mirror of https://github.com/OpenTTD/OpenTTD
(svn r15232) -Codechange: sprinklin' of coding style
parent
4ba90f6887
commit
48125a6d5f
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@ -43,9 +43,8 @@ void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
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static void UpdatePalette(uint start, uint count)
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static void UpdatePalette(uint start, uint count)
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{
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{
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SDL_Color pal[256];
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SDL_Color pal[256];
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uint i;
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for (i = 0; i != count; i++) {
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for (uint i = 0; i != count; i++) {
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pal[i].r = _cur_palette[start + i].r;
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pal[i].r = _cur_palette[start + i].r;
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pal[i].g = _cur_palette[start + i].g;
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pal[i].g = _cur_palette[start + i].g;
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pal[i].b = _cur_palette[start + i].b;
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pal[i].b = _cur_palette[start + i].b;
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@ -87,12 +86,13 @@ static void CheckPaletteAnim()
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static void DrawSurfaceToScreen()
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static void DrawSurfaceToScreen()
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{
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{
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int n = _num_dirty_rects;
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int n = _num_dirty_rects;
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if (n != 0) {
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if (n == 0) return;
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS)
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_num_dirty_rects = 0;
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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if (n > MAX_DIRTY_RECTS) {
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else
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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} else {
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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}
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}
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}
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}
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@ -148,22 +148,18 @@ static void GetVideoModes()
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static void GetAvailableVideoMode(int *w, int *h)
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static void GetAvailableVideoMode(int *w, int *h)
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{
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{
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int i;
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/* All modes available? */
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int best;
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uint delta;
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// all modes available?
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if (_all_modes || _num_resolutions == 0) return;
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if (_all_modes || _num_resolutions == 0) return;
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// is the wanted mode among the available modes?
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/* Is the wanted mode among the available modes? */
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for (i = 0; i != _num_resolutions; i++) {
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for (int i = 0; i != _num_resolutions; i++) {
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if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
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if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
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}
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}
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// use the closest possible resolution
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/* Use the closest possible resolution */
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best = 0;
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int best = 0;
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delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
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uint delta = abs((_resolutions[0].width - *w) * (_resolutions[0].height - *h));
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for (i = 1; i != _num_resolutions; ++i) {
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for (int i = 1; i != _num_resolutions; ++i) {
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uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
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uint newdelta = abs((_resolutions[i].width - *w) * (_resolutions[i].height - *h));
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if (newdelta < delta) {
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if (newdelta < delta) {
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best = i;
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best = i;
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@ -208,7 +204,7 @@ static bool CreateMainSurface(int w, int h)
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SDL_CALL SDL_FreeSurface(icon);
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SDL_CALL SDL_FreeSurface(icon);
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}
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}
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// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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if (newscreen == NULL) {
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if (newscreen == NULL) {
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DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
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DEBUG(driver, 0, "SDL: Couldn't allocate a window to draw on");
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@ -303,7 +299,7 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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}
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}
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}
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}
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// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
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#if defined(WIN32) || defined(__OS2__)
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#if defined(WIN32) || defined(__OS2__)
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if (sym->scancode == 41) key = WKC_BACKQUOTE;
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if (sym->scancode == 41) key = WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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@ -321,16 +317,12 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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if (sym->scancode == 49) key = WKC_BACKQUOTE;
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if (sym->scancode == 49) key = WKC_BACKQUOTE;
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#endif
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#endif
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// META are the command keys on mac
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/* META are the command keys on mac */
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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#if 0
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DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
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DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
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#endif
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return (key << 16) + sym->unicode;
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return (key << 16) + sym->unicode;
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}
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}
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@ -408,9 +400,11 @@ static int PollEvent()
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}
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}
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break;
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break;
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case SDL_QUIT: HandleExitGameRequest(); break;
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case SDL_QUIT:
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HandleExitGameRequest();
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break;
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case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
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case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
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if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
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if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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ToggleFullScreen(!_fullscreen);
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ToggleFullScreen(!_fullscreen);
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@ -496,7 +490,7 @@ void VideoDriver_SDL::MainLoop()
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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// determine which directional keys are down
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/* determine which directional keys are down */
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_dirkeys =
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_dirkeys =
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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@ -534,7 +528,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
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_fullscreen = fullscreen;
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_fullscreen = fullscreen;
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GetVideoModes(); // get the list of available video modes
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GetVideoModes(); // get the list of available video modes
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if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
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if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
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// switching resolution failed, put back full_screen to original status
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/* switching resolution failed, put back full_screen to original status */
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_fullscreen ^= true;
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_fullscreen ^= true;
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return false;
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return false;
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}
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}
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