mirror of https://github.com/OpenTTD/OpenTTD
Change #10028: Overtaking Routines Improved
parent
5442b0dd2d
commit
49699d7f2f
|
@ -772,7 +772,38 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
|
|||
{
|
||||
const OvertakeData *od = (OvertakeData*)data;
|
||||
|
||||
return (v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v) ? v : nullptr;
|
||||
/* This is the offset to tile in front of either the passer the passee, looking the passer's way. */
|
||||
TileIndexDiff front = TileOffsByDiagDir(DirToDiagDir(od->v->direction));
|
||||
|
||||
/* A vehicle blocking overtake must be an engine running on the road. */
|
||||
if (v->type != VEH_ROAD || v->First() != v) return nullptr;
|
||||
|
||||
/* A vehicle must be a third party to block. If it is the same as either the passer
|
||||
* or passee, it's just part of the base overtake and there is no blockage. */
|
||||
if (v == od->u || v == od->v) return nullptr;
|
||||
|
||||
/* Overtaking concerns the overtaker's tile as well as the few in front of them.
|
||||
* If a third party is not in these tiles, it is not blocking the overtake.
|
||||
* If the overtakee and overtaker are on separate tiles, look one tile further. */
|
||||
if ( v->tile != od->v->tile
|
||||
&& v->tile != od->v->tile + front
|
||||
&& v->tile != od->v->tile + front + front
|
||||
&& v->tile != od->u->tile + front + front) return nullptr;
|
||||
|
||||
/* From here, the third vehicle is blocking if one of the below is true. */
|
||||
|
||||
/* 1: The third vehicle is going the opposite way, so it's not wise to pass. */
|
||||
if (v->direction == ReverseDir(od->v->direction)) return v;
|
||||
|
||||
/* 2: If the passee is active but not moving, then it is likely wanting to overtake as well.
|
||||
* It's safer to let it deal with this first. If it is moving, it is better to close passer
|
||||
* and passee's distance first than it is to try and overtake. */
|
||||
if (!(od->u->vehstatus & VS_STOPPED || od->u->breakdown_ctr == 1)) return v;
|
||||
|
||||
/* 3: Third vehicle is trying to overtake too, but it is stuck for some reason. */
|
||||
if (((RoadVehicle*)v)->overtaking && v->cur_speed == 0) return v;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue