1
0
Fork 0

(svn r21511) -Feature: vehicle lost message for ships

release/1.1
rubidium 2010-12-13 21:56:40 +00:00
parent 6bc002ad74
commit 4045429df6
7 changed files with 26 additions and 14 deletions

View File

@ -1159,7 +1159,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
/*** Ships ***/
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{
NPFFindStationOrTileData fstd;
Trackdir trackdir = v->GetVehicleTrackdir();
@ -1173,6 +1173,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
* we did not find our target, but ftd.best_trackdir contains the direction leading
* to the tile closest to our target. */
path_found = (ftd.best_bird_dist == 0);
if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
return TrackdirToTrack(ftd.best_trackdir);
}

View File

@ -44,9 +44,10 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF

View File

@ -183,7 +183,7 @@ bad:;
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile
*/
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{
assert(IsValidDiagDirection(enterdir));
@ -202,6 +202,9 @@ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/* And if we would not reverse? */
uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
/* If the dist equals zero, or distr equals one (the extra reversing penalty),
* then we found our destination and we are not lost. */
path_found = (dist == 0 || distr == 1);
if (dist <= distr) return track;
return INVALID_TRACK; // We could better reverse
}

View File

@ -23,8 +23,9 @@
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
#endif /* OPF_SHIP_H */

View File

@ -23,9 +23,10 @@
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
/**
* Finds the best path for given road vehicle using YAPF.

View File

@ -51,7 +51,7 @@ public:
return 'w';
}
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{
/* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
@ -78,7 +78,7 @@ public:
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v->dest_tile, dest_trackdirs);
/* find best path */
pf.FindPath(v);
path_found = pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
@ -174,10 +174,10 @@ struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , C
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
/* check if non-default YAPF type needed */
@ -187,6 +187,6 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
}
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}

View File

@ -353,16 +353,21 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
* reverse. The tile given is the tile we are about to enter, enterdir is the
* direction in which we are entering the tile
*/
static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
assert(IsValidDiagDirection(enterdir));
bool path_found = true;
Track track;
switch (_settings_game.pf.pathfinder_for_ships) {
case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
default: NOT_REACHED();
}
v->HandlePathfindingResult(path_found);
return track;
}
static const Direction _new_vehicle_direction_table[] = {