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(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.

release/0.6
maedhros 2007-06-01 12:03:10 +00:00
parent ab8503f5a5
commit 4acf3e4c3f
10 changed files with 31 additions and 33 deletions

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@ -135,6 +135,7 @@ struct Aircraft : public Vehicle {
void UpdateDeltaXY(Direction direction); void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; } ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_AIRCRAFT_LIST; } WindowClass GetVehicleListWindowClass() const { return WC_AIRCRAFT_LIST; }
bool IsPrimaryVehicle() const { return IsNormalAircraft(this); }
}; };
#endif /* AIRCRAFT_H */ #endif /* AIRCRAFT_H */

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@ -488,10 +488,10 @@ static void HandleCloneVehClick(const Vehicle *v, const Window *w)
if (v == NULL) return; if (v == NULL) return;
if (v->type == VEH_TRAIN && !IsFrontEngine(v)) { if (v->HasFront() && !v->IsPrimaryVehicle()) {
v = GetFirstVehicleInChain(v); v = GetFirstVehicleInChain(v);
/* Do nothing when clicking on a train in depot with no loc attached */ /* Do nothing when clicking on a train in depot with no loc attached */
if (!IsFrontEngine(v)) return; if (v->type == VEH_TRAIN && !IsFrontEngine(v)) return;
} }
switch (v->type) { switch (v->type) {

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@ -117,10 +117,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->owner != owner) continue; if (v->owner != owner) continue;
if ((v->type == VEH_TRAIN && IsFrontEngine(v)) || if (IsPlayerBuildableVehicleType(v->type) && v->IsPrimaryVehicle()) {
v->type == VEH_ROAD ||
(v->type == VEH_AIRCRAFT && IsNormalAircraft(v)) ||
v->type == VEH_SHIP) {
num++; num++;
if (v->age > 730) { if (v->age > 730) {
/* Find the vehicle with the lowest amount of profit */ /* Find the vehicle with the lowest amount of profit */

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@ -211,7 +211,7 @@ int32 CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
} }
Vehicle *v = GetVehicle(p2); Vehicle *v = GetVehicle(p2);
if (v->owner != _current_player || (v->type == VEH_TRAIN && !IsFrontEngine(v))) return CMD_ERROR; if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
DecreaseGroupNumVehicle(v->group_id); DecreaseGroupNumVehicle(v->group_id);
@ -254,14 +254,11 @@ int32 CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p
Vehicle *v; Vehicle *v;
VehicleType type = (VehicleType)p2; VehicleType type = (VehicleType)p2;
GroupID id_g = p1; GroupID id_g = p1;
uint subtype = (type == VEH_AIRCRAFT) ? AIR_AIRCRAFT : 0;
/* Find the first front engine which belong to the group id_g /* Find the first front engine which belong to the group id_g
* then add all shared vehicles of this front engine to the group id_g */ * then add all shared vehicles of this front engine to the group id_g */
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if ((v->type == type) && ( if (v->type == type && v->IsPrimaryVehicle()) {
(type == VEH_TRAIN && IsFrontEngine(v)) ||
(type != VEH_TRAIN && v->subtype <= subtype))) {
if (v->group_id != id_g) continue; if (v->group_id != id_g) continue;
/* For each shared vehicles add it to the group */ /* For each shared vehicles add it to the group */
@ -295,14 +292,11 @@ int32 CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
GroupID old_g = p1; GroupID old_g = p1;
uint subtype = (type == VEH_AIRCRAFT) ? AIR_AIRCRAFT : 0;
Vehicle *v; Vehicle *v;
/* Find each Vehicle that belongs to the group old_g and add it to the default group */ /* Find each Vehicle that belongs to the group old_g and add it to the default group */
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if ((v->type == type) && ( if (v->type == type && v->IsPrimaryVehicle()) {
(type == VEH_TRAIN && IsFrontEngine(v)) ||
(type != VEH_TRAIN && v->subtype <= subtype))) {
if (v->group_id != old_g) continue; if (v->group_id != old_g) continue;
/* Add The Vehicle to the default group */ /* Add The Vehicle to the default group */
@ -348,7 +342,7 @@ int32 CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint
*/ */
void RemoveVehicleFromGroup(const Vehicle *v) void RemoveVehicleFromGroup(const Vehicle *v)
{ {
if (!IsValidVehicle(v) || v->type != VEH_TRAIN || !IsFrontEngine(v)) return; if (!IsValidVehicle(v) || !(v->HasFront() && v->IsPrimaryVehicle())) return;
if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id); if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id);
} }

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@ -320,9 +320,9 @@ static bool HandleOrderVehClick(const Vehicle *v, const Vehicle *u, Window *w)
{ {
if (u->type != v->type) return false; if (u->type != v->type) return false;
if (u->type == VEH_TRAIN && !IsFrontEngine(u)) { if (u->HasFront() && !u->IsPrimaryVehicle()) {
u = GetFirstVehicleInChain(u); u = GetFirstVehicleInChain(u);
if (!IsFrontEngine(u)) return false; if (!u->IsPrimaryVehicle()) return false;
} }
// v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet // v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet

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@ -43,6 +43,7 @@ struct RoadVehicle : public Vehicle {
void UpdateDeltaXY(Direction direction); void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; } WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
bool IsPrimaryVehicle() const { return true; }
}; };
#endif /* ROADVEH_H */ #endif /* ROADVEH_H */

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@ -45,6 +45,7 @@ struct Ship: public Vehicle {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; } WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
void PlayLeaveStationSound() const; void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
}; };
#endif /* SHIP_H */ #endif /* SHIP_H */

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@ -270,6 +270,8 @@ struct Train : public Vehicle {
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; } ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; }
WindowClass GetVehicleListWindowClass() const { return WC_TRAINS_LIST; } WindowClass GetVehicleListWindowClass() const { return WC_TRAINS_LIST; }
void PlayLeaveStationSound() const; void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return IsFrontEngine(this); }
bool HasFront() const { return true; }
}; };
#endif /* TRAIN_H */ #endif /* TRAIN_H */

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@ -590,7 +590,7 @@ void DestroyVehicle(Vehicle *v)
if (v->owner == _local_player) InvalidateAutoreplaceWindow(v->engine_type); if (v->owner == _local_player) InvalidateAutoreplaceWindow(v->engine_type);
if (IsValidGroupID(v->group_id)) GetGroup(v->group_id)->num_engines[v->engine_type]--; if (IsValidGroupID(v->group_id)) GetGroup(v->group_id)->num_engines[v->engine_type]--;
if (v->type != VEH_TRAIN || IsFrontEngine(v)) DecreaseGroupNumVehicle(v->group_id); if (v->IsPrimaryVehicle()) DecreaseGroupNumVehicle(v->group_id);
} }
DeleteVehicleNews(v->index, INVALID_STRING_ID); DeleteVehicleNews(v->index, INVALID_STRING_ID);
@ -1997,16 +1997,13 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_l
*/ */
uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type)
{ {
const byte subtype = (type != VEH_AIRCRAFT) ? (byte)Train_Front : (byte)AIR_AIRCRAFT;
uint n = 0; uint n = 0;
const Vehicle *v; const Vehicle *v;
switch (window_type) { switch (window_type) {
case VLW_STATION_LIST: { case VLW_STATION_LIST: {
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->type == type && ( if (v->type == type && v->IsPrimaryVehicle()) {
(type == VEH_TRAIN && IsFrontEngine(v)) ||
(type != VEH_TRAIN && v->subtype <= subtype))) {
const Order *order; const Order *order;
FOR_VEHICLE_ORDERS(v, order) { FOR_VEHICLE_ORDERS(v, order) {
@ -2039,9 +2036,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_STANDARD: { case VLW_STANDARD: {
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && ( if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
(type == VEH_TRAIN && IsFrontEngine(v)) ||
(type != VEH_TRAIN && v->subtype <= subtype))) {
/* TODO find a better estimate on the total number of vehicles for current player */ /* TODO find a better estimate on the total number of vehicles for current player */
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4); if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles()/4);
(*sort_list)[n++] = v; (*sort_list)[n++] = v;
@ -2052,9 +2047,7 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_DEPOT_LIST: { case VLW_DEPOT_LIST: {
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->type == type && ( if (v->type == type && v->IsPrimaryVehicle()) {
(type == VEH_TRAIN && IsFrontEngine(v)) ||
(type != VEH_TRAIN && v->subtype <= subtype))) {
const Order *order; const Order *order;
FOR_VEHICLE_ORDERS(v, order) { FOR_VEHICLE_ORDERS(v, order) {
@ -2071,10 +2064,8 @@ uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array
case VLW_GROUP_LIST: case VLW_GROUP_LIST:
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->type == type && ( if (v->type == type && v->IsPrimaryVehicle() &&
(type == VEH_TRAIN && IsFrontEngine(v)) || v->owner == owner && v->group_id == index) {
(type != VEH_TRAIN && v->subtype <= subtype)
) && v->owner == owner && v->group_id == index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles() / 4); if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, GetNumVehicles() / 4);
(*sort_list)[n++] = v; (*sort_list)[n++] = v;

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@ -399,6 +399,17 @@ struct Vehicle {
* Play the sound associated with leaving the station * Play the sound associated with leaving the station
*/ */
virtual void PlayLeaveStationSound() const {} virtual void PlayLeaveStationSound() const {}
/**
* Whether this is the primary vehicle in the chain.
*/
virtual bool IsPrimaryVehicle() const { return false; }
/**
* Whether this vehicle understands the concept of a front engine, so
* basically, if GetFirstVehicleInChain() can be called for it.
*/
virtual bool HasFront() const { return false; }
}; };
/** /**