mirror of https://github.com/OpenTTD/OpenTTD
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
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47cdbe4a20
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4493bd03e3
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@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c)
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SlObject(c, _company_desc);
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/* Keep backwards compatible for savegames, so load the old AI block */
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if (!IsHumanCompany(c->index) && !c->is_noai) {
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if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
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CompanyOldAI old_ai;
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char nothing;
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