mirror of https://github.com/OpenTTD/OpenTTD
(svn r26343) -Fix: Rewrite SmallStack so that it doesn't use a pool and is reentrant.
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@ -12,16 +12,90 @@
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#ifndef SMALLSTACK_TYPE_HPP
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#define SMALLSTACK_TYPE_HPP
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#include "pool_type.hpp"
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#include "pool_func.hpp"
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#include "smallvec_type.hpp"
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#include "../thread/thread.h"
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/**
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* A simplified pool which stores values instead of pointers and doesn't
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* redefine operator new/delete. It also never zeroes memory and always reuses
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* it.
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*/
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template<typename Titem, typename Tindex, Tindex Tgrowth_step, Tindex Tmax_size>
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class SimplePool {
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public:
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inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {}
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inline ~SimplePool() { delete this->mutex; }
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/**
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* Get the mutex. We don't lock the mutex in the pool methods as the
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* SmallStack isn't necessarily in a consistent state after each method.
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* @return Mutex.
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*/
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inline ThreadMutex *GetMutex() { return this->mutex; }
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/**
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* Get the item at position index.
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* @return Item at index.
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*/
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inline Titem &Get(Tindex index) { return this->data[index]; }
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/**
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* Create a new item and return its index.
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* @return Index of new item.
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*/
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inline Tindex Create()
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{
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Tindex index = this->FindFirstFree();
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if (index < Tmax_size) {
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this->data[index].valid = true;
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this->first_free = index + 1;
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this->first_unused = max(this->first_unused, this->first_free);
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}
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return index;
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}
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/**
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* Destroy (or rather invalidate) the item at the given index.
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* @param index Index of item to be destroyed.
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*/
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inline void Destroy(Tindex index)
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{
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this->data[index].valid = false;
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this->first_free = min(this->first_free, index);
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}
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private:
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inline Tindex FindFirstFree()
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{
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Tindex index = this->first_free;
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for (; index < this->first_unused; index++) {
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if (!this->data[index].valid) return index;
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}
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if (index >= this->data.Length() && index < Tmax_size) {
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this->data.Resize(index + 1);
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}
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return index;
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}
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struct SimplePoolPoolItem : public Titem {
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bool valid;
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};
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Tindex first_unused;
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Tindex first_free;
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ThreadMutex *mutex;
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SmallVector<SimplePoolPoolItem, Tgrowth_step> data;
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};
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/**
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* Base class for SmallStack. We cannot add this into SmallStack itself as
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* certain compilers don't like it.
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*/
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template <typename Tindex, typename Titem>
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class SmallStackItem {
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protected:
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template <typename Titem, typename Tindex>
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struct SmallStackItem {
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Tindex next; ///< Pool index of next item.
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Titem value; ///< Value of current item.
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@ -50,30 +124,30 @@ protected:
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* 5. You can choose your own index type, so that you can align it with your
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* value type. E.G. value types of 16 bits length like to be combined with
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* index types of the same length.
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* 6. All accesses to the underlying pool are guarded by a mutex and atomic in
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* the sense that the mutex stays locked until the pool has reacquired a
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* consistent state. This means that even though a common data structure is
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* used the SmallStack is still reentrant.
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* @tparam Titem Value type to be used.
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* @tparam Tindex Index type to use for the pool.
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* @tparam Tinvalid Invalid item to keep at the bottom of each stack.
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* @tparam Tgrowth_step Growth step for pool.
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* @tparam Tmax_size Maximum size for pool.
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*/
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template <typename Titem, typename Tindex, Titem Tinvalid, size_t Tgrowth_step, size_t Tmax_size>
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class SmallStack : public SmallStackItem<Tindex, Titem> {
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protected:
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class PooledSmallStack;
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template <typename Titem, typename Tindex, Titem Tinvalid, Tindex Tgrowth_step, Tindex Tmax_size>
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class SmallStack : public SmallStackItem<Titem, Tindex> {
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public:
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typedef SmallStackItem<Titem, Tindex> Item;
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/**
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* Create a branch in the pool if necessary.
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* SmallStack item that can be kept in a pool.
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*/
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void Branch()
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{
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if (PooledSmallStack::IsValidID(this->next)) {
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PooledSmallStack::Get(this->next)->CreateBranch();
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}
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}
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struct PooledSmallStack : public Item {
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Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
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};
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public:
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typedef SmallStackItem<Tindex, Titem> Item;
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typedef Pool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size, PT_NORMAL, true, false> SmallStackPool;
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typedef SimplePool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size> SmallStackPool;
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/**
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* Constructor for a stack with one or two items in it.
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@ -86,14 +160,8 @@ public:
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*/
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inline ~SmallStack()
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{
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if (PooledSmallStack::IsValidID(this->next)) {
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PooledSmallStack *item = PooledSmallStack::Get(this->next);
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if (item->NumBranches() == 0) {
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delete item;
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} else {
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item->DeleteBranch();
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}
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}
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/* Pop() locks the mutex and after each pop the pool is consistent.*/
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while (this->next != Tmax_size) this->Pop();
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}
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/**
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@ -110,23 +178,32 @@ public:
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inline SmallStack &operator=(const SmallStack &other)
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{
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if (this == &other) return *this;
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this->~SmallStack();
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while (this->next != Tmax_size) this->Pop();
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this->next = other.next;
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this->value = other.value;
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/* Deleting and branching are independent operations, so it's fine to
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* acquire separate locks for them. */
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this->Branch();
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return *this;
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}
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/**
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* Push a new item onto the stack.
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* Pushes a new item onto the stack if there is still space in the
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* underlying pool. Otherwise the topmost item's value gets overwritten.
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* @param item Item to be pushed.
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*/
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inline void Push(const Titem &item)
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{
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if (this->value != Tinvalid) {
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assert(PooledSmallStack::CanAllocateItem());
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PooledSmallStack *next = new PooledSmallStack(this->value, this->next);
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this->next = next->index;
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ThreadMutexLocker lock(_pool.GetMutex());
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Tindex new_item = _pool.Create();
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if (new_item != Tmax_size) {
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PooledSmallStack &pushed = _pool.Get(new_item);
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pushed.value = this->value;
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pushed.next = this->next;
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pushed.branch_count = 0;
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this->next = new_item;
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}
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}
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this->value = item;
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}
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@ -138,17 +215,26 @@ public:
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inline Titem Pop()
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{
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Titem ret = this->value;
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if (!PooledSmallStack::IsValidID(this->next)) {
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if (this->next == Tmax_size) {
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this->value = Tinvalid;
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} else {
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PooledSmallStack *next = PooledSmallStack::Get(this->next);
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static_cast<Item &>(*this) = *next;
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if (next->NumBranches() == 0) {
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delete next;
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ThreadMutexLocker lock(_pool.GetMutex());
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PooledSmallStack &popped = _pool.Get(this->next);
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this->value = popped.value;
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if (popped.branch_count == 0) {
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_pool.Destroy(this->next);
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} else {
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next->DeleteBranch();
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this->Branch();
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--popped.branch_count;
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/* We can't use Branch() here as we already have the mutex.*/
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if (popped.next != Tmax_size) {
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++(_pool.Get(popped.next).branch_count);
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}
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}
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/* Accessing popped here is no problem as the pool will only set
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* the validity flag, not actually delete the item, on Destroy().
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* It's impossible for another thread to acquire the same item in
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* the mean time because of the mutex. */
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this->next = popped.next;
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}
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return ret;
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}
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@ -159,7 +245,7 @@ public:
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*/
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inline bool IsEmpty() const
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{
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return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next);
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return this->value == Tinvalid && this->next == Tmax_size;
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}
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/**
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@ -170,11 +256,14 @@ public:
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inline bool Contains(const Titem &item) const
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{
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if (item == Tinvalid || item == this->value) return true;
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const SmallStack *in_list = this;
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while (PooledSmallStack::IsValidID(in_list->next)) {
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in_list = static_cast<const SmallStack *>(
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static_cast<const Item *>(PooledSmallStack::Get(in_list->next)));
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if (in_list->value == item) return true;
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if (this->next != Tmax_size) {
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ThreadMutexLocker lock(_pool.GetMutex());
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const SmallStack *in_list = this;
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do {
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in_list = static_cast<const SmallStack *>(
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static_cast<const Item *>(&_pool.Get(in_list->next)));
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if (in_list->value == item) return true;
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} while (in_list->next != Tmax_size);
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}
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return false;
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}
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@ -183,19 +272,15 @@ protected:
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static SmallStackPool _pool;
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/**
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* SmallStack item that can be kept in a pool (by having an index).
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* Create a branch in the pool if necessary.
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*/
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class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> {
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private:
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Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
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public:
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PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {}
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inline void CreateBranch() { ++this->branch_count; }
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inline void DeleteBranch() { --this->branch_count; }
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inline Tindex NumBranches() { return this->branch_count; }
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};
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inline void Branch()
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{
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if (this->next != Tmax_size) {
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ThreadMutexLocker lock(_pool.GetMutex());
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++(_pool.Get(this->next).branch_count);
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}
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}
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};
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#endif
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@ -34,8 +34,7 @@ StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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typedef StationIDStack::SmallStackPool StationIDStackPool;
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template<> StationIDStackPool StationIDStack::_pool("StationIDStack");
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INSTANTIATE_POOL_METHODS(StationIDStack)
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template<> StationIDStackPool StationIDStack::_pool = StationIDStackPool();
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BaseStation::~BaseStation()
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{
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