mirror of https://github.com/OpenTTD/OpenTTD
(svn r12867) [0.6] -Backport from trunk r12706, r12642, r12622, r12572, r12542:
- Fix: Do not crash very hard on unrecognised savegames, just go back to the intro menu instead (r12706) - Fix: Remove buggy buoys at tile 0 from old TTDP savegames (r12642) - Fix: Infinite loop in case your compiler decides that enums are unsigned by default (r12622) - Fix: min() has 32bit arguments, clamping of 64bit values did not work (r12572) - Fix: Do not install scenarios into the current user's homedir when running 'make install', that is silly. Simply always install scenarios system wide instead (r12542)release/0.6
parent
7bf1737a66
commit
4cb6a89e81
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@ -22,7 +22,6 @@ INSTALL_DIR = !!INSTALL_DIR!!
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INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
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INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
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INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
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INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
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INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
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INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
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INSTALL_PERSONAL_DIR = !!PERSONAL_DIR!!
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TTD = !!TTD!!
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TTD = !!TTD!!
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TTDS = $(SRC_DIRS:%=%/$(TTD))
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TTDS = $(SRC_DIRS:%=%/$(TTD))
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OS = !!OS!!
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OS = !!OS!!
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@ -271,10 +270,5 @@ install: bundle
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$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
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$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
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$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DATA_DIR)/docs"
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$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DATA_DIR)/docs"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/"* "$(INSTALL_ICON_DIR)"
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$(Q)install -m 644 "$(BUNDLE_DIR)/media/"* "$(INSTALL_ICON_DIR)"
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ifdef INSTALL_PERSONAL_DIR
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$(Q)mkdir -p ~/"$(INSTALL_PERSONAL_DIR)"
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$(Q)cp -R "$(BUNDLE_DIR)/scenario" ~/"$(INSTALL_PERSONAL_DIR)"
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else
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$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
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$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
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endif # INSTALL_PERSONAL_DIR
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endif # OSXAPP
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endif # OSXAPP
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@ -177,7 +177,7 @@ static inline int32 ClampToI32(const int64 a)
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*/
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*/
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static inline uint16 ClampToU16(const uint64 a)
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static inline uint16 ClampToU16(const uint64 a)
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{
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{
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return min(a, 0xFFFF);
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return (uint16)(a <= 0xFFFFU ? a : 0xFFFFU);
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}
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}
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/**
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/**
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@ -1694,6 +1694,12 @@ bool LoadOldSaveGame(const char *file)
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fclose(ls.file);
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fclose(ls.file);
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/* Some old TTDP savegames could have buoys at tile 0
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* (without assigned station struct)
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* MakeWater() can be used as long as sea has the same
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* format as old savegames (eg. everything is zeroed) */
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MakeWater(0);
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_pause_game = 2;
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_pause_game = 2;
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return true;
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return true;
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@ -865,13 +865,14 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
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/* Must iterate over the roadtypes in a reverse manner because
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/* Must iterate over the roadtypes in a reverse manner because
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* tram tracks must be removed before the road bits. */
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* tram tracks must be removed before the road bits. */
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for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) {
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RoadType rt = ROADTYPE_HWAY;
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do {
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if (HasBit(rts, rt)) {
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if (HasBit(rts, rt)) {
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CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rt, false);
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CommandCost tmp_ret = RemoveRoad(tile, flags, GetCrossingRoadBits(tile), rt, false);
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if (CmdFailed(tmp_ret)) return tmp_ret;
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if (CmdFailed(tmp_ret)) return tmp_ret;
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ret.AddCost(tmp_ret);
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ret.AddCost(tmp_ret);
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}
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}
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}
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} while (rt-- != ROADTYPE_ROAD);
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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@ -76,13 +76,24 @@ static struct {
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/** Error handler, calls longjmp to simulate an exception.
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* @todo this was used to have a central place to handle errors, but it is
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* pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
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{
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_sl.error_str = string;
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free(_sl.extra_msg);
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_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
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throw std::exception();
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}
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/**
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/**
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* Fill the input buffer by reading from the file with the given reader
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* Fill the input buffer by reading from the file with the given reader
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*/
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*/
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static void SlReadFill()
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static void SlReadFill()
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{
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{
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uint len = _sl.read_bytes();
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uint len = _sl.read_bytes();
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assert(len != 0);
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if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk");
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_sl.bufp = _sl.buf;
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_sl.bufp = _sl.buf;
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_sl.bufe = _sl.buf + len;
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_sl.bufe = _sl.buf + len;
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@ -137,17 +148,6 @@ static void SlWriteFill()
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_sl.bufe = _sl.buf + _sl.bufsize;
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_sl.bufe = _sl.buf + _sl.bufsize;
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}
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}
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/** Error handler, calls longjmp to simulate an exception.
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* @todo this was used to have a central place to handle errors, but it is
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* pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
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{
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_sl.error_str = string;
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free(_sl.extra_msg);
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_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
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throw std::exception();
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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/** Read in a single byte from file. If the temporary buffer is full,
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* flush it to its final destination
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* flush it to its final destination
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* @return return the read byte from file
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* @return return the read byte from file
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@ -1524,7 +1524,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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uint i;
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uint i;
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uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
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uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
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assert(_ts.count == _sl.offs_base);
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if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
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for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
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for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
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_sl.buf = _Savegame_pool.blocks[i];
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_sl.buf = _Savegame_pool.blocks[i];
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fmt->writer(count);
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fmt->writer(count);
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@ -1537,7 +1537,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
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}
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}
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fmt->uninit_write();
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fmt->uninit_write();
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assert(_ts.count == _sl.offs_base);
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if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
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GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
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GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
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fclose(_sl.fh);
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fclose(_sl.fh);
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