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(svn r15232) -Codechange: sprinklin' of coding style

release/0.7
rubidium 2009-01-23 16:05:58 +00:00
parent 4ba90f6887
commit 48125a6d5f
1 changed files with 25 additions and 31 deletions

View File

@ -43,9 +43,8 @@ void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
static void UpdatePalette(uint start, uint count)
{
SDL_Color pal[256];
uint i;
for (i = 0; i != count; i++) {
for (uint i = 0; i != count; i++) {
pal[i].r = _cur_palette[start + i].r;
pal[i].g = _cur_palette[start + i].g;
pal[i].b = _cur_palette[start + i].b;
@ -87,11 +86,12 @@ static void CheckPaletteAnim()
static void DrawSurfaceToScreen()
{
int n = _num_dirty_rects;
if (n != 0) {
if (n == 0) return;
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS)
if (n > MAX_DIRTY_RECTS) {
SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
else
} else {
SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
}
}
@ -148,22 +148,18 @@ static void GetVideoModes()
static void GetAvailableVideoMode(int *w, int *h)
{
int i;
int best;
uint delta;
// all modes available?
/* All modes available? */
if (_all_modes || _num_resolutions == 0) return;
// is the wanted mode among the available modes?
for (i = 0; i != _num_resolutions; i++) {
/* Is the wanted mode among the available modes? */
for (int i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
}
// use the closest possible resolution
best = 0;
delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
for (i = 1; i != _num_resolutions; ++i) {
/* Use the closest possible resolution */
int best = 0;
uint delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
for (int i = 1; i != _num_resolutions; ++i) {
uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
if (newdelta < delta) {
best = i;
@ -208,7 +204,7 @@ static bool CreateMainSurface(int w, int h)
SDL_CALL SDL_FreeSurface(icon);
}
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL) {
DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
@ -303,7 +299,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
}
}
// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
#if defined(WIN32) || defined(__OS2__)
if (sym->scancode == 41) key = WKC_BACKQUOTE;
#elif defined(__APPLE__)
@ -321,16 +317,12 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
if (sym->scancode == 49) key = WKC_BACKQUOTE;
#endif
// META are the command keys on mac
/* META are the command keys on mac */
if (sym->mod & KMOD_META) key |= WKC_META;
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
#if 0
DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
#endif
return (key << 16) + sym->unicode;
}
@ -408,9 +400,11 @@ static int PollEvent()
}
break;
case SDL_QUIT: HandleExitGameRequest(); break;
case SDL_QUIT:
HandleExitGameRequest();
break;
case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
@ -496,7 +490,7 @@ void VideoDriver_SDL::MainLoop()
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
// determine which directional keys are down
/* determine which directional keys are down */
_dirkeys =
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
@ -534,7 +528,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
// switching resolution failed, put back full_screen to original status
/* switching resolution failed, put back full_screen to original status */
_fullscreen ^= true;
return false;
}