mirror of https://github.com/OpenTTD/OpenTTD
(svn r24466) -Codechange [FS#5236]: add general function for ContentType -> Subdirectory conversion (LordAro)
parent
93a135bc6a
commit
483d878d5f
|
@ -163,4 +163,30 @@ bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) { return this->
|
|||
bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
|
||||
bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
|
||||
|
||||
/**
|
||||
* Helper to get the subdirectory a #ContentInfo is located in.
|
||||
* @param type The type of content.
|
||||
* @return The subdirectory the content is located in.
|
||||
*/
|
||||
Subdirectory GetContentInfoSubDir(ContentType type)
|
||||
{
|
||||
switch (type) {
|
||||
default: return NO_DIRECTORY;
|
||||
case CONTENT_TYPE_AI: return AI_DIR;
|
||||
case CONTENT_TYPE_AI_LIBRARY: return AI_LIBRARY_DIR;
|
||||
case CONTENT_TYPE_GAME: return GAME_DIR;
|
||||
case CONTENT_TYPE_GAME_LIBRARY: return GAME_LIBRARY_DIR;
|
||||
case CONTENT_TYPE_NEWGRF: return NEWGRF_DIR;
|
||||
|
||||
case CONTENT_TYPE_BASE_GRAPHICS:
|
||||
case CONTENT_TYPE_BASE_SOUNDS:
|
||||
case CONTENT_TYPE_BASE_MUSIC:
|
||||
return BASESET_DIR;
|
||||
|
||||
case CONTENT_TYPE_SCENARIO:
|
||||
case CONTENT_TYPE_HEIGHTMAP:
|
||||
return SCENARIO_DIR;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
|
|
@ -206,6 +206,8 @@ public:
|
|||
void ReceivePackets();
|
||||
};
|
||||
|
||||
Subdirectory GetContentInfoSubDir(ContentType type);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_CORE_TCP_CONTENT_H */
|
||||
|
|
|
@ -384,20 +384,8 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const Co
|
|||
*/
|
||||
static char *GetFullFilename(const ContentInfo *ci, bool compressed)
|
||||
{
|
||||
Subdirectory dir;
|
||||
switch (ci->type) {
|
||||
default: return NULL;
|
||||
case CONTENT_TYPE_BASE_GRAPHICS: dir = BASESET_DIR; break;
|
||||
case CONTENT_TYPE_BASE_MUSIC: dir = BASESET_DIR; break;
|
||||
case CONTENT_TYPE_BASE_SOUNDS: dir = BASESET_DIR; break;
|
||||
case CONTENT_TYPE_NEWGRF: dir = NEWGRF_DIR; break;
|
||||
case CONTENT_TYPE_AI: dir = AI_DIR; break;
|
||||
case CONTENT_TYPE_AI_LIBRARY: dir = AI_LIBRARY_DIR; break;
|
||||
case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
|
||||
case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
|
||||
case CONTENT_TYPE_GAME: dir = GAME_DIR; break;
|
||||
case CONTENT_TYPE_GAME_LIBRARY: dir = GAME_LIBRARY_DIR; break;
|
||||
}
|
||||
Subdirectory dir = GetContentInfoSubDir(ci->type);
|
||||
if (dir == NO_DIRECTORY) return NULL;
|
||||
|
||||
static char buf[MAX_PATH];
|
||||
FioGetFullPath(buf, lengthof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename);
|
||||
|
@ -544,41 +532,8 @@ void ClientNetworkContentSocketHandler::AfterDownload()
|
|||
if (GunzipFile(this->curInfo)) {
|
||||
unlink(GetFullFilename(this->curInfo, true));
|
||||
|
||||
Subdirectory sd = NO_DIRECTORY;
|
||||
switch (this->curInfo->type) {
|
||||
case CONTENT_TYPE_AI:
|
||||
sd = AI_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_AI_LIBRARY:
|
||||
sd = AI_LIBRARY_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_GAME:
|
||||
sd = GAME_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_GAME_LIBRARY:
|
||||
sd = GAME_LIBRARY_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_BASE_GRAPHICS:
|
||||
case CONTENT_TYPE_BASE_SOUNDS:
|
||||
case CONTENT_TYPE_BASE_MUSIC:
|
||||
sd = BASESET_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_NEWGRF:
|
||||
sd = NEWGRF_DIR;
|
||||
break;
|
||||
|
||||
case CONTENT_TYPE_SCENARIO:
|
||||
case CONTENT_TYPE_HEIGHTMAP:
|
||||
sd = SCENARIO_DIR;
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
Subdirectory sd = GetContentInfoSubDir(this->curInfo->type);
|
||||
if (sd == NO_DIRECTORY) NOT_REACHED();
|
||||
|
||||
TarScanner ts;
|
||||
ts.AddFile(sd, GetFullFilename(this->curInfo, false));
|
||||
|
|
Loading…
Reference in New Issue