mirror of https://github.com/OpenTTD/OpenTTD
(svn r17705) -Fix: [OSX] Re-enable signal handling on OSX 10.3.9. Trying to link with an undefined symbols that lives in the system library seems to confuse the loader on 10.3.9. Use a different function to circumvent it.
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e2ef24919e
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@ -75,14 +75,4 @@ static inline bool MacOSVersionIsAtLeast(long major, long minor, long bugfix)
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return true;
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}
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/*
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* OSX 10.3.9 has blessed us with a signal with unlikable side effects.
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* The most problematic side effect is that it makes OpenTTD 'think' that
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* it's running on 10.4.0 or higher and thus tries to link to functions
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* that are only defined there. So now we'll remove all and any signal
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* handling for OSX < 10.4 and 10.3.9 works as it should at the cost of
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* not giving a useful error when savegame loading goes wrong.
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*/
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#define signal(sig, func) (MacOSVersionIsAtLeast(10, 4, 0) ? signal(sig, func) : NULL)
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#endif /* MACOS_H */
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@ -21,7 +21,9 @@
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#include <time.h>
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#include <signal.h>
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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#ifdef __APPLE__
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#include <sys/mount.h>
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#elif (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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#define HAS_STATVFS
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#endif
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@ -71,17 +73,16 @@ bool FiosGetDiskFreeSpace(const char *path, uint64 *tot)
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{
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uint64 free = 0;
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#ifdef HAS_STATVFS
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# ifdef __APPLE__
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/* OSX 10.3 lacks statvfs so don't try to use it even though later versions of OSX has it. */
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if (MacOSVersionIsAtLeast(10, 4, 0))
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# endif
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{
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#ifdef __APPLE__
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struct statfs s;
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if (statfs(path, &s) != 0) return false;
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free = (uint64)s.f_bsize * s.f_bavail;
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#elif defined(HAS_STATVFS)
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struct statvfs s;
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if (statvfs(path, &s) != 0) return false;
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free = (uint64)s.f_frsize * s.f_bavail;
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}
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#endif
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if (tot != NULL) *tot = free;
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return true;
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