mirror of https://github.com/OpenTTD/OpenTTD
(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability
parent
b22945350f
commit
4ec6c19d44
|
@ -108,10 +108,10 @@ int AIConfig::GetSetting(const char *name) const
|
||||||
{
|
{
|
||||||
SettingValueList::const_iterator it = this->settings.find(name);
|
SettingValueList::const_iterator it = this->settings.find(name);
|
||||||
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
|
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
|
||||||
if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
|
if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
|
||||||
if (this->info == NULL) {
|
if (this->info == NULL) {
|
||||||
assert(strcmp("start_date", name) == 0);
|
assert(strcmp("start_date", name) == 0);
|
||||||
switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
|
switch (GetGameSettings().difficulty.diff_level) {
|
||||||
case 0: return AI::START_NEXT_EASY;
|
case 0: return AI::START_NEXT_EASY;
|
||||||
case 1: return AI::START_NEXT_MEDIUM;
|
case 1: return AI::START_NEXT_MEDIUM;
|
||||||
case 2: return AI::START_NEXT_HARD;
|
case 2: return AI::START_NEXT_HARD;
|
||||||
|
|
|
@ -338,7 +338,7 @@ int AIInfo::GetSettingDefaultValue(const char *name) const
|
||||||
for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
|
for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
|
||||||
if (strcmp((*it).name, name) != 0) continue;
|
if (strcmp((*it).name, name) != 0) continue;
|
||||||
/* The default value depends on the difficulty level */
|
/* The default value depends on the difficulty level */
|
||||||
switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
|
switch (GetGameSettings().difficulty.diff_level) {
|
||||||
case 0: return (*it).easy_value;
|
case 0: return (*it).easy_value;
|
||||||
case 1: return (*it).medium_value;
|
case 1: return (*it).medium_value;
|
||||||
case 2: return (*it).hard_value;
|
case 2: return (*it).hard_value;
|
||||||
|
|
Loading…
Reference in New Issue