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(svn r21511) -Feature: vehicle lost message for ships

release/1.1
rubidium 2010-12-13 21:56:40 +00:00
parent 6bc002ad74
commit 4045429df6
7 changed files with 26 additions and 14 deletions

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@ -1159,7 +1159,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
/*** Ships ***/ /*** Ships ***/
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{ {
NPFFindStationOrTileData fstd; NPFFindStationOrTileData fstd;
Trackdir trackdir = v->GetVehicleTrackdir(); Trackdir trackdir = v->GetVehicleTrackdir();
@ -1173,6 +1173,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
* the direction we need to take to get there, if ftd.best_bird_dist is not 0, * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading * we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */ * to the tile closest to our target. */
path_found = (ftd.best_bird_dist == 0);
if (ftd.best_trackdir == 0xff) return INVALID_TRACK; if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
return TrackdirToTrack(ftd.best_trackdir); return TrackdirToTrack(ftd.best_trackdir);
} }

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@ -44,9 +44,10 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
* @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from * @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from) * @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/ */
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/** /**
* Used when user sends train to the nearest depot or if train needs servicing using NPF * Used when user sends train to the nearest depot or if train needs servicing using NPF

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@ -183,7 +183,7 @@ bad:;
* reverse. The tile given is the tile we are about to enter, enterdir is the * reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile * direction in which we are entering the tile
*/ */
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{ {
assert(IsValidDiagDirection(enterdir)); assert(IsValidDiagDirection(enterdir));
@ -202,6 +202,9 @@ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/* And if we would not reverse? */ /* And if we would not reverse? */
uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track); uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
/* If the dist equals zero, or distr equals one (the extra reversing penalty),
* then we found our destination and we are not lost. */
path_found = (dist == 0 || distr == 1);
if (dist <= distr) return track; if (dist <= distr) return track;
return INVALID_TRACK; // We could better reverse return INVALID_TRACK; // We could better reverse
} }

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@ -23,8 +23,9 @@
* @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from * @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from) * @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/ */
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
#endif /* OPF_SHIP_H */ #endif /* OPF_SHIP_H */

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@ -23,9 +23,10 @@
* @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from * @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from) * @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/ */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/** /**
* Finds the best path for given road vehicle using YAPF. * Finds the best path for given road vehicle using YAPF.

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@ -51,7 +51,7 @@ public:
return 'w'; return 'w';
} }
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{ {
/* handle special case - when next tile is destination tile */ /* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) { if (tile == v->dest_tile) {
@ -78,7 +78,7 @@ public:
pf.SetOrigin(src_tile, trackdirs); pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v->dest_tile, dest_trackdirs); pf.SetDestination(v->dest_tile, dest_trackdirs);
/* find best path */ /* find best path */
pf.FindPath(v); path_found = pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found" Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
@ -174,10 +174,10 @@ struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , C
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {}; struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */ /** Ship controller helper - path finder invoker */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{ {
/* default is YAPF type 2 */ /* default is YAPF type 2 */
typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits); typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
/* check if non-default YAPF type needed */ /* check if non-default YAPF type needed */
@ -187,6 +187,6 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
} }
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks); Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK; return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
} }

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@ -353,16 +353,21 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
* reverse. The tile given is the tile we are about to enter, enterdir is the * reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile * direction in which we are entering the tile
*/ */
static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{ {
assert(IsValidDiagDirection(enterdir)); assert(IsValidDiagDirection(enterdir));
bool path_found = true;
Track track;
switch (_settings_game.pf.pathfinder_for_ships) { switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks); case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks); case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks); case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
default: NOT_REACHED(); default: NOT_REACHED();
} }
v->HandlePathfindingResult(path_found);
return track;
} }
static const Direction _new_vehicle_direction_table[] = { static const Direction _new_vehicle_direction_table[] = {