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(svn r27940) [1.7] -Backport from trunk:

- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
release/1.7
frosch 2017-12-11 19:24:46 +00:00
parent ee005fbaf5
commit 427150f19e
12 changed files with 294 additions and 261 deletions

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@ -77,7 +77,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

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@ -75,7 +75,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

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@ -76,7 +76,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

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@ -8,245 +8,7 @@
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 660 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 680 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 140 70 6 12 0 -1 normal
-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 70 6 12 0 -1 normal
-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 260 70 5 12 0 -1 normal
-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 310 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 40 3 21 0 -2 normal
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-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
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-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 540 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 560 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 570 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 580 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 590 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 600 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal
// Note: Characters in range U+0020..U+00FF may only be defined in chars_orig_extra.nfo.
// New characters, all fonts

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@ -0,0 +1,249 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
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-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
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-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
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-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
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-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
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-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
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-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
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-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
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-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
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-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
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-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
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-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal

View File

@ -75,6 +75,7 @@
//
// The real data of the GRF is acquired from several subfiles.
//
#include "chars_orig_extra.nfo"
#include "shore.nfo"
#include "fix_graphics.nfo"
#include "canals_extra.nfo"

View File

@ -679,7 +679,8 @@ struct DepotWindow : Window {
}
/* Always have 1 empty row, so people can change the setting of the train */
this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
this->hscroll->SetCount(max_width);
/* Always make it longer than the longest train, so you can attach vehicles at the end */
this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
} else {
this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
}

View File

@ -491,7 +491,12 @@ static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
}
static void TransportIndustryGoods(TileIndex tile)
/**
* Move produced cargo from industry to nearby stations.
* @param tile Industry tile
* @return true if any cargo was moved.
*/
static bool TransportIndustryGoods(TileIndex tile)
{
Industry *i = Industry::GetByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
@ -516,16 +521,7 @@ static void TransportIndustryGoods(TileIndex tile)
}
}
if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
}
}
return moved_cargo;
}
@ -810,7 +806,17 @@ static void TileLoop_Industry(TileIndex tile)
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
if (TransportIndustryGoods(tile) && !StartStopIndustryTileAnimation(Industry::GetByTile(tile), IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
return;
}
}
if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;

View File

@ -64,14 +64,14 @@ static int HighlightDragPosition(int px, int max_width, VehicleID selection, boo
bool rtl = _current_text_dir == TD_RTL;
assert(selection != INVALID_VEHICLE);
int dragged_width = WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
int dragged_width = 0;
for (Train *t = Train::Get(selection); t != NULL; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL)) {
dragged_width += t->GetDisplayImageWidth(NULL);
}
int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px;
int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width);
int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0);
int drag_hlight_left = rtl ? max(px - dragged_width + 1, 0) : px;
int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width) - 1;
int drag_hlight_width = max(drag_hlight_right - drag_hlight_left + 1, 0);
if (drag_hlight_width > 0) {
GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,

View File

@ -34,6 +34,10 @@
#define MAPVK_VK_TO_CHAR (2)
#endif
#ifndef PM_QS_INPUT
#define PM_QS_INPUT 0x20000
#endif
static struct {
HWND main_wnd;
HBITMAP dib_sect;
@ -737,7 +741,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
POINT pt;
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so start drawing the mouse. Also start
@ -747,7 +750,18 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
}
if (_cursor.UpdateCursorPosition(x, y, true)) {
if (_cursor.fix_at) {
/* Get all queued mouse events now in case we have to warp the cursor. In the
* end, we only care about the current mouse position and not bygone events. */
MSG m;
while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
x = (int16)LOWORD(m.lParam);
y = (int16)HIWORD(m.lParam);
}
}
if (_cursor.UpdateCursorPosition(x, y, false)) {
POINT pt;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
ClientToScreen(hwnd, &pt);