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Codechange: Use std::unique_ptr for link graph schedule handlers.
This removes manual memory management.
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@@ -143,12 +143,12 @@ void LinkGraphSchedule::ShiftDates(TimerGameEconomy::Date interval)
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*/
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LinkGraphSchedule::LinkGraphSchedule()
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{
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this->handlers[0] = new InitHandler;
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this->handlers[1] = new DemandHandler;
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this->handlers[2] = new MCFHandler<MCF1stPass>;
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this->handlers[3] = new FlowMapper(false);
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this->handlers[4] = new MCFHandler<MCF2ndPass>;
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this->handlers[5] = new FlowMapper(true);
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this->handlers[0] = std::make_unique<InitHandler>();
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this->handlers[1] = std::make_unique<DemandHandler>();
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this->handlers[2] = std::make_unique<MCFHandler<MCF1stPass>>();
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this->handlers[3] = std::make_unique<FlowMapper>(false);
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this->handlers[4] = std::make_unique<MCFHandler<MCF2ndPass>>();
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this->handlers[5] = std::make_unique<FlowMapper>(true);
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}
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/**
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@@ -157,9 +157,6 @@ LinkGraphSchedule::LinkGraphSchedule()
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LinkGraphSchedule::~LinkGraphSchedule()
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{
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this->Clear();
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for (const auto &handler : this->handlers) {
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delete handler;
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}
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}
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/**
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@@ -42,7 +42,7 @@ private:
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friend SaveLoadTable GetLinkGraphScheduleDesc();
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protected:
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ComponentHandler *handlers[6]; ///< Handlers to be run for each job.
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std::array<std::unique_ptr<ComponentHandler>, 6> handlers{}; ///< Handlers to be run for each job.
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GraphList schedule; ///< Queue for new jobs.
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JobList running; ///< Currently running jobs.
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