mirror of https://github.com/OpenTTD/OpenTTD
(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
caused a game crash. This only manifested with some newstations loaded. Thanks to Richk67 for finding this.release/0.5
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1a1148c247
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4118b66322
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@ -1407,7 +1407,7 @@ void DrawTrainDepotSprite(int x, int y, int image, RailType railtype)
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void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
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void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
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{
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{
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const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4];
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const DrawTrackSeqStruct *dtss = _track_waypoint_layout_table[0];
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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uint32 img;
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uint32 img;
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