1
0
Fork 0

(svn r8879) -Codechange: make DrawPlayerFace easier to read.

release/0.6
rubidium 2007-02-24 14:53:32 +00:00
parent caa129958d
commit 4fd8926e9d
1 changed files with 120 additions and 133 deletions

View File

@ -1,7 +1,6 @@
/* $Id$ */ /* $Id$ */
/** @file players.cpp /** @file players.cpp
* @todo Cleanup the messy DrawPlayerFace function asap
*/ */
#include "stdafx.h" #include "stdafx.h"
#include "openttd.h" #include "openttd.h"
@ -65,161 +64,149 @@ void DrawPlayerIcon(PlayerID p, int x, int y)
DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y);
} }
/** The gender/race combinations that we have faces for */
enum GenderRace {
GENDER_FEMALE = 0, ///< This bit set means a female, otherwise male
RACE_BLACK = 1, ///< This bit set means black, otherwise white
static const SpriteID cheeks_table[4] = { WHITE_MALE = 0, ///< A male of Caucasian origin
0x325, 0x326, WHITE_FEMALE = 1 << GENDER_FEMALE, ///< A female of Caucasian origin
0x390, 0x3B0, BLACK_MALE = 1 << RACE_BLACK, ///< A male of African origin
}; BLACK_FEMALE = 1 << RACE_BLACK | 1 << GENDER_FEMALE, ///< A female of African origin
static const SpriteID mouth_table[3] = {
0x34C, 0x34D, 0x34F
}; };
DECLARE_ENUM_AS_BIT_SET(GenderRace); ///< See GenderRace as a bitset
/**
* Draws the face of a player.
*
* Meaning of the bits in face (some bits are used in several times):
* - 4 and 5: chin
* - 6 to 9: eye colour
* - 10 to 13: nose
* - 13 to 15: lips (also moustache for males)
* - 16 to 19: hair
* - 20 to 22: eyebrows
* - 20 to 27: tie, ear rings etc.
* - 28 to 30: glasses
* - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
* - 31: gender (0 = male, 1 = female)
*
* @param face the bit-encoded representation of the face
* @param color the (background) color of the gradient
* @param x x-position to draw the face
* @param y y-position to draw the face
*
* @note all magic hexadecimal numbers in this function as sprite IDs.
* @todo replace magic hexadecimal numbers with enums
*/
void DrawPlayerFace(uint32 face, int color, int x, int y) void DrawPlayerFace(uint32 face, int color, int x, int y)
{ {
byte flag = 0; GenderRace gen_race = WHITE_MALE;
if ( (int32)face < 0) if (HASBIT(face, 31)) SetBitT(gen_race, GENDER_FEMALE);
flag |= 1; if (HASBIT(face, 27) && (HASBIT(face, 26) == HASBIT(face, 19))) SetBitT(gen_race, RACE_BLACK);
if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
flag |= 2;
/* draw the gradient */ /* Draw the gradient (background) */
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
/* draw the cheeks */ /* Draw the cheeks */
DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y); static const SpriteID cheeks_table[] = { 0x325, 0x326, 0x390, 0x3B0 };
DrawSprite(cheeks_table[gen_race], PAL_NONE, x, y);
/* draw the chin */ /* Draw the chin */
/* FIXME: real code uses -2 in zoomlevel 1 */ uint chin = GB(face, 4, 2);
{ if (HASBIT(gen_race, RACE_BLACK)) {
uint val = GB(face, 4, 2); DrawSprite((HASBIT(gen_race, GENDER_FEMALE) ? 0x3B1 : 0x391) + (chin >> 1), PAL_NONE, x, y);
if (!(flag & 2)) { } else {
DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y); DrawSprite(0x327 + (HASBIT(gen_race, GENDER_FEMALE) ? 0 : chin), PAL_NONE, x, y);
} else {
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y);
}
}
/* draw the eyes */
{
uint val1 = GB(face, 6, 4);
uint val2 = GB(face, 20, 3);
SpriteID pal;
if (val2 < 6) {
pal = PALETTE_TO_BROWN;
} else if (val2 == 6) {
pal = PALETTE_TO_BLUE;
} else {
pal = PALETTE_TO_GREEN;
}
if (!(flag & 2)) {
if (!(flag & 1)) {
DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y);
} else {
DrawSprite(0x337 + val1, pal, x, y);
}
} else {
if (!(flag & 1)) {
DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y);
} else {
DrawSprite(0x3B8 + val1, pal, x, y);
}
}
} }
/* draw the mouth */ /* Draw the eyes */
{ uint eye_colour = GB(face, 6, 4);
uint val = GB(face, 10, 6); uint eyebrows = GB(face, 20, 3);
uint val2; SpriteID pal;
if (!(flag&1)) { if (eye_colour < 6) {
val2 = ((val&0xF) * 15 >> 4); pal = PALETTE_TO_BROWN;
} else if (eye_colour == 6) {
if (val2 < 3) { pal = PALETTE_TO_BLUE;
DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y); } else {
/* skip the rest */ pal = PALETTE_TO_GREEN;
goto skip_mouth;
}
val2 -= 3;
if (flag & 2) {
if (val2 > 8) val2 = 0;
val2 += 0x3A5 - 0x35B;
}
DrawSprite(val2 + 0x35B, PAL_NONE, x, y);
} else if (!(flag&2)) {
DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y);
} else {
DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
}
val >>= 3;
if (!(flag&2)) {
if (!(flag&1)) {
DrawSprite(0x349 + val, PAL_NONE, x, y);
} else {
DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y);
}
} else {
if (!(flag&1)) {
DrawSprite(0x393 + (val&3), PAL_NONE, x, y);
} else {
DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y);
}
}
skip_mouth:;
} }
switch (gen_race) {
/* draw the hair */ case WHITE_MALE: DrawSprite(0x32B + (eyebrows * 12 >> 4), pal, x, y); break;
{ case WHITE_FEMALE: DrawSprite(0x337 + eyebrows, pal, x, y); break;
uint val = GB(face, 16, 4); case BLACK_MALE: DrawSprite(0x39A + (eyebrows * 11 >> 4), pal, x, y); break;
if (flag & 2) { case BLACK_FEMALE: DrawSprite(0x3B8 + eyebrows, pal, x, y); break;
if (flag & 1) {
DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y);
}
} else {
if (flag & 1) {
DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y);
}
}
} }
/* draw the tie */ /* Draw the mouth */
{ uint nose = GB(face, 13, 3);
uint val = GB(face, 20, 8); uint lips = GB(face, 10, 4);
if (!(flag&1)) { if (!HASBIT(gen_race, GENDER_FEMALE)) {
DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y); lips = (lips * 15 >> 4);
DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
val >>= 4; if (lips < 3) {
if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y); /* Moustache, including nose and lips */
DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x397 : 0x367) + lips, PAL_NONE, x, y);
/* Skip the rest */
goto skip_mouth;
} }
/* Lips */
lips -= 3;
if (HASBIT(gen_race, RACE_BLACK)) {
if (lips > 8) lips = 0;
lips += 0x3A5 - 0x35B;
}
DrawSprite(lips + 0x35B, PAL_NONE, x, y);
} else if (HASBIT(gen_race, RACE_BLACK)) {
/* Female lips with make up */
DrawSprite((lips * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
} else {
/* Female lips */
DrawSprite((lips * 10 >> 4) + 0x351, PAL_NONE, x, y);
}
/* Nose */
static const SpriteID mouth_table[] = { 0x34C, 0x34D, 0x34F };
switch (gen_race) {
case WHITE_MALE: DrawSprite(0x349 + nose, PAL_NONE, x, y); break;
case WHITE_FEMALE: DrawSprite(mouth_table[(nose * 3 >> 3)], PAL_NONE, x, y); break;
case BLACK_MALE: DrawSprite(0x393 + (nose & 3), PAL_NONE, x, y); break;
case BLACK_FEMALE: DrawSprite(0x3B3 + (nose * 5 >> 3), PAL_NONE, x, y); break;
}
skip_mouth:
/* Draw the hair */
uint hair = GB(face, 16, 4);
switch (gen_race) {
case WHITE_MALE: DrawSprite(0x382 + (hair * 9 >> 4), PAL_NONE, x, y); break;
case WHITE_FEMALE: DrawSprite(0x38B + (hair * 5 >> 4), PAL_NONE, x, y); break;
case BLACK_MALE: DrawSprite(0x3D4 + (hair * 5 >> 4), PAL_NONE, x, y); break;
case BLACK_FEMALE: DrawSprite(0x3D9 + (hair * 5 >> 4), PAL_NONE, x, y); break;
}
/* Draw the tie, ear rings etc. */
uint tie = GB(face, 20, 8);
if (HASBIT(gen_race, GENDER_FEMALE)) {
DrawSprite(0x378 + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
DrawSprite(0x37B + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
tie >>= 4;
if (tie < 3) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3D1 : 0x37F) + tie, PAL_NONE, x, y);
} else {
DrawSprite(0x36B + (GB(tie, 0, 2) * 3 >> 2), PAL_NONE, x, y);
DrawSprite(0x36E + (GB(tie, 2, 2) * 4 >> 2), PAL_NONE, x, y);
DrawSprite(0x372 + (GB(tie, 4, 4) * 6 >> 4), PAL_NONE, x, y);
} }
/* draw the glasses */ /* draw the glasses */
{ uint glasses = GB(face, 28, 3);
uint val = GB(face, 28, 3); if (glasses <= 1) DrawSprite((HASBIT(gen_race, RACE_BLACK) ? 0x3AE : 0x347) + glasses, PAL_NONE, x, y);
if (flag & 2) {
if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y);
} else {
if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y);
}
}
} }
void InvalidatePlayerWindows(const Player *p) void InvalidatePlayerWindows(const Player *p)