mirror of https://github.com/OpenTTD/OpenTTD
(svn r21511) -Feature: vehicle lost message for ships
parent
6bc002ad74
commit
4045429df6
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@ -1159,7 +1159,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = v->GetVehicleTrackdir();
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@ -1173,6 +1173,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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path_found = (ftd.best_bird_dist == 0);
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if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
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return TrackdirToTrack(ftd.best_trackdir);
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}
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@ -44,9 +44,10 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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/**
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* Used when user sends train to the nearest depot or if train needs servicing using NPF
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@ -183,7 +183,7 @@ bad:;
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* reverse. The tile given is the tile we are about to enter, enterdir is the
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* direction in which we are entering the tile
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*/
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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assert(IsValidDiagDirection(enterdir));
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@ -202,6 +202,9 @@ Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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/* And if we would not reverse? */
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uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
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/* If the dist equals zero, or distr equals one (the extra reversing penalty),
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* then we found our destination and we are not lost. */
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path_found = (dist == 0 || distr == 1);
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if (dist <= distr) return track;
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return INVALID_TRACK; // We could better reverse
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}
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@ -23,8 +23,9 @@
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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#endif /* OPF_SHIP_H */
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@ -23,9 +23,10 @@
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found);
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/**
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* Finds the best path for given road vehicle using YAPF.
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@ -51,7 +51,7 @@ public:
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return 'w';
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}
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static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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/* handle special case - when next tile is destination tile */
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if (tile == v->dest_tile) {
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@ -78,7 +78,7 @@ public:
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pf.SetOrigin(src_tile, trackdirs);
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pf.SetDestination(v->dest_tile, dest_trackdirs);
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/* find best path */
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pf.FindPath(v);
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path_found = pf.FindPath(v);
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Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
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@ -174,10 +174,10 @@ struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , C
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struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
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/** Ship controller helper - path finder invoker */
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found)
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{
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/* default is YAPF type 2 */
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typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
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typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found);
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PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
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/* check if non-default YAPF type needed */
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@ -187,6 +187,6 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
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pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
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}
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Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);
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Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found);
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return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
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}
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@ -353,16 +353,21 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
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* reverse. The tile given is the tile we are about to enter, enterdir is the
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* direction in which we are entering the tile
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*/
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static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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{
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assert(IsValidDiagDirection(enterdir));
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bool path_found = true;
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Track track;
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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default: NOT_REACHED();
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}
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v->HandlePathfindingResult(path_found);
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return track;
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}
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static const Direction _new_vehicle_direction_table[] = {
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