mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use a separate type for indexing SpriteCollections.
parent
a48a5f0cc6
commit
1aab6c4a18
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@ -21,12 +21,12 @@
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static FBlitter_32bppAnim iFBlitter_32bppAnim;
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template <BlitterMode mode>
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inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
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for (uint i = bp->skip_top; i != 0; i--) {
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src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
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@ -261,22 +261,22 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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}
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}
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void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
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Blitter_32bppOptimized::Draw(bp, mode, zoom);
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Blitter_32bppOptimized::Draw(bp, mode, sck);
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return;
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}
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switch (mode) {
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default: NOT_REACHED();
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case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, zoom); return;
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case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, zoom); return;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, zoom); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, zoom); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, zoom); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, zoom); return;
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case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, sck); return;
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case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, sck); return;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, sck); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, sck); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, sck); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, sck); return;
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}
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}
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@ -32,7 +32,7 @@ public:
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this->palette = _cur_palette;
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}
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
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void SetPixel(void *video, int x, int y, uint8_t colour) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash) override;
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@ -64,7 +64,7 @@ public:
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return across + (lines * this->anim_buf_pitch);
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
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};
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/** Factory for the 32bpp blitter with animation. */
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@ -26,12 +26,12 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
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*
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* @tparam mode blitter mode
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* @param bp further blitting parameters
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* @param zoom zoom level at which we are drawing
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* @param sck sprite collection key to draw
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*/
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IGNORE_UNINITIALIZED_WARNING_START
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template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
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GNU_TARGET("sse4.1")
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inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, ZoomLevel zoom)
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inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, SpriteCollKey sck)
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{
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const uint8_t * const remap = bp->remap;
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Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
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@ -40,7 +40,7 @@ inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, ZoomLevel zoom
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/* Find where to start reading in the source sprite. */
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const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
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const SpriteInfo * const si = &sd->infos[zoom];
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const SpriteInfo *const si = &sd->infos[sck];
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const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
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const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
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@ -380,13 +380,13 @@ IGNORE_UNINITIALIZED_WARNING_STOP
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*
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* @param bp further blitting parameters
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* @param mode blitter mode
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* @param zoom zoom level at which we are drawing
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* @param sck sprite collection key to draw
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*/
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void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
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Blitter_32bppSSE4::Draw(bp, mode, zoom);
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Blitter_32bppSSE4::Draw(bp, mode, sck);
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return;
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}
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@ -397,24 +397,24 @@ bm_normal:
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if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
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const BlockType bt_last = (BlockType) (bp->width & 1);
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if (bt_last == BT_EVEN) {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
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else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, false>(bp, sck);
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else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, true>(bp, sck);
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} else {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
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else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, false>(bp, sck);
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else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, true>(bp, sck);
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}
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} else {
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#ifdef POINTER_IS_64BIT
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if (sprite_flags.Test(SpriteFlag::Translucent)) {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
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} else {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, false>(bp, sck);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, true>(bp, sck);
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}
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#else
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
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else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
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#endif
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}
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break;
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@ -422,17 +422,17 @@ bm_normal:
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case BlitterMode::ColourRemap:
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if (sprite_flags.Test(SpriteFlag::NoRemap)) goto bm_normal;
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if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
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else Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, false>(bp, sck);
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else Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, true>(bp, sck);
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} else {
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
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else Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
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if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, false>(bp, sck);
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else Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, true>(bp, sck);
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}
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break;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true, true>(bp, sck); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true, true>(bp, sck); return;
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}
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}
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@ -37,8 +37,8 @@ private:
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public:
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
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Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
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{
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@ -23,20 +23,20 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
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*
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* @tparam mode blitter mode
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* @param bp further blitting parameters
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* @param zoom zoom level at which we are drawing
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* @param sck sprite collection key to draw
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*/
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template <BlitterMode mode, bool Tpal_to_rgb>
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inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
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* then n times is the Colour struct for this line */
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
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/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
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* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
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* 'n' is number of bytes with the same alpha channel class */
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
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/* skip upper lines in src_px and src_n */
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for (uint i = bp->skip_top; i != 0; i--) {
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@ -257,32 +257,32 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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}
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template <bool Tpal_to_rgb>
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void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
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{
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switch (mode) {
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default: NOT_REACHED();
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case BlitterMode::Normal: Draw<BlitterMode::Normal, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, Tpal_to_rgb>(bp, zoom); return;
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case BlitterMode::Normal: Draw<BlitterMode::Normal, Tpal_to_rgb>(bp, sck); return;
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case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap, Tpal_to_rgb>(bp, sck); return;
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case BlitterMode::Transparent: Draw<BlitterMode::Transparent, Tpal_to_rgb>(bp, sck); return;
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case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, Tpal_to_rgb>(bp, sck); return;
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case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, Tpal_to_rgb>(bp, sck); return;
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case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, Tpal_to_rgb>(bp, sck); return;
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}
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}
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template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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template void Blitter_32bppOptimized::Draw<true>(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
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template void Blitter_32bppOptimized::Draw<false>(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
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/**
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* Draws a sprite to a (screen) buffer. Calls adequate templated function.
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*
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* @param bp further blitting parameters
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* @param mode blitter mode
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* @param zoom zoom level at which we are drawing
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* @param sck sprite collection key to draw
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*/
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void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
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{
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this->Draw<false>(bp, mode, zoom);
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this->Draw<false>(bp, mode, sck);
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}
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template <bool Tpal_to_rgb>
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@ -316,16 +316,16 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
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}
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_orig = &sprite[z];
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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const SpriteLoader::Sprite *src_orig = &sprite[sck];
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uint size = src_orig->height * src_orig->width;
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dst_px_orig[z] = std::make_unique<Colour[]>(size + src_orig->height * 2);
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dst_n_orig[z] = std::make_unique<uint16_t[]>(size * 2 + src_orig->height * 4 * 2);
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dst_px_orig[sck] = std::make_unique<Colour[]>(size + src_orig->height * 2);
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dst_n_orig[sck] = std::make_unique<uint16_t[]>(size * 2 + src_orig->height * 4 * 2);
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uint32_t *dst_px_ln = reinterpret_cast<uint32_t *>(dst_px_orig[z].get());
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uint32_t *dst_n_ln = reinterpret_cast<uint32_t *>(dst_n_orig[z].get());
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uint32_t *dst_px_ln = reinterpret_cast<uint32_t *>(dst_px_orig[sck].get());
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uint32_t *dst_n_ln = reinterpret_cast<uint32_t *>(dst_n_orig[sck].get());
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const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *)src_orig->data;
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@ -406,13 +406,13 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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dst_n_ln = (uint32_t *)dst_n;
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}
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lengths[0][z] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[z].get()); // all are aligned to 4B boundary
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lengths[1][z] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[z].get());
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lengths[0][sck] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[sck].get()); // all are aligned to 4B boundary
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lengths[1][sck] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[sck].get());
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}
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uint len = 0; // total length of data
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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len += lengths[0][z] + lengths[1][z];
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for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
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len += lengths[0][sck] + lengths[1][sck];
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}
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
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||||
|
@ -426,14 +426,14 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
|
|||
SpriteData *dst = (SpriteData *)dest_sprite->data;
|
||||
|
||||
uint32_t offset = 0;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
dst->offset[0][z] = offset;
|
||||
offset += lengths[0][z];
|
||||
dst->offset[1][z] = offset;
|
||||
offset += lengths[1][z];
|
||||
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
|
||||
dst->offset[0][sck] = offset;
|
||||
offset += lengths[0][sck];
|
||||
dst->offset[1][sck] = offset;
|
||||
offset += lengths[1][sck];
|
||||
|
||||
std::copy_n(reinterpret_cast<uint8_t *>(dst_px_orig[z].get()), lengths[0][z], dst->data + dst->offset[0][z]);
|
||||
std::copy_n(reinterpret_cast<uint8_t *>(dst_n_orig[z].get()), lengths[1][z], dst->data + dst->offset[1][z]);
|
||||
std::copy_n(reinterpret_cast<uint8_t *>(dst_px_orig[sck].get()), lengths[0][sck], dst->data + dst->offset[0][sck]);
|
||||
std::copy_n(reinterpret_cast<uint8_t *>(dst_n_orig[sck].get()), lengths[1][sck], dst->data + dst->offset[1][sck]);
|
||||
}
|
||||
|
||||
return dest_sprite;
|
||||
|
|
|
@ -21,15 +21,15 @@ public:
|
|||
uint8_t data[]; ///< Data, all zoomlevels.
|
||||
};
|
||||
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
|
||||
std::string_view GetName() override { return "32bpp-optimized"; }
|
||||
|
||||
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
|
||||
|
||||
protected:
|
||||
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck);
|
||||
template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
|
||||
};
|
||||
|
||||
|
|
|
@ -19,13 +19,13 @@
|
|||
/** Instantiation of the simple 32bpp blitter factory. */
|
||||
static FBlitter_32bppSimple iFBlitter_32bppSimple;
|
||||
|
||||
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
{
|
||||
const Blitter_32bppSimple::Pixel *src, *src_line;
|
||||
Colour *dst, *dst_line;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
|
||||
src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, sck.zoom);
|
||||
dst_line = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
|
@ -33,7 +33,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
|||
dst_line += bp->pitch;
|
||||
|
||||
src = src_line;
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, sck.zoom);
|
||||
|
||||
for (int x = 0; x < bp->width; x++) {
|
||||
switch (mode) {
|
||||
|
@ -82,7 +82,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
|||
break;
|
||||
}
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
src += ScaleByZoom(1, sck.zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
|
|||
uint8_t v; ///< Brightness-channel
|
||||
};
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
|
||||
|
|
|
@ -37,9 +37,9 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
|
|||
/* Calculate sizes and allocate. */
|
||||
SpriteData sd{};
|
||||
uint all_sprites_size = 0;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
auto &info = sd.infos[z];
|
||||
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[sck];
|
||||
auto &info = sd.infos[sck];
|
||||
info.sprite_width = src_sprite->width;
|
||||
info.sprite_offset = all_sprites_size;
|
||||
info.sprite_line_size = sizeof(Colour) * src_sprite->width + sizeof(uint32_t) * META_LENGTH;
|
||||
|
@ -63,10 +63,10 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
|
|||
bool has_remap = false;
|
||||
bool has_anim = false;
|
||||
bool has_translucency = false;
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[sck];
|
||||
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
|
||||
const auto &info = sd.infos[z];
|
||||
const auto &info = sd.infos[sck];
|
||||
Colour *dst_rgba_line = reinterpret_cast<Colour *>(&dst_sprite->data[sizeof(SpriteData) + info.sprite_offset]);
|
||||
MapValue *dst_mv = reinterpret_cast<MapValue *>(&dst_sprite->data[sizeof(SpriteData) + info.mv_offset]);
|
||||
for (uint y = src_sprite->height; y != 0; y--) {
|
||||
|
|
|
@ -83,9 +83,9 @@ public:
|
|||
/** The SSE2 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
|
||||
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
|
||||
{
|
||||
|
|
|
@ -29,9 +29,9 @@
|
|||
/** The SSE4 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
|
||||
std::string_view GetName() override { return "32bpp-sse4"; }
|
||||
};
|
||||
|
||||
|
|
|
@ -208,17 +208,17 @@ INTERNAL_LINKAGE inline __m128i AdjustBrightnessOfTwoPixels([[maybe_unused]] __m
|
|||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
* @param sck sprite collection key to draw
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
|
||||
GNU_TARGET(SSE_TARGET)
|
||||
#if (SSE_VERSION == 2)
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
|
||||
#elif (SSE_VERSION == 3)
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
|
||||
#elif (SSE_VERSION == 4)
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
|
||||
#endif
|
||||
{
|
||||
const uint8_t * const remap = bp->remap;
|
||||
|
@ -227,7 +227,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
|||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const SpriteInfo *const si = &sd->infos[sck];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
|
@ -453,14 +453,14 @@ IGNORE_UNINITIALIZED_WARNING_STOP
|
|||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
* @param sck sprite collection key to draw
|
||||
*/
|
||||
#if (SSE_VERSION == 2)
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
#elif (SSE_VERSION == 3)
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
#elif (SSE_VERSION == 4)
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
#endif
|
||||
{
|
||||
switch (mode) {
|
||||
|
@ -469,14 +469,14 @@ void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
|
|||
bm_normal:
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (bt_last) {
|
||||
default: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
|
||||
default: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true>(bp, sck); return;
|
||||
case BT_ODD: Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true>(bp, sck); return;
|
||||
}
|
||||
} else {
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags.Test(SpriteFlag::Translucent)) {
|
||||
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
|
||||
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true>(bp, sck);
|
||||
} else {
|
||||
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
|
||||
Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false>(bp, sck);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -485,14 +485,14 @@ bm_normal:
|
|||
case BlitterMode::ColourRemap:
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags.Test(SpriteFlag::NoRemap)) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
|
||||
Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true>(bp, sck); return;
|
||||
} else {
|
||||
Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
|
||||
Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true>(bp, sck); return;
|
||||
}
|
||||
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true>(bp, sck); return;
|
||||
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
|
||||
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
|
||||
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true>(bp, sck); return;
|
||||
}
|
||||
}
|
||||
#endif /* FULL_ANIMATION */
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#endif
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32_t inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZoomLevel::Out8x ? 8 : 4) ///< Minimum width to use margins with BlitterMode::Normal.
|
||||
#define MARGIN_NORMAL_THRESHOLD (sck.zoom == ZoomLevel::Out8x ? 8 : 4) ///< Minimum width to use margins with BlitterMode::Normal.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BlitterMode::ColourRemap.
|
||||
|
||||
typedef union alignas(16) um128i {
|
||||
|
|
|
@ -29,9 +29,9 @@
|
|||
/** The SSSE3 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
|
||||
std::string_view GetName() override { return "32bpp-ssse3"; }
|
||||
};
|
||||
|
||||
|
|
|
@ -87,20 +87,20 @@ void Blitter_40bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
|
|||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
* @param sck sprite collection key to draw
|
||||
*/
|
||||
template <BlitterMode mode>
|
||||
inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck)
|
||||
{
|
||||
const SpriteData *src = (const SpriteData *)bp->sprite;
|
||||
|
||||
/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
|
||||
* then n times is the Colour struct for this line */
|
||||
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
|
||||
const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][sck]);
|
||||
/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
|
||||
* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
|
||||
* 'n' is number of bytes with the same alpha channel class */
|
||||
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
|
||||
const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][sck]);
|
||||
|
||||
/* skip upper lines in src_px and src_n */
|
||||
for (uint i = bp->skip_top; i != 0; i--) {
|
||||
|
@ -325,26 +325,26 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
|||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
* @param sck sprite collection key to draw
|
||||
*/
|
||||
void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
{
|
||||
assert(_screen.dst_ptr != nullptr);
|
||||
|
||||
if (_screen_disable_anim || VideoDriver::GetInstance()->GetAnimBuffer() == nullptr) {
|
||||
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
|
||||
Blitter_32bppOptimized::Draw<true>(bp, mode, zoom);
|
||||
Blitter_32bppOptimized::Draw<true>(bp, mode, sck);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default: NOT_REACHED();
|
||||
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, zoom); return;
|
||||
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, zoom); return;
|
||||
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, zoom); return;
|
||||
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, zoom); return;
|
||||
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, zoom); return;
|
||||
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, zoom); return;
|
||||
case BlitterMode::Normal: Draw<BlitterMode::Normal>(bp, sck); return;
|
||||
case BlitterMode::ColourRemap: Draw<BlitterMode::ColourRemap>(bp, sck); return;
|
||||
case BlitterMode::Transparent: Draw<BlitterMode::Transparent>(bp, sck); return;
|
||||
case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap>(bp, sck); return;
|
||||
case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap>(bp, sck); return;
|
||||
case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap>(bp, sck); return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
void CopyToBuffer(const void *video, void *dst, int width, int height) override;
|
||||
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
|
||||
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
size_t BufferSize(uint width, uint height) override;
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
|
||||
std::string_view GetName() override { return "40bpp-anim"; }
|
||||
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, SpriteCollKey sck);
|
||||
|
||||
protected:
|
||||
static inline Colour RealizeBlendedColour(uint8_t anim, Colour c)
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
/** Instantiation of the 8bpp optimised blitter factory. */
|
||||
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
|
||||
|
||||
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
{
|
||||
/* Find the offset of this zoom-level */
|
||||
const SpriteData *sprite_src = (const SpriteData *)bp->sprite;
|
||||
uint offset = sprite_src->offset[zoom];
|
||||
uint offset = sprite_src->offset[sck];
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
const uint8_t *src = sprite_src->data + offset;
|
||||
|
@ -136,8 +136,8 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
|
|||
if (zoom_max == zoom_min) zoom_max = ZoomLevel::Max;
|
||||
}
|
||||
|
||||
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
|
||||
memory += sprite[i].width * sprite[i].height;
|
||||
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
|
||||
memory += sprite[sck].width * sprite[sck].height;
|
||||
}
|
||||
|
||||
/* We have no idea how much memory we really need, so just guess something */
|
||||
|
@ -151,11 +151,11 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
|
|||
uint8_t *dst = temp_dst->data;
|
||||
|
||||
/* Make the sprites per zoom-level */
|
||||
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
|
||||
const SpriteLoader::Sprite &src_orig = sprite[i];
|
||||
for (auto sck : SpriteCollKeyRange(zoom_min, zoom_max)) {
|
||||
const SpriteLoader::Sprite &src_orig = sprite[sck];
|
||||
/* Store the index table */
|
||||
uint offset = dst - temp_dst->data;
|
||||
temp_dst->offset[i] = offset;
|
||||
temp_dst->offset[sck] = offset;
|
||||
|
||||
/* cache values, because compiler can't cache it */
|
||||
int scaled_height = src_orig.height;
|
||||
|
|
|
@ -22,7 +22,7 @@ public:
|
|||
uint8_t data[]; ///< Data, all zoomlevels.
|
||||
};
|
||||
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
|
||||
std::string_view GetName() override { return "8bpp-optimized"; }
|
||||
|
|
|
@ -16,13 +16,13 @@
|
|||
/** Instantiation of the simple 8bpp blitter factory. */
|
||||
static FBlitter_8bppSimple iFBlitter_8bppSimple;
|
||||
|
||||
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck)
|
||||
{
|
||||
const uint8_t *src, *src_line;
|
||||
uint8_t *dst, *dst_line;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
src_line = (const uint8_t *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
|
||||
src_line = (const uint8_t *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, sck.zoom);
|
||||
dst_line = (uint8_t *)bp->dst + bp->top * bp->pitch + bp->left;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
|
@ -30,7 +30,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
|
|||
dst_line += bp->pitch;
|
||||
|
||||
src = src_line;
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
|
||||
src_line += bp->sprite_width * ScaleByZoom(1, sck.zoom);
|
||||
|
||||
for (int x = 0; x < bp->width; x++) {
|
||||
uint colour = 0;
|
||||
|
@ -56,7 +56,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
|
|||
}
|
||||
if (colour != 0) *dst = colour;
|
||||
dst++;
|
||||
src += ScaleByZoom(1, zoom);
|
||||
src += ScaleByZoom(1, sck.zoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
/** Most trivial 8bpp blitter. */
|
||||
class Blitter_8bppSimple final : public Blitter_8bppBase {
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) override;
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
|
||||
std::string_view GetName() override { return "8bpp-simple"; }
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
/**
|
||||
* Draw an image to the screen, given an amount of params defined above.
|
||||
*/
|
||||
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
|
||||
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, SpriteCollKey sck) = 0;
|
||||
|
||||
/**
|
||||
* Draw a colourtable to the screen. This is: the colour of the screen is read
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
class Blitter_Null : public Blitter {
|
||||
public:
|
||||
uint8_t GetScreenDepth() override { return 0; }
|
||||
void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {};
|
||||
void Draw(Blitter::BlitterParams *, BlitterMode, SpriteCollKey) override {};
|
||||
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
|
||||
Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
|
||||
void *MoveTo(void *, int, int) override { return nullptr; };
|
||||
|
|
|
@ -242,8 +242,8 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
|
|||
|
||||
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
|
||||
sprite.AllocateData(ZoomLevel::Min, static_cast<size_t>(width) * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), static_cast<size_t>(width) * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
|
|
@ -1167,7 +1167,7 @@ static void GfxBlitter(const Sprite * const sprite, int x, int y, BlitterMode mo
|
|||
}
|
||||
}
|
||||
|
||||
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
|
||||
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, SpriteCollKey{zoom});
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -229,8 +229,8 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
|
|||
if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) UserError("Font glyph is too large");
|
||||
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
|
||||
sprite.AllocateData(ZoomLevel::Min, width * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), width * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (use_aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
|
|
@ -224,8 +224,8 @@ void Win32FontCache::ClearFontCache()
|
|||
|
||||
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection[ZoomLevel::Min];
|
||||
sprite.AllocateData(ZoomLevel::Min, width * height);
|
||||
SpriteLoader::Sprite &sprite = spritecollection.Root();
|
||||
sprite.AllocateData(SpriteCollKey::Root(), width * height);
|
||||
sprite.colours = SpriteComponent::Palette;
|
||||
if (aa) sprite.colours.Set(SpriteComponent::Alpha);
|
||||
sprite.width = width;
|
||||
|
|
|
@ -218,9 +218,9 @@ SpriteID GetMaxSpriteID()
|
|||
return static_cast<SpriteID>(_spritecache.size());
|
||||
}
|
||||
|
||||
static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src, ZoomLevel tgt)
|
||||
static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, SpriteCollKey src, SpriteCollKey tgt)
|
||||
{
|
||||
uint8_t scaled_1 = AdjustByZoom(1, src - tgt);
|
||||
uint8_t scaled_1 = AdjustByZoom(1, src.zoom - tgt.zoom);
|
||||
const auto &src_sprite = sprite[src];
|
||||
auto &dest_sprite = sprite[tgt];
|
||||
|
||||
|
@ -247,20 +247,20 @@ static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src
|
|||
return true;
|
||||
}
|
||||
|
||||
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
|
||||
static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, SpriteCollKey sck)
|
||||
{
|
||||
const auto &root_sprite = sprite.Root();
|
||||
const auto &src_sprite = sprite[zoom - 1];
|
||||
auto &dest_sprite = sprite[zoom];
|
||||
const auto &src_sprite = sprite[SpriteCollKey{sck.zoom - 1}];
|
||||
auto &dest_sprite = sprite[sck];
|
||||
|
||||
/* Algorithm based on 32bpp_Optimized::ResizeSprite() */
|
||||
dest_sprite.width = UnScaleByZoom(root_sprite.width, zoom);
|
||||
dest_sprite.height = UnScaleByZoom(root_sprite.height, zoom);
|
||||
dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, zoom);
|
||||
dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, zoom);
|
||||
dest_sprite.width = UnScaleByZoom(root_sprite.width, sck.zoom);
|
||||
dest_sprite.height = UnScaleByZoom(root_sprite.height, sck.zoom);
|
||||
dest_sprite.x_offs = UnScaleByZoom(root_sprite.x_offs, sck.zoom);
|
||||
dest_sprite.y_offs = UnScaleByZoom(root_sprite.y_offs, sck.zoom);
|
||||
dest_sprite.colours = root_sprite.colours;
|
||||
|
||||
dest_sprite.AllocateData(zoom, static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
|
||||
dest_sprite.AllocateData(sck, static_cast<size_t>(dest_sprite.height) * dest_sprite.width);
|
||||
|
||||
SpriteLoader::CommonPixel *dst = dest_sprite.data;
|
||||
const SpriteLoader::CommonPixel *src = src_sprite.data;
|
||||
|
@ -283,7 +283,7 @@ static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zo
|
|||
}
|
||||
}
|
||||
|
||||
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
|
||||
static bool PadSingleSprite(SpriteLoader::Sprite *sprite, SpriteCollKey sck, uint pad_left, uint pad_top, uint pad_right, uint pad_bottom)
|
||||
{
|
||||
uint width = sprite->width + pad_left + pad_right;
|
||||
uint height = sprite->height + pad_top + pad_bottom;
|
||||
|
@ -293,7 +293,7 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
|
|||
/* Copy source data and reallocate sprite memory. */
|
||||
size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
|
||||
std::vector<SpriteLoader::CommonPixel> src_data(sprite->data, sprite->data + sprite_size);
|
||||
sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
|
||||
sprite->AllocateData(sck, static_cast<size_t>(width) * height);
|
||||
|
||||
/* Copy with padding to destination. */
|
||||
SpriteLoader::CommonPixel *src = src_data.data();
|
||||
|
@ -332,25 +332,25 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
|
||||
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sprite_avail, SpriteEncoder *encoder)
|
||||
{
|
||||
/* Get minimum top left corner coordinates. */
|
||||
int min_xoffs = INT32_MAX;
|
||||
int min_yoffs = INT32_MAX;
|
||||
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
|
||||
if (sprite_avail.Test(zoom)) {
|
||||
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
|
||||
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[sck].x_offs, sck.zoom));
|
||||
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[sck].y_offs, sck.zoom));
|
||||
}
|
||||
}
|
||||
|
||||
/* Get maximum dimensions taking necessary padding at the top left into account. */
|
||||
int max_width = INT32_MIN;
|
||||
int max_height = INT32_MIN;
|
||||
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
|
||||
if (sprite_avail.Test(zoom)) {
|
||||
max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
|
||||
max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
max_width = std::max(max_width, ScaleByZoom(sprite[sck].width + sprite[sck].x_offs - UnScaleByZoom(min_xoffs, sck.zoom), sck.zoom));
|
||||
max_height = std::max(max_height, ScaleByZoom(sprite[sck].height + sprite[sck].y_offs - UnScaleByZoom(min_yoffs, sck.zoom), sck.zoom));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -362,18 +362,18 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite
|
|||
}
|
||||
|
||||
/* Pad sprites where needed. */
|
||||
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
|
||||
if (sprite_avail.Test(zoom)) {
|
||||
auto &cur_sprite = sprite[zoom];
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
auto &cur_sprite = sprite[sck];
|
||||
/* Scaling the sprite dimensions in the blitter is done with rounding up,
|
||||
* so a negative padding here is not an error. */
|
||||
int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, zoom));
|
||||
int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, zoom));
|
||||
int pad_right = std::max(0, UnScaleByZoom(max_width, zoom) - cur_sprite.width - pad_left);
|
||||
int pad_bottom = std::max(0, UnScaleByZoom(max_height, zoom) - cur_sprite.height - pad_top);
|
||||
int pad_left = std::max(0, cur_sprite.x_offs - UnScaleByZoom(min_xoffs, sck.zoom));
|
||||
int pad_top = std::max(0, cur_sprite.y_offs - UnScaleByZoom(min_yoffs, sck.zoom));
|
||||
int pad_right = std::max(0, UnScaleByZoom(max_width, sck.zoom) - cur_sprite.width - pad_left);
|
||||
int pad_bottom = std::max(0, UnScaleByZoom(max_height, sck.zoom) - cur_sprite.height - pad_top);
|
||||
|
||||
if (pad_left > 0 || pad_right > 0 || pad_top > 0 || pad_bottom > 0) {
|
||||
if (!PadSingleSprite(&cur_sprite, zoom, pad_left, pad_top, pad_right, pad_bottom)) return false;
|
||||
if (!PadSingleSprite(&cur_sprite, sck, pad_left, pad_top, pad_right, pad_bottom)) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -381,16 +381,18 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
|
||||
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, SpriteCollKeys sprite_avail, SpriteEncoder *encoder)
|
||||
{
|
||||
/* Create a fully zoomed image if it does not exist */
|
||||
ZoomLevel first_avail;
|
||||
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= ZoomLevel::Max; ++zoom) {
|
||||
if (!sprite_avail.Test(zoom)) continue;
|
||||
SpriteCollKey src_sck{zoom};
|
||||
if (!sprite_avail.Test(src_sck)) continue;
|
||||
first_avail = zoom;
|
||||
if (zoom != ZoomLevel::Min) {
|
||||
if (!ResizeSpriteIn(sprite, zoom, ZoomLevel::Min)) return false;
|
||||
sprite_avail.Set(ZoomLevel::Min);
|
||||
auto root_sck = SpriteCollKey::Root();
|
||||
if (!ResizeSpriteIn(sprite, src_sck, root_sck)) return false;
|
||||
sprite_avail.Set(root_sck);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -399,27 +401,27 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels spr
|
|||
if (!PadSprites(sprite, sprite_avail, encoder)) return false;
|
||||
|
||||
/* Create other missing zoom levels */
|
||||
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
|
||||
if (zoom == ZoomLevel::Min) continue;
|
||||
|
||||
if (sprite_avail.Test(zoom)) {
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min + 1, ZoomLevel::Max)) {
|
||||
if (sprite_avail.Test(sck)) {
|
||||
/* Check that size and offsets match the fully zoomed image. */
|
||||
[[maybe_unused]] const auto &root_sprite = sprite[ZoomLevel::Min];
|
||||
[[maybe_unused]] const auto &dest_sprite = sprite[zoom];
|
||||
assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, zoom));
|
||||
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, zoom));
|
||||
assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, zoom));
|
||||
assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, zoom));
|
||||
[[maybe_unused]] const auto &root_sprite = sprite.Root();
|
||||
[[maybe_unused]] const auto &dest_sprite = sprite[sck];
|
||||
assert(dest_sprite.width == UnScaleByZoom(root_sprite.width, sck.zoom));
|
||||
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, sck.zoom));
|
||||
assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, sck.zoom));
|
||||
assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, sck.zoom));
|
||||
} else {
|
||||
/* Zoom level is not available, or unusable, so create it */
|
||||
ResizeSpriteOut(sprite, zoom);
|
||||
ResizeSpriteOut(sprite, sck);
|
||||
}
|
||||
}
|
||||
|
||||
/* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */
|
||||
if (first_avail < _settings_client.gui.sprite_zoom_min) {
|
||||
for (ZoomLevel zoom = std::min(ZoomLevel::Normal, _settings_client.gui.sprite_zoom_min); zoom > ZoomLevel::Min; --zoom) {
|
||||
ResizeSpriteIn(sprite, zoom, zoom - 1);
|
||||
const SpriteCollKey src_sck{zoom};
|
||||
const SpriteCollKey dest_sck{zoom - 1};
|
||||
ResizeSpriteIn(sprite, src_sck, dest_sck);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -487,9 +489,9 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
|||
Debug(sprite, 9, "Load sprite {}", id);
|
||||
|
||||
SpriteLoader::SpriteCollection sprite;
|
||||
ZoomLevels sprite_avail;
|
||||
ZoomLevels avail_8bpp;
|
||||
ZoomLevels avail_32bpp;
|
||||
SpriteCollKeys sprite_avail;
|
||||
SpriteCollKeys avail_8bpp;
|
||||
SpriteCollKeys avail_32bpp;
|
||||
|
||||
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
|
||||
if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
|
||||
|
@ -547,7 +549,9 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
|||
|
||||
if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) {
|
||||
/* Make ZoomLevel::Min be ZOOM_LVL_GUI */
|
||||
sprite[ZoomLevel::Min] = sprite[_font_zoom];
|
||||
SpriteCollKey min_sck{ZoomLevel::Min};
|
||||
SpriteCollKey font_sck{_font_zoom};
|
||||
sprite[min_sck] = sprite[font_sck];
|
||||
}
|
||||
|
||||
return encoder->Encode(sprite_type, sprite, allocator);
|
||||
|
|
|
@ -52,12 +52,12 @@ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line)
|
|||
* @param sprite_type Type of the sprite we're decoding.
|
||||
* @param num Size of the decompressed sprite.
|
||||
* @param type Type of the encoded sprite.
|
||||
* @param zoom_lvl Requested zoom level.
|
||||
* @param sck Key for allocator.
|
||||
* @param colour_fmt Colour format of the sprite.
|
||||
* @param container_format Container format of the GRF this sprite is in.
|
||||
* @return True if the sprite was successfully loaded.
|
||||
*/
|
||||
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, SpriteComponents colour_fmt, uint8_t container_format)
|
||||
bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, SpriteCollKey sck, SpriteComponents colour_fmt, uint8_t container_format)
|
||||
{
|
||||
/*
|
||||
* Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels.
|
||||
|
@ -101,7 +101,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
|
|||
|
||||
if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__);
|
||||
|
||||
sprite->AllocateData(zoom_lvl, static_cast<size_t>(sprite->width) * sprite->height);
|
||||
sprite->AllocateData(sck, static_cast<size_t>(sprite->width) * sprite->height);
|
||||
|
||||
/* Convert colour depth to pixel size. */
|
||||
int bpp = 0;
|
||||
|
@ -215,7 +215,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t f
|
|||
return true;
|
||||
}
|
||||
|
||||
static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, ZoomLevels &avail_8bpp)
|
||||
static SpriteCollKeys LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCollKeys &avail_8bpp)
|
||||
{
|
||||
/* Check the requested colour depth. */
|
||||
if (load_32bpp) return {};
|
||||
|
@ -230,8 +230,8 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
/* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */
|
||||
if (type == 0xFF) return {};
|
||||
|
||||
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min;
|
||||
auto &dest_sprite = sprite[zoom_lvl];
|
||||
const SpriteCollKey sck{(sprite_type != SpriteType::MapGen) ? ZoomLevel::Normal : ZoomLevel::Min};
|
||||
auto &dest_sprite = sprite[sck];
|
||||
|
||||
dest_sprite.height = file.ReadByte();
|
||||
dest_sprite.width = file.ReadWord();
|
||||
|
@ -248,15 +248,15 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
* In case it is uncompressed, the size is 'num' - 8 (header-size). */
|
||||
num = (type & 0x02) ? dest_sprite.width * dest_sprite.height : num - 8;
|
||||
|
||||
if (DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, num, type, zoom_lvl, SpriteComponent::Palette, 1)) {
|
||||
avail_8bpp.Set(zoom_lvl);
|
||||
if (DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, num, type, sck, SpriteComponent::Palette, 1)) {
|
||||
avail_8bpp.Set(sck);
|
||||
return avail_8bpp;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
static SpriteCollKeys LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
|
||||
{
|
||||
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
|
||||
|
||||
|
@ -268,7 +268,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
|
||||
uint32_t id = file.ReadDword();
|
||||
|
||||
ZoomLevels loaded_sprites;
|
||||
SpriteCollKeys loaded_sprites;
|
||||
do {
|
||||
int64_t num = file.ReadDword();
|
||||
size_t start_pos = file.GetPos();
|
||||
|
@ -288,18 +288,18 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
|
||||
if (sprite_type != SpriteType::MapGen) {
|
||||
if (zoom < lengthof(zoom_lvl_map)) {
|
||||
ZoomLevel zoom_lvl = zoom_lvl_map[zoom];
|
||||
if (colour == SpriteComponent::Palette) avail_8bpp.Set(zoom_lvl);
|
||||
if (colour != SpriteComponent::Palette) avail_32bpp.Set(zoom_lvl);
|
||||
const SpriteCollKey sck{zoom_lvl_map[zoom]};
|
||||
if (colour == SpriteComponent::Palette) avail_8bpp.Set(sck);
|
||||
if (colour != SpriteComponent::Palette) avail_32bpp.Set(sck);
|
||||
|
||||
is_wanted_zoom_lvl = true;
|
||||
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
|
||||
if (zoom_min >= ZoomLevel::In2x &&
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && sck.zoom < ZoomLevel::In2x) {
|
||||
is_wanted_zoom_lvl = false;
|
||||
}
|
||||
if (zoom_min >= ZoomLevel::Normal &&
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && sck.zoom < ZoomLevel::Normal) {
|
||||
is_wanted_zoom_lvl = false;
|
||||
}
|
||||
} else {
|
||||
|
@ -310,16 +310,16 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
}
|
||||
|
||||
if (is_wanted_colour_depth && is_wanted_zoom_lvl) {
|
||||
ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZoomLevel::Min;
|
||||
const SpriteCollKey sck{sprite_type != SpriteType::MapGen ? zoom_lvl_map[zoom] : ZoomLevel::Min};
|
||||
|
||||
if (loaded_sprites.Test(zoom_lvl)) {
|
||||
if (loaded_sprites.Test(sck)) {
|
||||
/* We already have this zoom level, skip sprite. */
|
||||
Debug(sprite, 1, "Ignoring duplicate zoom level sprite {} from {}", id, file.GetSimplifiedFilename());
|
||||
file.SkipBytes(num - 2);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto &dest_sprite = sprite[zoom_lvl];
|
||||
auto &dest_sprite = sprite[sck];
|
||||
dest_sprite.height = file.ReadWord();
|
||||
dest_sprite.width = file.ReadWord();
|
||||
dest_sprite.x_offs = file.ReadWord();
|
||||
|
@ -342,13 +342,13 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
* otherwise we can calculate it from the image dimensions. */
|
||||
uint decomp_size = (type & 0x08) ? file.ReadDword() : dest_sprite.width * dest_sprite.height * bpp;
|
||||
|
||||
bool valid = DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2);
|
||||
bool valid = DecodeSingleSprite(&dest_sprite, file, file_pos, sprite_type, decomp_size, type, sck, colour, 2);
|
||||
if (file.GetPos() != start_pos + num) {
|
||||
WarnCorruptSprite(file, file_pos, __LINE__);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (valid) loaded_sprites.Set(zoom_lvl);
|
||||
if (valid) loaded_sprites.Set(sck);
|
||||
} else {
|
||||
/* Not the wanted zoom level or colour depth, continue searching. */
|
||||
file.SkipBytes(num - 2);
|
||||
|
@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
return loaded_sprites;
|
||||
}
|
||||
|
||||
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
SpriteCollKeys SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
|
||||
{
|
||||
if (this->container_ver >= 2) {
|
||||
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
|
||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
|
|||
uint8_t container_ver;
|
||||
public:
|
||||
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) override;
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_GRF_HPP */
|
||||
|
|
|
@ -48,12 +48,12 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
|
|||
}
|
||||
}
|
||||
|
||||
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
SpriteCollKeys SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp)
|
||||
{
|
||||
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
||||
SpriteCollKeys avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
||||
|
||||
for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
|
||||
if (avail.Test(zoom)) Convert32bppTo8bpp(sprite[zoom]);
|
||||
for (auto sck : SpriteCollKeyRange(ZoomLevel::Min, ZoomLevel::Max)) {
|
||||
if (avail.Test(sck)) Convert32bppTo8bpp(sprite[sck]);
|
||||
}
|
||||
|
||||
return avail;
|
||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
|
|||
SpriteLoader &baseloader;
|
||||
public:
|
||||
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) override;
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_MAKEINDEXED_H */
|
||||
|
|
|
@ -27,19 +27,101 @@ enum class SpriteComponent : uint8_t {
|
|||
using SpriteComponents = EnumBitSet<SpriteComponent, uint8_t, SpriteComponent::End>;
|
||||
|
||||
/**
|
||||
* Map zoom level to data.
|
||||
* Key into sprite collections.
|
||||
*/
|
||||
class SpriteCollKey {
|
||||
public:
|
||||
ZoomLevel zoom;
|
||||
|
||||
inline constexpr explicit SpriteCollKey(ZoomLevel zoom) : zoom(zoom) {}
|
||||
|
||||
inline constexpr bool operator==(const SpriteCollKey &rhs) const = default;
|
||||
inline constexpr std::strong_ordering operator<=>(const SpriteCollKey &rhs) const = default;
|
||||
|
||||
static SpriteCollKey Root() { return SpriteCollKey(ZoomLevel::Min); }
|
||||
};
|
||||
|
||||
/**
|
||||
* Set of sprite collection keys.
|
||||
*/
|
||||
class SpriteCollKeys {
|
||||
ZoomLevels keys;
|
||||
public:
|
||||
inline constexpr SpriteCollKeys() = default;
|
||||
inline constexpr void Set(const SpriteCollKey &sck) { this->keys.Set(sck.zoom); }
|
||||
inline constexpr bool Test(const SpriteCollKey &sck) const { return this->keys.Test(sck.zoom); }
|
||||
inline constexpr bool Any() const { return this->keys.Any(); }
|
||||
inline constexpr bool None() const { return this->keys.None(); }
|
||||
};
|
||||
|
||||
/**
|
||||
* Map sprite collection keys to data.
|
||||
*/
|
||||
template <class T>
|
||||
class SpriteCollMap {
|
||||
std::array<T, to_underlying(ZoomLevel::End)> data{};
|
||||
public:
|
||||
inline constexpr T &operator[](const ZoomLevel &zoom) { return this->data[to_underlying(zoom)]; }
|
||||
inline constexpr const T &operator[](const ZoomLevel &zoom) const { return this->data[to_underlying(zoom)]; }
|
||||
inline constexpr T &operator[](const SpriteCollKey &sck) { return this->data[to_underlying(sck.zoom)]; }
|
||||
inline constexpr const T &operator[](const SpriteCollKey &sck) const { return this->data[to_underlying(sck.zoom)]; }
|
||||
|
||||
T &Root() { return this->data[to_underlying(ZoomLevel::Min)]; }
|
||||
const T &Root() const { return this->data[to_underlying(ZoomLevel::Min)]; }
|
||||
};
|
||||
|
||||
/**
|
||||
* Range of sprite collection keys.
|
||||
*/
|
||||
class SpriteCollKeyRange {
|
||||
public:
|
||||
class Iterator {
|
||||
SpriteCollKey pos;
|
||||
public:
|
||||
using value_type = SpriteCollKey;
|
||||
using difference_type = std::ptrdiff_t;
|
||||
using iterator_category = std::bidirectional_iterator_tag;
|
||||
using pointer = void;
|
||||
using reference = void;
|
||||
|
||||
Iterator(SpriteCollKey pos) : pos(pos) {}
|
||||
bool operator==(const Iterator &rhs) const { return this->pos == rhs.pos; }
|
||||
std::strong_ordering operator<=>(const Iterator &rhs) const { return this->pos <=> rhs.pos; }
|
||||
const SpriteCollKey &operator*() const { return this->pos; }
|
||||
|
||||
Iterator& operator++()
|
||||
{
|
||||
++this->pos.zoom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Iterator operator++(int)
|
||||
{
|
||||
Iterator result = *this;
|
||||
++*this;
|
||||
return result;
|
||||
}
|
||||
|
||||
Iterator& operator--()
|
||||
{
|
||||
--this->pos.zoom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Iterator operator--(int)
|
||||
{
|
||||
Iterator result = *this;
|
||||
--*this;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
SpriteCollKeyRange(ZoomLevel zoom_min, ZoomLevel zoom_max) : zoom_min(zoom_min), zoom_max(zoom_max) {}
|
||||
Iterator begin() const { return Iterator{SpriteCollKey{this->zoom_min}}; }
|
||||
Iterator end() const { return ++Iterator{SpriteCollKey{this->zoom_max}}; }
|
||||
|
||||
private:
|
||||
ZoomLevel zoom_min, zoom_max;
|
||||
};
|
||||
|
||||
/** Interface for the loader of our sprites. */
|
||||
class SpriteLoader {
|
||||
public:
|
||||
|
@ -68,17 +150,17 @@ public:
|
|||
|
||||
/**
|
||||
* Allocate the sprite data of this sprite.
|
||||
* @param zoom Zoom level to allocate the data for.
|
||||
* @param sck Key to allocate the data for.
|
||||
* @param size the minimum size of the data field.
|
||||
*/
|
||||
void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
|
||||
void AllocateData(SpriteCollKey sck, size_t size) { this->data = Sprite::buffer[sck].ZeroAllocate(size); }
|
||||
private:
|
||||
/** Allocated memory to pass sprite data around */
|
||||
static SpriteCollMap<ReusableBuffer<SpriteLoader::CommonPixel>> buffer;
|
||||
};
|
||||
|
||||
/**
|
||||
* Type defining a collection of sprites, one for each zoom level.
|
||||
* Type defining a collection of sprites, one for each key.
|
||||
*/
|
||||
using SpriteCollection = SpriteCollMap<Sprite>;
|
||||
|
||||
|
@ -94,7 +176,7 @@ public:
|
|||
* @param[out] avail_32bpp Available 32bpp sprites.
|
||||
* @return Available sprites matching \a load_32bpp.
|
||||
*/
|
||||
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
|
||||
virtual SpriteCollKeys LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, SpriteCollKeys &avail_8bpp, SpriteCollKeys &avail_32bpp) = 0;
|
||||
|
||||
virtual ~SpriteLoader() = default;
|
||||
};
|
||||
|
|
|
@ -1441,7 +1441,7 @@ OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCol
|
|||
|
||||
/* Upload texture data. */
|
||||
for (ZoomLevel zoom = ZoomLevel::Min; zoom <= (sprite_type == SpriteType::Font ? ZoomLevel::Min : ZoomLevel::Max); ++zoom) {
|
||||
const auto &src_sprite = sprite[zoom];
|
||||
const auto &src_sprite = sprite[SpriteCollKey{zoom}];
|
||||
this->Update(src_sprite.width, src_sprite.height, to_underlying(zoom), src_sprite.data);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue