mirror of https://github.com/OpenTTD/OpenTTD
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this wayrelease/1.0
parent
dc714960e3
commit
4c4d1e1bf6
|
@ -105,6 +105,7 @@
|
||||||
_current_company = old_company;
|
_current_company = old_company;
|
||||||
|
|
||||||
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
|
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
|
||||||
|
DeleteWindowById(WC_AI_SETTINGS, company);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* static */ void AI::KillAll()
|
/* static */ void AI::KillAll()
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
/** @file ai_gui.cpp Window for configuring the AIs */
|
/** @file ai_gui.cpp Window for configuring the AIs */
|
||||||
|
|
||||||
#include "../stdafx.h"
|
#include "../stdafx.h"
|
||||||
|
#include "../openttd.h"
|
||||||
#include "../gui.h"
|
#include "../gui.h"
|
||||||
#include "../window_gui.h"
|
#include "../window_gui.h"
|
||||||
#include "../company_func.h"
|
#include "../company_func.h"
|
||||||
|
@ -256,7 +257,9 @@ struct AISettingsWindow : public Window {
|
||||||
{
|
{
|
||||||
this->ai_config = AIConfig::GetConfig(slot);
|
this->ai_config = AIConfig::GetConfig(slot);
|
||||||
|
|
||||||
this->InitNested(desc); // Initializes 'this->line_height' as side effect.
|
this->InitNested(desc, slot); // Initializes 'this->line_height' as side effect.
|
||||||
|
|
||||||
|
this->SetWidgetDisabledState(AIS_WIDGET_RESET, _game_mode != GM_MENU);
|
||||||
|
|
||||||
this->vscroll.SetCount((int)this->ai_config->GetConfigList()->size());
|
this->vscroll.SetCount((int)this->ai_config->GetConfigList()->size());
|
||||||
}
|
}
|
||||||
|
@ -297,12 +300,13 @@ struct AISettingsWindow : public Window {
|
||||||
int y = r.top;
|
int y = r.top;
|
||||||
for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
|
for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) {
|
||||||
int current_value = config->GetSetting((*it).name);
|
int current_value = config->GetSetting((*it).name);
|
||||||
|
bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0);
|
||||||
|
|
||||||
uint x = rtl ? r.right : r.left;
|
uint x = rtl ? r.right : r.left;
|
||||||
if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
|
if (((*it).flags & AICONFIG_BOOLEAN) != 0) {
|
||||||
DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
|
DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
|
||||||
} else {
|
} else {
|
||||||
DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > (*it).min_value, current_value < (*it).max_value);
|
DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value);
|
||||||
if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
|
if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) {
|
||||||
x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE);
|
x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE);
|
||||||
} else {
|
} else {
|
||||||
|
@ -318,9 +322,13 @@ struct AISettingsWindow : public Window {
|
||||||
|
|
||||||
void CheckDifficultyLevel()
|
void CheckDifficultyLevel()
|
||||||
{
|
{
|
||||||
if (_settings_newgame.difficulty.diff_level != 3) {
|
if (_game_mode == GM_MENU) {
|
||||||
_settings_newgame.difficulty.diff_level = 3;
|
if (_settings_newgame.difficulty.diff_level != 3) {
|
||||||
ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
|
_settings_newgame.difficulty.diff_level = 3;
|
||||||
|
ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, 0, 0);
|
||||||
|
}
|
||||||
|
} else if (_settings_game.difficulty.diff_level != 3) {
|
||||||
|
IConsoleSetSetting("difficulty.diff_level", 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -335,6 +343,8 @@ struct AISettingsWindow : public Window {
|
||||||
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
AIConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin();
|
||||||
for (int i = 0; i < num; i++) it++;
|
for (int i = 0; i < num; i++) it++;
|
||||||
AIConfigItem config_item = *it;
|
AIConfigItem config_item = *it;
|
||||||
|
if (_game_mode != GM_MENU && (config_item.flags & AICONFIG_INGAME) == 0) return;
|
||||||
|
|
||||||
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
|
bool bool_item = (config_item.flags & AICONFIG_BOOLEAN) != 0;
|
||||||
|
|
||||||
int x = pt.x - wid->pos_x;
|
int x = pt.x - wid->pos_x;
|
||||||
|
@ -685,6 +695,7 @@ void ShowAIConfigWindow()
|
||||||
enum AIDebugWindowWidgets {
|
enum AIDebugWindowWidgets {
|
||||||
AID_WIDGET_VIEW,
|
AID_WIDGET_VIEW,
|
||||||
AID_WIDGET_NAME_TEXT,
|
AID_WIDGET_NAME_TEXT,
|
||||||
|
AID_WIDGET_SETTINGS,
|
||||||
AID_WIDGET_RELOAD_TOGGLE,
|
AID_WIDGET_RELOAD_TOGGLE,
|
||||||
AID_WIDGET_LOG_PANEL,
|
AID_WIDGET_LOG_PANEL,
|
||||||
AID_WIDGET_SCROLLBAR,
|
AID_WIDGET_SCROLLBAR,
|
||||||
|
@ -712,6 +723,7 @@ struct AIDebugWindow : public Window {
|
||||||
this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
|
this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidAiID(i));
|
||||||
}
|
}
|
||||||
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
|
this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
|
||||||
|
this->DisableWidget(AID_WIDGET_SETTINGS);
|
||||||
|
|
||||||
this->last_vscroll_pos = 0;
|
this->last_vscroll_pos = 0;
|
||||||
this->autoscroll = true;
|
this->autoscroll = true;
|
||||||
|
@ -751,8 +763,11 @@ struct AIDebugWindow : public Window {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Update "Reload AI" button */
|
/* Update "Reload AI" and "AI settings" buttons */
|
||||||
this->SetWidgetDisabledState(AID_WIDGET_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY);
|
this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY,
|
||||||
|
AID_WIDGET_RELOAD_TOGGLE,
|
||||||
|
AID_WIDGET_SETTINGS,
|
||||||
|
WIDGET_LIST_END);
|
||||||
|
|
||||||
/* Draw standard stuff */
|
/* Draw standard stuff */
|
||||||
this->DrawWidgets();
|
this->DrawWidgets();
|
||||||
|
@ -892,6 +907,8 @@ struct AIDebugWindow : public Window {
|
||||||
this->autoscroll = true;
|
this->autoscroll = true;
|
||||||
this->last_vscroll_pos = this->vscroll.GetPosition();
|
this->last_vscroll_pos = this->vscroll.GetPosition();
|
||||||
this->SetDirty();
|
this->SetDirty();
|
||||||
|
/* Close AI settings window to prevent confusion */
|
||||||
|
DeleteWindowByClass(WC_AI_SETTINGS);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnClick(Point pt, int widget)
|
virtual void OnClick(Point pt, int widget)
|
||||||
|
@ -903,16 +920,24 @@ struct AIDebugWindow : public Window {
|
||||||
ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
|
ChangeToAI((CompanyID)(widget - AID_WIDGET_COMPANY_BUTTON_START));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (widget == AID_WIDGET_RELOAD_TOGGLE && !this->IsWidgetDisabled(widget)) {
|
|
||||||
/* First kill the company of the AI, then start a new one. This should start the current AI again */
|
switch (widget) {
|
||||||
DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
|
case AID_WIDGET_RELOAD_TOGGLE:
|
||||||
DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
|
/* First kill the company of the AI, then start a new one. This should start the current AI again */
|
||||||
|
DoCommandP(0, 2, ai_debug_company, CMD_COMPANY_CTRL);
|
||||||
|
DoCommandP(0, 1, ai_debug_company, CMD_COMPANY_CTRL);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case AID_WIDGET_SETTINGS:
|
||||||
|
ShowAISettingsWindow(ai_debug_company);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnTimeout()
|
virtual void OnTimeout()
|
||||||
{
|
{
|
||||||
this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
|
this->RaiseWidget(AID_WIDGET_RELOAD_TOGGLE);
|
||||||
|
this->RaiseWidget(AID_WIDGET_SETTINGS);
|
||||||
this->SetDirty();
|
this->SetDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -981,7 +1006,8 @@ static const NWidgetPart _nested_ai_debug_widgets[] = {
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, AID_WIDGET_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(149, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP),
|
||||||
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, AID_WIDGET_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1),
|
NWidget(WWT_PANEL, COLOUR_GREY, AID_WIDGET_LOG_PANEL), SetMinimalSize(287, 180), SetResize(1, 1),
|
||||||
|
|
|
@ -20,6 +20,7 @@ enum AIConfigFlags {
|
||||||
AICONFIG_NONE = 0x0,
|
AICONFIG_NONE = 0x0,
|
||||||
AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
|
AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
|
||||||
AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
|
AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ).
|
||||||
|
AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running.
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef SmallMap<int, char *> LabelMapping;
|
typedef SmallMap<int, char *> LabelMapping;
|
||||||
|
|
|
@ -39,8 +39,10 @@ AIScanner::AIScanner() :
|
||||||
SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
|
SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
|
||||||
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
|
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
|
||||||
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels");
|
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels");
|
||||||
|
SQAIInfo.DefSQConst(engine, AICONFIG_NONE, "AICONFIG_NONE");
|
||||||
SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM");
|
SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM");
|
||||||
SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
|
SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
|
||||||
|
SQAIInfo.DefSQConst(engine, AICONFIG_INGAME, "AICONFIG_INGAME");
|
||||||
SQAIInfo.PostRegister(engine);
|
SQAIInfo.PostRegister(engine);
|
||||||
this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
|
this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
|
||||||
this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
|
this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
|
||||||
|
|
|
@ -184,6 +184,7 @@ public:
|
||||||
AICONFIG_NONE, //!< Normal setting.
|
AICONFIG_NONE, //!< Normal setting.
|
||||||
AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
|
AICONFIG_RANDOM, //!< When randomizing the AI, pick any value between min_value and max_value.
|
||||||
AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
|
AICONFIG_BOOLEAN, //!< This value is a boolean (either 0 (false) or 1 (true) ).
|
||||||
|
AICONFIG_INGAME, //!< This setting can be changed while the AI is running.
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -3213,6 +3213,8 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Select y
|
||||||
STR_AI_DEBUG :{WHITE}AI Debug
|
STR_AI_DEBUG :{WHITE}AI Debug
|
||||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
|
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{RAW_STRING} (v{NUM})
|
||||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
|
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
|
||||||
|
STR_AI_DEBUG_SETTINGS :{BLACK}AI Settings
|
||||||
|
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the AI
|
||||||
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
|
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
|
||||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
|
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue