mirror of https://github.com/OpenTTD/OpenTTD
(svn r11812) -Codechange: introduce TrainExitDir() to simplify some functions
parent
04f936c2c6
commit
4d04077156
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@ -54,7 +54,28 @@ static void TrainController(Vehicle *v, bool update_image);
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static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8};
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static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
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static const TrackBits _state_dir_table[4] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
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/**
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* Determine the side in which the train will leave the tile
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*
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* @param direction vehicle direction
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* @param track vehicle track bits
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* @return side of tile the train will leave
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*/
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static inline DiagDirection TrainExitDir(Direction direction, TrackBits track)
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{
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static const TrackBits state_dir_table[DIAGDIR_END] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
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DiagDirection diagdir = DirToDiagDir(direction);
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/* Determine the diagonal direction in which we will exit this tile */
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if (!HasBit(direction, 0) && track != state_dir_table[diagdir]) {
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diagdir = ChangeDiagDir(diagdir, DIAGDIRDIFF_90LEFT);
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}
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return diagdir;
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}
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/** Return the cargo weight multiplier to use for a rail vehicle
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@ -1666,16 +1687,10 @@ static void ReverseTrainDirection(Vehicle *v)
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/* Check if we were approaching a rail/road-crossing */
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{
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TileIndex tile = v->tile;
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DiagDirection dir = DirToDiagDir(v->direction);
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/* Determine the diagonal direction in which we will exit this tile */
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
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dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
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}
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DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track);
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/* Calculate next tile */
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tile += TileOffsByDiagDir(dir);
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TileIndex tile = v->tile + TileOffsByDiagDir(dir);
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/* Check if the train left a rail/road-crossing */
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DisableTrainCrossing(tile);
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}
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@ -1938,18 +1953,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
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}
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} else {
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/* search in the forward direction first. */
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DiagDirection i = DirToDiagDir(v->direction);
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
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i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
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}
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DiagDirection i = TrainExitDir(v->direction, v->u.rail.track);
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NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
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if (tfdd.best_length == (uint)-1){
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tfdd.reverse = true;
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/* search in backwards direction */
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i = ReverseDiagDir(DirToDiagDir(v->direction));
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
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i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
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}
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i = TrainExitDir(ReverseDir(v->direction), v->u.rail.track);
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NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
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}
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}
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@ -3251,10 +3260,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
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return true;*/
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/* Determine the non-diagonal direction in which we will exit this tile */
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DiagDirection dir = DirToDiagDir(v->direction);
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if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
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dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
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}
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DiagDirection dir = TrainExitDir(v->direction, v->u.rail.track);
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/* Calculate next tile */
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tile += TileOffsByDiagDir(dir);
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// determine the track status on the next tile.
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