1
0
Fork 0

(svn r11670) -Feature [FS#1565]: list neutral stations where the player has service in the station list too

release/0.6
smatz 2007-12-19 23:35:14 +00:00
parent 5b49e75453
commit 4a80cf8482
3 changed files with 20 additions and 8 deletions

View File

@ -294,6 +294,8 @@ uint GetNumRoadStops(const Station* st, RoadStop::Type type);
RoadStop * AllocateRoadStop(); RoadStop * AllocateRoadStop();
void ClearSlot(Vehicle *v); void ClearSlot(Vehicle *v);
bool HasStationInUse(StationID station, PlayerID player);
void DeleteOilRig(TileIndex t); void DeleteOilRig(TileIndex t);
#endif /* STATION_H */ #endif /* STATION_H */

View File

@ -1868,15 +1868,20 @@ CommandCost CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CommandCost(_price.build_dock); return CommandCost(_price.build_dock);
} }
/* Checks if any ship is servicing the buoy specified. Returns yes or no */ /**
static bool CheckShipsOnBuoy(Station *st) * Tests whether the player's vehicles have this station in orders
* When player == INVALID_PLAYER, then check all vehicles
* @param station station ID
* @param player player ID, INVALID_PLAYER to disable the check
*/
bool HasStationInUse(StationID station, PlayerID player)
{ {
const Vehicle *v; const Vehicle *v;
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) { if (player == INVALID_PLAYER || v->owner == player) {
const Order *order; const Order *order;
FOR_VEHICLE_ORDERS(v, order) { FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && order->dest == st->index) { if (order->type == OT_GOTO_STATION && order->dest == station) {
return true; return true;
} }
} }
@ -1892,7 +1897,7 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
TileIndex tile = st->dock_tile; TileIndex tile = st->dock_tile;
if (CheckShipsOnBuoy(st)) return_cmd_error(STR_BUOY_IS_IN_USE); if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {

View File

@ -25,6 +25,7 @@
#include "helpers.hpp" #include "helpers.hpp"
#include "cargotype.h" #include "cargotype.h"
#include "station_gui.h" #include "station_gui.h"
#include "station.h"
typedef int CDECL StationSortListingTypeFunction(const void*, const void*); typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
@ -233,7 +234,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
DEBUG(misc, 3, "Building station list for player %d", owner); DEBUG(misc, 3, "Building station list for player %d", owner);
FOR_ALL_STATIONS(st) { FOR_ALL_STATIONS(st) {
if (st->owner == owner) { if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
if (facilities & st->facilities) { //only stations with selected facilities if (facilities & st->facilities) { //only stations with selected facilities
int num_waiting_cargo = 0; int num_waiting_cargo = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) { for (CargoID j = 0; j < NUM_CARGO; j++) {
@ -380,7 +381,10 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
int x; int x;
assert(st->xy != 0); assert(st->xy != 0);
assert(st->owner == owner);
/* Do not do the complex check HasStationInUse here, it may be even false
* when the order had been removed and the station list hasn't been removed yet */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
SetDParam(0, st->index); SetDParam(0, st->index);
SetDParam(1, st->facilities); SetDParam(1, st->facilities);
@ -410,7 +414,8 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (id_v >= sl->list_length) return; // click out of list bound if (id_v >= sl->list_length) return; // click out of list bound
const Station *st = sl->sort_list[id_v]; const Station *st = sl->sort_list[id_v];
assert(st->owner == owner); /* do not check HasStationInUse - it is slow and may be invalid */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
ScrollMainWindowToTile(st->xy); ScrollMainWindowToTile(st->xy);
break; break;
} }