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Cleanup: use proper comment styles

pull/13515/head
Susan 2025-02-14 15:35:11 +00:00
parent e85245c476
commit 4e0fdbb3cf
1 changed files with 12 additions and 11 deletions

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@ -196,33 +196,34 @@ struct BlobHarmonic
* *
* @param radius The maximum radius of the polygon. May be smaller, but will not be larger. * @param radius The maximum radius of the polygon. May be smaller, but will not be larger.
* @param harmonics Harmonics data for the polygon. * @param harmonics Harmonics data for the polygon.
* @returns A star-shaped polygon.
*/ */
std::array<Point, GROVE_RESOLUTION> CreateStarShapedPolygon(const int radius, const std::array<BlobHarmonic, GROVE_HARMONICS_COUNT> harmonics) std::array<Point, GROVE_RESOLUTION> CreateStarShapedPolygon(const int radius, const std::array<BlobHarmonic, GROVE_HARMONICS_COUNT> harmonics)
{ {
std::array<Point, GROVE_RESOLUTION> result; std::array<Point, GROVE_RESOLUTION> result;
float theta = 0; float theta = 0;
auto step = (M_PI * 2) / GROVE_RESOLUTION; //tau best circle constant auto step = (M_PI * 2) / GROVE_RESOLUTION;
//divide a circle into a number of equally spaced divisions /* Divide a circle into a number of equally spaced divisions. */
for(int i = 0; i < GROVE_RESOLUTION; ++i) for(int i = 0; i < GROVE_RESOLUTION; ++i)
{ {
float deviation = 0; float deviation = 0;
//add up the values of each harmonic at this segment /* Add up the values of each harmonic at this segment.*/
std::for_each(harmonics.begin(), harmonics.end(), [&deviation, theta](const BlobHarmonic &harmonic) { std::for_each(harmonics.begin(), harmonics.end(), [&deviation, theta](const BlobHarmonic &harmonic) {
deviation += sin((theta + harmonic.phase) * harmonic.frequency) * harmonic.amplitude; deviation += sin((theta + harmonic.phase) * harmonic.frequency) * harmonic.amplitude;
}); });
//smooth out changes /* Smooth out changes. */
auto adjustedRadius = (radius / 2.0) + (deviation / 2); auto adjustedRadius = (radius / 2.0) + (deviation / 2);
// add to the final polygon /* Add to the final polygon. */
Point vertex; Point vertex;
vertex.x = cos(theta) * adjustedRadius; vertex.x = cos(theta) * adjustedRadius;
vertex.y = sin(theta) * adjustedRadius; vertex.y = sin(theta) * adjustedRadius;
result.at(i) = vertex; result.at(i) = vertex;
//proceed to the next segment /* Proceed to the next segment. */
theta += step; theta += step;
} }
@ -237,11 +238,11 @@ static const double PHASE_DIVISOR = INT32_MAX / (M_PI * 2); ///< Valid values f
* @param radius The maximum radius of the blob. May be smaller, but will not be larger. * @param radius The maximum radius of the blob. May be smaller, but will not be larger.
* @param noOfSegments How many segments make up the blob. * @param noOfSegments How many segments make up the blob.
*/ */
std::array<Point, GROVE_RESOLUTION> CreateRandomStarShapedPolygon(const int radius, const int noOfSegments) std::array<Point, GROVE_RESOLUTION> CreateRandomStarShapedPolygon(const int radius)
{ {
std::array<BlobHarmonic, GROVE_HARMONICS_COUNT> harmonics; std::array<BlobHarmonic, GROVE_HARMONICS_COUNT> harmonics;
// these values are ones i found in my testing that result in suitable-looking polygons that did not self-intersect and fit within a square of radius * radius dimensions. /* These values are ones i found in my testing that result in suitable-looking polygons that did not self-intersect and fit within a square of radius * radius dimensions. */
harmonics.at(0) = BlobHarmonic(radius / 2, Random() / PHASE_DIVISOR, 1); harmonics.at(0) = BlobHarmonic(radius / 2, Random() / PHASE_DIVISOR, 1);
harmonics.at(1) = BlobHarmonic(radius / 4, Random() / PHASE_DIVISOR, 2); harmonics.at(1) = BlobHarmonic(radius / 4, Random() / PHASE_DIVISOR, 2);
@ -275,14 +276,14 @@ bool IsPointInTriangle(const int x, const int y, Point vertex0, Point vertex1, P
} }
/** /**
* Returns true if the given coordinates lie within a star shaped[sic] polygon. * Returns true if the given coordinates lie within a star shaped polygon.
* breaks the polygon into a series of triangles around the centre point (0, 0) and then tests the coordinates against each triangle until a match is found [or not]. * breaks the polygon into a series of triangles around the centre point (0, 0) and then tests the coordinates against each triangle until a match is found [or not].
* *
* There might be a better way to do this. * There might be a better way to do this.
* *
* @param x x. * @param x x.
* @param y y. * @param y y.
* @param polygon the polygon to check against, a std::vector of multiple Points. * @param polygon the polygon to check against.
*/ */
bool IsPointInStarShapedPolygon(int x, int y, std::array<Point, GROVE_RESOLUTION> polygon) bool IsPointInStarShapedPolygon(int x, int y, std::array<Point, GROVE_RESOLUTION> polygon)
{ {
@ -310,7 +311,7 @@ static void PlaceTreeGroups(uint num_groups)
do { do {
TileIndex center_tile = RandomTile(); TileIndex center_tile = RandomTile();
std::array<Point, GROVE_RESOLUTION> grove = CreateRandomStarShapedPolygon(GROVE_RADIUS, GROVE_RESOLUTION); std::array<Point, GROVE_RESOLUTION> grove = CreateRandomStarShapedPolygon(GROVE_RADIUS);
for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) { for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
IncreaseGeneratingWorldProgress(GWP_TREE); IncreaseGeneratingWorldProgress(GWP_TREE);