mirror of https://github.com/OpenTTD/OpenTTD
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
parent
eb3671b647
commit
4a6a7028a9
|
@ -121,16 +121,17 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
||||||
|
|
||||||
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
|
if (!IsEngineBuildable(p1, VEH_Road)) return CMD_ERROR;
|
||||||
|
|
||||||
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
|
|
||||||
|
|
||||||
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
|
||||||
|
|
||||||
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
|
||||||
|
|
||||||
cost = EstimateRoadVehCost(p1);
|
cost = EstimateRoadVehCost(p1);
|
||||||
if (flags & DC_QUERY_COST)
|
if (flags & DC_QUERY_COST)
|
||||||
return cost;
|
return cost;
|
||||||
|
|
||||||
|
/* The ai_new queries the vehicle cost before building the route,
|
||||||
|
* so we must check against cheaters no sooner than now. --pasky */
|
||||||
|
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
|
||||||
|
if (_map_owner[tile] != _current_player) return CMD_ERROR;
|
||||||
|
|
||||||
v = AllocateVehicle();
|
v = AllocateVehicle();
|
||||||
if (v == NULL || IsOrderPoolFull())
|
if (v == NULL || IsOrderPoolFull())
|
||||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||||
|
|
Loading…
Reference in New Issue