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(svn r13053) -Codechange: station sorting used it's own implementation of GUIList and the associated enums, now it doesn't anymore.

release/0.7
rubidium 2008-05-11 18:32:33 +00:00
parent 5924346697
commit 4a809a692c
1 changed files with 26 additions and 42 deletions

View File

@ -165,30 +165,14 @@ static int CDECL StationRatingMaxSorter(const void *a, const void *b)
return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2; return (_internal_sort_order & 1) ? maxr2 - maxr1 : maxr1 - maxr2;
} }
/** Flags for station list */ typedef GUIList<const Station*> plstations_d;
enum StationListFlags {
SL_ORDER = 1 << 0, ///< Order - ascending (=0), descending (=1)
SL_RESORT = 1 << 1, ///< Resort the list
SL_REBUILD = 1 << 2, ///< Rebuild the list
};
DECLARE_ENUM_AS_BIT_SET(StationListFlags);
/** Information about station list */
struct plstations_d {
const Station **sort_list; ///< Pointer to list of stations
uint16 list_length; ///< Number of stations in list
uint16 resort_timer; ///< Tick counter to resort the list
byte sort_type; ///< Sort type - name, waiting, ...
byte flags; ///< Flags - SL_ORDER, SL_RESORT, SL_REBUILD
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d)); assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(plstations_d));
/** /**
* Set the station sort flag for all station-list windows. * Set the station sort flag for all station-list windows.
* @param sl_flag Sort list flag to set for all station-list windows * @param sl_flag Sort list flag to set for all station-list windows
*/ */
static void SetStationListsFlag(StationListFlags sl_flag) static void SetStationListsFlag(SortListFlags sl_flag)
{ {
Window *const *wz; Window *const *wz;
@ -202,23 +186,23 @@ static void SetStationListsFlag(StationListFlags sl_flag)
} }
/** /**
* Set the 'SL_REBUILD' flag for all station lists * Set the 'VL_REBUILD' flag for all station lists
*/ */
void RebuildStationLists() void RebuildStationLists()
{ {
SetStationListsFlag(SL_REBUILD); SetStationListsFlag(VL_REBUILD);
} }
/** /**
* Set the 'SL_RESORT' flag for all station lists * Set the 'VL_RESORT' flag for all station lists
*/ */
void ResortStationLists() void ResortStationLists()
{ {
SetStationListsFlag(SL_RESORT); SetStationListsFlag(VL_RESORT);
} }
/** /**
* Rebuild station list if the SL_REBUILD flag is set * Rebuild station list if the VL_REBUILD flag is set
* *
* @param sl pointer to plstations_d (station list and flags) * @param sl pointer to plstations_d (station list and flags)
* @param owner player whose stations are to be in list * @param owner player whose stations are to be in list
@ -231,7 +215,7 @@ static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities,
uint n = 0; uint n = 0;
const Station *st; const Station *st;
if (!(sl->flags & SL_REBUILD)) return; if (!(sl->flags & VL_REBUILD)) return;
/* Create array for sorting */ /* Create array for sorting */
const Station **station_sort = MallocT<const Station*>(GetMaxStationIndex() + 1); const Station **station_sort = MallocT<const Station*>(GetMaxStationIndex() + 1);
@ -265,14 +249,14 @@ static void BuildStationsList(plstations_d *sl, PlayerID owner, byte facilities,
for (uint i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i]; for (uint i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];
sl->flags &= ~SL_REBUILD; sl->flags &= ~VL_REBUILD;
sl->flags |= SL_RESORT; sl->flags |= VL_RESORT;
free((void*)station_sort); free((void*)station_sort);
} }
/** /**
* Sort station list if the SL_RESORT flag is set * Sort station list if the VL_RESORT flag is set
* *
* @param sl pointer to plstations_d (station list and flags) * @param sl pointer to plstations_d (station list and flags)
*/ */
@ -285,14 +269,14 @@ static void SortStationsList(plstations_d *sl)
&StationRatingMaxSorter &StationRatingMaxSorter
}; };
if (!(sl->flags & SL_RESORT)) return; if (!(sl->flags & VL_RESORT)) return;
_internal_sort_order = sl->flags & SL_ORDER; _internal_sort_order = sl->flags & VL_DESC;
_last_station = NULL; // used for "cache" in namesorting _last_station = NULL; // used for "cache" in namesorting
qsort((void*)sl->sort_list, sl->list_length, sizeof(sl->sort_list[0]), _station_sorter[sl->sort_type]); qsort((void*)sl->sort_list, sl->list_length, sizeof(sl->sort_list[0]), _station_sorter[sl->sort_type]);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags &= ~SL_RESORT; sl->flags &= ~VL_RESORT;
} }
/** /**
@ -322,9 +306,9 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty); w->SetWidgetLoweredState(SLW_NOCARGOWAITING, include_empty);
sl->sort_list = NULL; sl->sort_list = NULL;
sl->flags = SL_REBUILD; sl->flags = VL_REBUILD;
sl->sort_type = station_sort.criteria; sl->sort_type = station_sort.criteria;
if (station_sort.order) sl->flags |= SL_ORDER; if (station_sort.order) sl->flags |= VL_DESC;
/* set up resort timer */ /* set up resort timer */
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
@ -346,7 +330,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w); DrawWindowWidgets(w);
/* draw arrow pointing up/down for ascending/descending sorting */ /* draw arrow pointing up/down for ascending/descending sorting */
DrawSortButtonState(w, SLW_SORTBY, sl->flags & SL_ORDER ? SBS_DOWN : SBS_UP); DrawSortButtonState(w, SLW_SORTBY, sl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
int cg_ofst; int cg_ofst;
int x = 89; int x = 89;
@ -449,7 +433,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(e->we.click.widget); w->LowerWidget(e->we.click.widget);
} }
w->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK)); w->SetWidgetLoweredState(SLW_FACILALL, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetDirty(); w->SetDirty();
break; break;
@ -460,7 +444,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(SLW_FACILALL); w->LowerWidget(SLW_FACILALL);
facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK; facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetDirty(); w->SetDirty();
break; break;
@ -476,15 +460,15 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
_cargo_filter = _cargo_mask; _cargo_filter = _cargo_mask;
include_empty = true; include_empty = true;
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetDirty(); w->SetDirty();
break; break;
} }
case SLW_SORTBY: // flip sorting method asc/desc case SLW_SORTBY: // flip sorting method asc/desc
sl->flags ^= SL_ORDER; //DESC-flag sl->flags ^= VL_DESC; //DESC-flag
station_sort.order = HasBit(sl->flags, 0); station_sort.order = HasBit(sl->flags, 0);
sl->flags |= SL_RESORT; sl->flags |= VL_RESORT;
w->flags4 |= 5 << WF_TIMEOUT_SHL; w->flags4 |= 5 << WF_TIMEOUT_SHL;
w->LowerWidget(SLW_SORTBY); w->LowerWidget(SLW_SORTBY);
w->SetDirty(); w->SetDirty();
@ -508,7 +492,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
w->LowerWidget(SLW_NOCARGOWAITING); w->LowerWidget(SLW_NOCARGOWAITING);
} }
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetDirty(); w->SetDirty();
break; break;
@ -539,7 +523,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
SetBit(_cargo_filter, c); SetBit(_cargo_filter, c);
w->LowerWidget(e->we.click.widget); w->LowerWidget(e->we.click.widget);
} }
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty); w->SetWidgetLoweredState(SLW_CARGOALL, _cargo_filter == _cargo_mask && include_empty);
w->SetDirty(); w->SetDirty();
} }
@ -552,7 +536,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
/* value has changed -> resort */ /* value has changed -> resort */
sl->sort_type = e->we.dropdown.index; sl->sort_type = e->we.dropdown.index;
station_sort.criteria = sl->sort_type; station_sort.criteria = sl->sort_type;
sl->flags |= SL_RESORT; sl->flags |= VL_RESORT;
} }
w->SetDirty(); w->SetDirty();
break; break;
@ -562,7 +546,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (--sl->resort_timer == 0) { if (--sl->resort_timer == 0) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", owner); DEBUG(misc, 3, "Periodic rebuild station list player %d", owner);
sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; sl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
sl->flags |= SL_REBUILD; sl->flags |= VL_REBUILD;
w->SetDirty(); w->SetDirty();
} }
break; break;