline constexpr T &operator[](const ZoomLevel &zoom) { return this->data[to_underlying(zoom)]; }
inline constexpr const T &operator[](const ZoomLevel &zoom) const { return this->data[to_underlying(zoom)]; }
inline constexpr T &operator[](const SpriteCollKey &sck) { return this->data[to_underlying(sck.zoom)]; }
inline constexpr const T &operator[](const SpriteCollKey &sck) const { return this->data[to_underlying(sck.zoom)]; }
T &Root() { return this->data[to_underlying(ZoomLevel::Min)]; }
const T &Root() const { return this->data[to_underlying(ZoomLevel::Min)]; }
};
/**
* Range of sprite collection keys.
*/
class SpriteCollKeyRange {
public:
class Iterator {
SpriteCollKey pos;
public:
using value_type = SpriteCollKey;
using difference_type = std::ptrdiff_t;
using iterator_category = std::bidirectional_iterator_tag;
using pointer = void;
using reference = void;
Iterator(SpriteCollKey pos) : pos(pos) {}
bool operator==(const Iterator &rhs) const { return this->pos == rhs.pos; }
std::strong_ordering operator<=>(const Iterator &rhs) const { return this->pos <=> rhs.pos; }
const SpriteCollKey &operator*() const { return this->pos; }
Iterator& operator++()
{
++this->pos.zoom;
return *this;
}
Iterator operator++(int)
{
Iterator result = *this;
++*this;
return result;
}
Iterator& operator--()
{
--this->pos.zoom;
return *this;
}
Iterator operator--(int)
{
Iterator result = *this;
--*this;
return result;
}
};
SpriteCollKeyRange(ZoomLevel zoom_min, ZoomLevel zoom_max) : zoom_min(zoom_min), zoom_max(zoom_max) {}
Iterator begin() const { return Iterator{SpriteCollKey{this->zoom_min}}; }
Iterator end() const { return ++Iterator{SpriteCollKey{this->zoom_max}}; }
private:
ZoomLevel zoom_min, zoom_max;
};
/** Interface for the loader of our sprites. */
class SpriteLoader {
public:
@ -68,17 +150,17 @@ public:
/**
* Allocate the sprite data of this sprite.
* @param zoom Zoom level to allocate the data for.
* @param sck Key to allocate the data for.
* @param size the minimum size of the data field.
*/
void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
void AllocateData(SpriteCollKey sck, size_t size) { this->data = Sprite::buffer[sck].ZeroAllocate(size); }
private:
/** Allocated memory to pass sprite data around */
static SpriteCollMap<ReusableBuffer<SpriteLoader::CommonPixel>> buffer;
};
/**
* Type defining a collection of sprites, one for each zoom level.
* Type defining a collection of sprites, one for each key.
*/
using SpriteCollection = SpriteCollMap<Sprite>;
@ -94,7 +176,7 @@ public:
* @param[out] avail_32bpp Available 32bpp sprites.
* @return Available sprites matching \a load_32bpp.
*/
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
virtual SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) = 0;
virtual ~SpriteLoader() = default;
};

View File

@ -1441,7 +1441,7 @@ OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCol
/* Upload texture data. */
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= (sprite_type == SpriteType::Font ? ZoomLevel::Min : ZoomLevel::Max); ++zoom) {
const auto &src_sprite = sprite[zoom];
const auto &src_sprite = sprite[SpriteCollKey{zoom}];
this->Update(src_sprite.width, src_sprite.height, to_underlying(zoom), src_sprite.data);
}