mirror of https://github.com/OpenTTD/OpenTTD
(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF. - Made IsTunnelTile macro to determine if a tile is a tunnel. - Added some useful debugging functions for making tiles red / getting accurate timestamps. - Remove old depot finding algorithm. - Disable warning for signed/unsigned comparisons.release/0.4.5
parent
29f6ada06a
commit
3e97dda275
2
debug.c
2
debug.c
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@ -15,6 +15,7 @@ int _debug_net_level;
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int _debug_spritecache_level;
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int _debug_oldloader_level;
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int _debug_pbs_level;
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int _debug_ntp_level;
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#ifdef GPMI
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int _debug_gpmi_level;
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#endif /* GPMI */
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@ -49,6 +50,7 @@ typedef struct DebugLevel {
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DEBUG_LEVEL(spritecache),
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DEBUG_LEVEL(oldloader),
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DEBUG_LEVEL(pbs),
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DEBUG_LEVEL(ntp),
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#ifdef GPMI
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DEBUG_LEVEL(gpmi),
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#endif
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1
debug.h
1
debug.h
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@ -15,6 +15,7 @@
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extern int _debug_spritecache_level;
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extern int _debug_oldloader_level;
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extern int _debug_pbs_level;
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extern int _debug_ntp_level;
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#ifdef GPMI
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extern int _debug_gpmi_level;
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#endif /* GPMI */
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@ -128,8 +128,8 @@ uint InteractiveRandomRange(uint max);
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// Used for profiling
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#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc();
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#define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); }
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#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc(); static float __avg__;
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#define TOC(s) _xxx_ = rdtsc() - _xxx_; __avg__=__avg__*0.99+_xxx_*0.01; printf("%s: %8d %f\n", s, _xxx_,__avg__); }
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void SetDate(uint date);
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280
pathfind.c
280
pathfind.c
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@ -45,7 +45,6 @@ static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
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/* allocate a link. if out of links, handle this by returning
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* that a tile was already visisted. */
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if (tpf->num_links_left == 0) {
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DEBUG(misc, 4) ("[NTP] no links left\n");
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return false;
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}
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tpf->num_links_left--;
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@ -84,7 +83,6 @@ static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
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/* get here if we need to add a new link to link,
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* first, allocate a new link, in the same way as before */
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if (tpf->num_links_left == 0) {
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DEBUG(misc, 4)("[NTP] no links left\n");
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return false;
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}
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tpf->num_links_left--;
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@ -125,11 +123,6 @@ static const byte _otherdir_mask[4] = {
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0x2A,
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};
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#ifdef DEBUG_TILE_PUSH
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extern void dbg_push_tile(TileIndex tile, int track);
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extern void dbg_pop_tile();
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#endif
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static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
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{
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uint bits;
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@ -198,15 +191,9 @@ static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
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continue_here:;
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tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i;
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#ifdef DEBUG_TILE_PUSH
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dbg_push_tile(tile, tpf->the_dir);
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#endif
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if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
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TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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#ifdef DEBUG_TILE_PUSH
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dbg_pop_tile();
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#endif
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tpf->rd = rd;
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} while (++i, bits>>=1);
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@ -327,16 +314,10 @@ static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, int direction)
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tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i;
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rd = tpf->rd;
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#ifdef DEBUG_TILE_PUSH
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dbg_push_tile(tile, tpf->the_dir);
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#endif
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if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
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!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
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TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
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}
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#ifdef DEBUG_TILE_PUSH
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dbg_pop_tile();
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#endif
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tpf->rd = rd;
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} while (bits != 0);
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}
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@ -422,7 +403,8 @@ void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum
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typedef struct {
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TileIndex tile;
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uint16 cur_length;
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uint16 cur_length; // This is the current length to this tile.
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uint16 priority; // This is the current length + estimated length to the goal.
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byte track;
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byte depth;
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byte state;
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@ -445,8 +427,9 @@ typedef struct HashLink {
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} HashLink;
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typedef struct {
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TPFEnumProc *enum_proc;
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NTPEnumProc *enum_proc;
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void *userdata;
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TileIndex dest;
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byte tracktype;
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uint maxlength;
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@ -457,7 +440,7 @@ typedef struct {
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uint nstack;
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StackedItem stack[256]; // priority queue of stacked items
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uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFC0 = length, 0x3F = type
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uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
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TileIndex hash_tile[0x400]; // tiles. or links.
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HashLink links[0x400]; // hash links
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@ -475,7 +458,7 @@ static inline void HeapifyUp(NewTrackPathFinder *tpf)
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StackedItem si;
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int i = ++tpf->nstack;
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while (i != 1 && ARR(i).cur_length < ARR(i>>1).cur_length) {
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while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
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// the child element is larger than the parent item.
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// swap the child item and the parent item.
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si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si;
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@ -500,11 +483,11 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf)
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while ((j=i*2) <= n) {
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// figure out which is smaller of the children.
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if (j != n && ARR(j).cur_length > ARR(j+1).cur_length)
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if (j != n && ARR(j).priority > ARR(j+1).priority)
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j++; // right item is smaller
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assert(i <= n && j <= n);
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if (ARR(i).cur_length <= ARR(j).cur_length)
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if (ARR(i).priority <= ARR(j).priority)
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break; // base elem smaller than smallest, done!
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// swap parent with the child
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@ -544,8 +527,11 @@ static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len
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// two tiles with the same hash, need to make a link
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// allocate a link. if out of links, handle this by returning
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// that a tile was already visisted.
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if (tpf->num_links_left == 0)
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if (tpf->num_links_left == 0) {
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DEBUG(ntp, 1) ("[NTP] no links left");
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return false;
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}
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tpf->num_links_left--;
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link = tpf->new_link++;
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@ -575,8 +561,10 @@ static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint len
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/* get here if we need to add a new link to link,
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* first, allocate a new link, in the same way as before */
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if (tpf->num_links_left == 0)
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if (tpf->num_links_left == 0) {
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DEBUG(ntp, 1) ("[NTP] no links left");
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return false;
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}
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tpf->num_links_left--;
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new_link = tpf->new_link++;
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@ -638,71 +626,148 @@ static const uint16 _is_upwards_slope[15] = {
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};
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#define DIAG_FACTOR 3
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#define STR_FACTOR 2
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static uint DistanceMoo(TileIndex t0, TileIndex t1)
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{
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const uint dx = abs(TileX(t0) - TileX(t1));
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const uint dy = abs(TileY(t0) - TileY(t1));
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const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
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/* OPTIMISATION:
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* Original: diagTracks = max(dx, dy) - min(dx,dy);
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* Proof:
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* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
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const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
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return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
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}
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// These has to be small cause the max length of a track
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// is currently limited to 16384
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static const byte _length_of_track[16] = {
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DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0,
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DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0
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};
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// new more optimized pathfinder for trains...
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// Tile is the tile the train is at.
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// direction is the tile the train is moving towards.
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static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
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{
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uint bits, tile_org;
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int i;
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uint bits, tile_org, track;
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StackedItem si;
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FindLengthOfTunnelResult flotr;
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int estimation;
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si.cur_length = 0;
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// Need to have a special case for the start.
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// We shouldn't call the callback for the current tile.
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si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
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si.depth = 0;
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si.state = 0;
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goto start_at;
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restart:
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if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0) == 0) {
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for(;;) {
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// Get the next item to search from from the priority queue
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do {
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if (tpf->nstack == 0)
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return; // nothing left? then we're done!
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si = tpf->stack[0];
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tile = si.tile;
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HeapifyDown(tpf);
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// Make sure we havn't already visited this tile.
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} while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length));
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// Add the length of this track.
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si.cur_length += _length_of_track[si.track];
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callback_and_continue:
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if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
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return;
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direction = _tpf_new_direction[si.track];
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start_at:
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// If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
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// need to find the exit of the tunnel.
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if ((_m[tile].m5 & 0xF0) == 0 &&
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(uint)(_m[tile].m5 & 3) != (direction ^ 2)) {
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/* This is a tunnel tile */
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if ( (uint)(_m[tile].m5 & 3) != (direction ^ 2)) { /* ^ 2 is reversing the direction */
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/* We are not just driving out of the tunnel */
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if ( (uint)(_m[tile].m5 & 3) != direction || ((_m[tile].m5>>1)&6) != tpf->tracktype)
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/* We are not driving into the tunnel, or it
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* is an invalid tunnel */
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goto stop_search;
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continue;
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flotr = FindLengthOfTunnel(tile, direction);
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si.cur_length += flotr.length;
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si.cur_length += flotr.length * DIAG_FACTOR;
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tile = flotr.tile;
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// tile now points to the exit tile of the tunnel
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}
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}
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// remember the start tile so we know if we're in an inf loop.
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// This is a special loop used to go through
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// a rail net and find the first intersection
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tile_org = tile;
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for(;;) {
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int track;
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tile += TileOffsByDir(direction);
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// too long search length? bail out.
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if (++si.cur_length >= tpf->maxlength) {
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DEBUG(misc,4) ("[NTP] cur_length too big\n");
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goto stop_search;
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if (si.cur_length >= tpf->maxlength) {
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DEBUG(ntp,1) ("[NTP] cur_length too big");
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bits = 0;
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break;
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}
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// Not a regular rail tile?
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// Then we can't use the code below, but revert to more general code.
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if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
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// We found a tile which is not a normal railway tile.
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// Determine which tracks that exist on this tile.
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bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction];
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bits = (bits | (bits >> 8)) & 0x3F;
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if (bits == 0) goto stop_search;
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// Check that the tile contains exactly one track
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if (bits == 0 || KILL_FIRST_BIT(bits) != 0)
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break;
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///////////////////
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// If we reach here, the tile has exactly one track.
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// tile - index to a tile that is not rail tile, but still straight (with optional signals)
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// bits - bitmask of which track that exist on the tile (exactly one bit is set)
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// direction - which direction are we moving in?
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///////////////////
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si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
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si.cur_length += _length_of_track[si.track];
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goto callback_and_continue;
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}
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// Regular rail tile, determine which tracks exist.
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bits = _m[tile].m5 & 0x3F;
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if (bits == 0)
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break; // None at all?
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// Make sure that the tile contains exactly ONE track
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if (KILL_FIRST_BIT(bits) != 0) {
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// It contained many tracks,
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// but first, mask out the tracks that are not reachable
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bits &= _bits_mask[direction];
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break;
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}
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// regular rail tile, determine the tracks that are actually reachable.
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bits = _m[tile].m5 & _bits_mask[direction];
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if (bits == 0) goto stop_search; // no tracks there? stop searching.
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// intersection? then we need to branch the search space,
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// can't handle that from here.
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if (KILL_FIRST_BIT(bits) != 0) break;
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track = _new_track[FIND_FIRST_BIT(bits)][direction];
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si.cur_length += _length_of_track[track];
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// Check if this rail is an upwards slope. If it is, then add a penalty.
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// Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope
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if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) {
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// upwards slope. add some penalty.
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si.cur_length += 2;
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si.cur_length += 4*DIAG_FACTOR;
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}
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// railway tile with signals..?
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@ -712,81 +777,88 @@ restart:
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m3 = _m[tile].m3;
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if (!(m3 & SignalAlongTrackdir(track))) {
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// if one way signal not pointing towards us, stop going in this direction.
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if (m3 & SignalAgainstTrackdir(track))
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goto stop_search;
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if (m3 & SignalAgainstTrackdir(track)) {
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bits = 0;
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break;
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}
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} else if (_m[tile].m2 & SignalAlongTrackdir(track)) {
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// green signal in our direction. either one way or two way.
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si.state |= 1;
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si.state |= 3;
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} else {
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// reached a red signal.
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if (m3 & SignalAgainstTrackdir(track)) {
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// two way red signal. unless we passed another green signal on the way,
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// stop going in this direction.
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// this is to prevent us from going into a full platform.
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if (!(si.state&1))
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goto stop_search;
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if (!(si.state&1)) {
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bits = 0;
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break;
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}
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// add some penalty since this path has a red signal on it.
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// only add this penalty max 2 times.
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if ((si.state & 6) != 4) {
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si.cur_length += 10;
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}
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if (!(si.state & 2)) {
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// Is this the first signal we see? And it's red... add penalty
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si.cur_length += 10*DIAG_FACTOR;
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si.state += 2; // remember that we added penalty.
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// Because we added a penalty, we can't just continue as usual.
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// Need to get out and let A* do it's job with
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// possibly finding an even shorter path.
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break;
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}
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}
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if (tpf->enum_proc(tile, tpf->userdata, track, si.cur_length, &si.state))
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goto stop_search; // we should stop searching in this direction
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if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
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return;
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}
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// continue with the next track
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direction = _tpf_new_direction[track];
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assert(direction != 0xFF);
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// check if we're running around chasing our tail... (infinite loop)
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if (tile == tile_org)
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goto stop_search;
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// safety check if we're running around chasing our tail... (infinite loop)
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if (tile == tile_org) {
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bits = 0;
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break;
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}
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}
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// if only one possible track to choose from, just continue
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if (KILL_FIRST_BIT(bits) == 0) {
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i = _new_track[FIND_FIRST_BIT(bits)][direction];
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// call the callback to check if we've reached the destination
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if (tpf->enum_proc(tile, tpf->userdata, i, si.cur_length, &si.state))
|
||||
goto stop_search; // we should stop searching in this direction.
|
||||
|
||||
// we should continue searching. determine new direction.
|
||||
direction = _tpf_new_direction[i];
|
||||
goto restart; // use tail recursion optimization.
|
||||
}
|
||||
// There are no tracks to choose between.
|
||||
// Stop searching in this direction
|
||||
if (bits == 0)
|
||||
continue;
|
||||
|
||||
////////////////
|
||||
// We got multiple tracks to choose between (intersection).
|
||||
// Branch the search space into several branches.
|
||||
// Push each alternative on the stack.
|
||||
////////////////
|
||||
|
||||
// Increase recursion depth counter, and
|
||||
// Check so the depth is not too big.. to prevent enourmous slowdown.
|
||||
if (si.depth >= _patches.pf_maxdepth) {
|
||||
DEBUG(misc, 4) ("[NTP] depth too big\n");
|
||||
goto stop_search;
|
||||
}
|
||||
si.depth++;
|
||||
|
||||
// Check if we've already visited this intersection.
|
||||
// If we've already visited it with a better length, then
|
||||
// there's no point in visiting it again.
|
||||
if (NtpVisit(tpf, tile, direction, si.cur_length)) {
|
||||
if (!NtpVisit(tpf, tile, direction, si.cur_length))
|
||||
continue;
|
||||
|
||||
// Push all possible alternatives that we can reach from here
|
||||
// onto the priority heap.
|
||||
// 'bits' contains the tracks that we can choose between.
|
||||
|
||||
// First compute the estimated distance to the target.
|
||||
// This is used to implement A*
|
||||
estimation = 0;
|
||||
if (tpf->dest != 0)
|
||||
estimation = DistanceMoo(tile, tpf->dest);
|
||||
|
||||
si.depth++;
|
||||
si.tile = tile;
|
||||
do {
|
||||
si.track = _new_track[FIND_FIRST_BIT(bits)][direction];
|
||||
si.priority = si.cur_length + estimation;
|
||||
|
||||
// out of stack items, bail out?
|
||||
if (tpf->nstack >= lengthof(tpf->stack)) {
|
||||
DEBUG(misc, 4) ("[NTP] out of stack\n");
|
||||
DEBUG(ntp, 1) ("[NTP] out of stack");
|
||||
break;
|
||||
}
|
||||
|
||||
tpf->stack[tpf->nstack] = si;
|
||||
HeapifyUp(tpf);
|
||||
} while ((bits = KILL_FIRST_BIT(bits)) != 0);
|
||||
|
@ -795,8 +867,9 @@ restart:
|
|||
// so the code outside knows which path is better.
|
||||
// also randomize the order in which we search through them.
|
||||
if (si.depth == 1) {
|
||||
assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
|
||||
if (tpf->nstack != 1) {
|
||||
uint32 r = Random();
|
||||
assert(tpf->nstack == 2 || tpf->nstack == 3);
|
||||
if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track);
|
||||
if (tpf->nstack != 2) {
|
||||
byte t = tpf->stack[2].track;
|
||||
|
@ -809,40 +882,21 @@ restart:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
stop_search:
|
||||
// Now continue searching from the intersection that has the lowest
|
||||
// cost.
|
||||
// Pop the lowest cost item from the priority heap.
|
||||
do {
|
||||
if (tpf->nstack == 0)
|
||||
return; // nothing left? then we're done!
|
||||
si = tpf->stack[0];
|
||||
tile = si.tile;
|
||||
HeapifyDown(tpf);
|
||||
|
||||
// First check if we've already visited the tile we're just about to continue at.
|
||||
// If we've already visited it, no point in continuing from there.
|
||||
// Then call the callback.
|
||||
} while (
|
||||
!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length) || // already have better path to that tile?
|
||||
tpf->enum_proc(tile, tpf->userdata, si.track, si.cur_length, &si.state)
|
||||
);
|
||||
|
||||
direction = _tpf_new_direction[si.track];
|
||||
goto restart;
|
||||
// Continue with the next from the queue...
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// new pathfinder for trains. better and faster.
|
||||
void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
|
||||
void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data)
|
||||
{
|
||||
NewTrackPathFinder tpf;
|
||||
|
||||
tpf.dest = dest;
|
||||
tpf.userdata = data;
|
||||
tpf.enum_proc = enum_proc;
|
||||
tpf.tracktype = 0;
|
||||
tpf.maxlength = _patches.pf_maxlength;
|
||||
tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
|
||||
tpf.nstack = 0;
|
||||
tpf.new_link = tpf.links;
|
||||
tpf.num_links_left = lengthof(tpf.links);
|
||||
|
|
|
@ -8,6 +8,7 @@ typedef struct TrackPathFinder TrackPathFinder;
|
|||
typedef bool TPFEnumProc(TileIndex tile, void *data, int track, uint length, byte *state);
|
||||
typedef void TPFAfterProc(TrackPathFinder *tpf);
|
||||
|
||||
typedef bool NTPEnumProc(TileIndex tile, void *data, int track, uint length);
|
||||
|
||||
#define PATHFIND_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
|
||||
#define PATHFIND_GET_LINK_PTR(tpf, link_offs) (TrackPathFinderLink*)((byte*)tpf->links + (link_offs))
|
||||
|
@ -63,6 +64,6 @@ typedef struct {
|
|||
} FindLengthOfTunnelResult;
|
||||
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction);
|
||||
|
||||
void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache);
|
||||
void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data);
|
||||
|
||||
#endif /* PATHFIND_H */
|
||||
|
|
|
@ -872,7 +872,6 @@ const SettingDesc patch_settings[] = {
|
|||
{"snow_line_height", SDT_UINT8, (void*)7, &_patches.snow_line_height, NULL},
|
||||
|
||||
{"bribe", SDT_BOOL, (void*)true, &_patches.bribe, NULL},
|
||||
{"new_depot_finding", SDT_BOOL, (void*)false, &_patches.new_depot_finding, NULL},
|
||||
|
||||
{"nonuniform_stations", SDT_BOOL, (void*)true, &_patches.nonuniform_stations, NULL},
|
||||
{"always_small_airport",SDT_BOOL, (void*)false, &_patches.always_small_airport, NULL},
|
||||
|
|
|
@ -679,7 +679,6 @@ static const PatchEntry _patches_vehicles[] = {
|
|||
{PE_BOOL, 0, STR_CONFIG_PATCHES_MAMMOTHTRAINS, "mammoth_trains", &_patches.mammoth_trains, 0, 0, 0, NULL},
|
||||
{PE_BOOL, 0, STR_CONFIG_PATCHES_GOTODEPOT, "goto_depot", &_patches.gotodepot, 0, 0, 0, NULL},
|
||||
{PE_BOOL, 0, STR_CONFIG_PATCHES_ROADVEH_QUEUE, "roadveh_queue", &_patches.roadveh_queue, 0, 0, 0, NULL},
|
||||
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_DEPOT_FINDING,"depot_finding", &_patches.new_depot_finding, 0, 0, 0, NULL},
|
||||
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, "new_pathfinding_all", &_patches.new_pathfinding_all, 0, 0, 0, NULL},
|
||||
|
||||
{PE_BOOL, PF_PLAYERBASED, STR_CONFIG_PATCHES_WARN_INCOME_LESS, "train_income_warn", &_patches.train_income_warn, 0, 0, 0, NULL},
|
||||
|
|
2
stdafx.h
2
stdafx.h
|
@ -9,7 +9,7 @@
|
|||
#pragma warning(disable: 4244) // conversion
|
||||
#pragma warning(disable: 4245) // conversion
|
||||
#pragma warning(disable: 4305) // 'initializing' : truncation from 'const int ' to 'char '
|
||||
//#pragma warning(disable: 4018) // warning C4018: '==' : signed/unsigned mismatch
|
||||
#pragma warning(disable: 4018) // warning C4018: '==' : signed/unsigned mismatch
|
||||
#pragma warning(disable: 4201) // nameless union
|
||||
#pragma warning(disable: 4514) // removed unref inline
|
||||
#pragma warning(disable: 4127) // constant conditional expression
|
||||
|
|
7
tile.h
7
tile.h
|
@ -15,7 +15,7 @@ typedef enum TileTypes {
|
|||
MP_VOID, // invisible tiles at the SW and SE border
|
||||
MP_INDUSTRY,
|
||||
MP_TUNNELBRIDGE,
|
||||
MP_UNMOVABLE
|
||||
MP_UNMOVABLE,
|
||||
} TileType;
|
||||
|
||||
/* Direction as commonly used in v->direction, 8 way. */
|
||||
|
@ -95,6 +95,11 @@ static inline bool IsTileType(TileIndex tile, TileType type)
|
|||
return GetTileType(tile) == type;
|
||||
}
|
||||
|
||||
static inline bool IsTunnelTile(TileIndex tile)
|
||||
{
|
||||
return IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0) == 0;
|
||||
}
|
||||
|
||||
static inline Owner GetTileOwner(TileIndex tile)
|
||||
{
|
||||
assert(tile < MapSize());
|
||||
|
|
65
train_cmd.c
65
train_cmd.c
|
@ -666,11 +666,6 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
return value;
|
||||
}
|
||||
|
||||
static bool IsTunnelTile(TileIndex tile)
|
||||
{
|
||||
return IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0x80) == 0;
|
||||
}
|
||||
|
||||
|
||||
/* Check if all the wagons of the given train are in a depot, returns the
|
||||
* number of cars (including loco) then. If not, sets the error message to
|
||||
|
@ -1307,9 +1302,7 @@ TileIndex GetVehicleTileOutOfTunnel(const Vehicle *v, bool reverse)
|
|||
return v->tile;
|
||||
|
||||
for (tile = v->tile;; tile += delta) {
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
|
||||
(_m[tile].m5 & 0xF3) != (direction) &&
|
||||
GetTileZ(tile) == v->z_pos)
|
||||
if (IsTunnelTile(tile) && (_m[tile].m5 & 0x3) != (direction) && GetTileZ(tile) == v->z_pos)
|
||||
break;
|
||||
}
|
||||
return tile;
|
||||
|
@ -1569,26 +1562,17 @@ typedef struct TrainFindDepotData {
|
|||
bool reverse;
|
||||
} TrainFindDepotData;
|
||||
|
||||
static bool TrainFindDepotEnumProc(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
|
||||
static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length)
|
||||
{
|
||||
if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) {
|
||||
if ((_m[tile].m5 & ~0x3) == 0xC0) {
|
||||
if (length < tfdd->best_length) {
|
||||
tfdd->best_length = length;
|
||||
tfdd->tile = tile;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// make sure the train doesn't run against a oneway signal
|
||||
if ((_m[tile].m5 & 0xC0) == 0x40) {
|
||||
if (!(_m[tile].m3 & SignalAlongTrackdir(track)) && _m[tile].m3 & SignalAgainstTrackdir(track))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// stop searching if we've found a destination that is closer already.
|
||||
return length >= tfdd->best_length;
|
||||
return false;
|
||||
}
|
||||
|
||||
// returns the tile of a depot to goto to. The given vehicle must not be
|
||||
|
@ -1632,21 +1616,17 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
|
|||
if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE))
|
||||
tfdd.reverse = true;
|
||||
}
|
||||
} else if (!_patches.new_depot_finding) {
|
||||
// search in all directions
|
||||
for(i=0; i!=4; i++)
|
||||
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
|
||||
} else {
|
||||
// search in the forward direction first.
|
||||
i = v->direction >> 1;
|
||||
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
|
||||
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
|
||||
NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
|
||||
if (tfdd.best_length == (uint)-1){
|
||||
tfdd.reverse = true;
|
||||
// search in backwards direction
|
||||
i = (v->direction^4) >> 1;
|
||||
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
|
||||
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
|
||||
NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1887,7 +1867,7 @@ typedef struct TrainTrackFollowerData {
|
|||
byte best_track;
|
||||
} TrainTrackFollowerData;
|
||||
|
||||
static bool TrainTrackFollower(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state)
|
||||
static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
|
||||
{
|
||||
// heading for nowhere?
|
||||
if (ttfd->dest_coords == 0)
|
||||
|
@ -1900,24 +1880,16 @@ static bool TrainTrackFollower(TileIndex tile, TrainTrackFollowerData *ttfd, int
|
|||
* because in that case the dest_coords are just an
|
||||
* approximation of where the station is */
|
||||
// found station
|
||||
ttfd->best_bird_dist = 0;
|
||||
if (length < ttfd->best_track_dist) {
|
||||
ttfd->best_track_dist = length;
|
||||
ttfd->best_track = state[1];
|
||||
}
|
||||
ttfd->best_track = track;
|
||||
return true;
|
||||
} else {
|
||||
uint dist;
|
||||
|
||||
// we've actually found the destination already. no point searching in directions longer than this.
|
||||
if (ttfd->best_track_dist != (uint)-1)
|
||||
return length >= ttfd->best_track_dist;
|
||||
|
||||
// didn't find station
|
||||
// didn't find station, keep track of the best path so far.
|
||||
dist = DistanceManhattan(tile, ttfd->dest_coords);
|
||||
if (dist < ttfd->best_bird_dist) {
|
||||
ttfd->best_bird_dist = dist;
|
||||
ttfd->best_track = state[1];
|
||||
ttfd->best_track = track;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -2046,7 +2018,8 @@ static byte ChooseTrainTrack(Vehicle *v, TileIndex tile, int enterdir, TrackdirB
|
|||
fd.best_track_dist = (uint)-1;
|
||||
fd.best_track = 0xFF;
|
||||
|
||||
NewTrainPathfind(tile - TileOffsByDir(enterdir), enterdir, (TPFEnumProc*)TrainTrackFollower, &fd, NULL);
|
||||
NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
|
||||
enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
|
||||
|
||||
if (fd.best_track == 0xff) {
|
||||
// blaha
|
||||
|
@ -2118,7 +2091,7 @@ static bool CheckReverseTrain(Vehicle *v)
|
|||
fd.best_bird_dist = (uint)-1;
|
||||
fd.best_track_dist = (uint)-1;
|
||||
|
||||
NewTrainPathfind(v->tile, reverse ^ i, (TPFEnumProc*)TrainTrackFollower, &fd, NULL);
|
||||
NewTrainPathfind(v->tile, v->dest_tile, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
|
||||
|
||||
if (best_track != -1) {
|
||||
if (best_bird_dist != 0) {
|
||||
|
@ -2861,18 +2834,15 @@ green_light:
|
|||
/* in tunnel */
|
||||
GetNewVehiclePos(v, &gp);
|
||||
|
||||
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) &&
|
||||
!(_m[gp.new_tile].m5 & 0xF0)) {
|
||||
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
|
||||
if (r & 0x4) goto common;
|
||||
}
|
||||
|
||||
// Check if to exit the tunnel...
|
||||
if (!IsTunnelTile(gp.new_tile) ||
|
||||
!(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
|
||||
v->x_pos = gp.x;
|
||||
v->y_pos = gp.y;
|
||||
VehiclePositionChanged(v);
|
||||
continue;
|
||||
}
|
||||
common:;
|
||||
}
|
||||
|
||||
/* update image of train, as well as delta XY */
|
||||
newdir = GetNewVehicleDirection(v, gp.x, gp.y);
|
||||
|
@ -3125,8 +3095,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
|
|||
tile = v->tile;
|
||||
|
||||
// tunnel entrance?
|
||||
if (IsTileType(tile, MP_TUNNELBRIDGE) &&
|
||||
(_m[tile].m5 & 0xF0) == 0 && (byte)((_m[tile].m5 & 3)*2+1) == v->direction)
|
||||
if (IsTunnelTile(tile) && (byte)((_m[tile].m5 & 3)*2+1) == v->direction)
|
||||
return true;
|
||||
|
||||
// depot?
|
||||
|
|
|
@ -130,7 +130,6 @@ typedef struct Patches {
|
|||
byte errmsg_duration; // duration of error message
|
||||
byte snow_line_height; // a number 0-15 that configured snow line height
|
||||
bool bribe; // enable bribing the local authority
|
||||
bool new_depot_finding; // use new algorithm to find a depot.
|
||||
bool nonuniform_stations;// allow nonuniform train stations
|
||||
bool always_small_airport; // always allow small airports
|
||||
bool realistic_acceleration; // realistic acceleration for trains
|
||||
|
|
76
viewport.c
76
viewport.c
|
@ -540,59 +540,41 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
|
|||
return ss;
|
||||
}
|
||||
|
||||
/* Debugging code */
|
||||
|
||||
#ifdef DEBUG_TILE_PUSH
|
||||
static uint _num_push;
|
||||
static TileIndex _pushed_tile[200];
|
||||
static int _pushed_track[200];
|
||||
#ifdef DEBUG_HILIGHT_MARKED_TILES
|
||||
|
||||
static TileIndex _stored_tile[200];
|
||||
static int _stored_track[200];
|
||||
static uint _num_stored;
|
||||
|
||||
void dbg_store_path(void)
|
||||
static void DrawHighlighedTile(const TileInfo *ti)
|
||||
{
|
||||
memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile));
|
||||
memcpy(_stored_track, _pushed_track, sizeof(_stored_tile));
|
||||
_num_stored = _num_push;
|
||||
MarkWholeScreenDirty();
|
||||
if (_m[ti->tile].extra & 0x80) {
|
||||
DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
|
||||
}
|
||||
}
|
||||
|
||||
void dbg_push_tile(TileIndex tile, int track)
|
||||
int _debug_marked_tiles, _debug_red_tiles;
|
||||
|
||||
// Helper functions that allow you mark a tile as red.
|
||||
void DebugMarkTile(TileIndex tile) {
|
||||
_debug_marked_tiles++;
|
||||
if (_m[tile].extra & 0x80)
|
||||
return;
|
||||
_debug_red_tiles++;
|
||||
MarkTileDirtyByTile(tile);
|
||||
_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
|
||||
}
|
||||
|
||||
void DebugClearMarkedTiles()
|
||||
{
|
||||
_pushed_tile[_num_push] = tile;
|
||||
_pushed_track[_num_push++] = track;
|
||||
dbg_store_path();
|
||||
uint size = MapSize(), i;
|
||||
for(i=0; i!=size; i++) {
|
||||
if (_m[i].extra & 0x80) {
|
||||
_m[i].extra &= ~0x80;
|
||||
MarkTileDirtyByTile(i);
|
||||
}
|
||||
}
|
||||
_debug_red_tiles = 0;
|
||||
_debug_red_tiles = 0;
|
||||
}
|
||||
|
||||
void dbg_pop_tile(void)
|
||||
{
|
||||
assert(_num_push > 0)
|
||||
_num_push--;
|
||||
}
|
||||
|
||||
static const uint16 _dbg_track_sprite[] = {
|
||||
0x3F4,
|
||||
0x3F3,
|
||||
0x3F5,
|
||||
0x3F6,
|
||||
0x3F8,
|
||||
0x3F7,
|
||||
};
|
||||
|
||||
static int dbg_draw_pushed(const TileInfo *ti)
|
||||
{
|
||||
uint i;
|
||||
|
||||
if (ti->tile == 0) return 0;
|
||||
for (i = 0; i != _num_stored; i++) {
|
||||
if (_stored_tile[i] == ti->tile) {
|
||||
DrawGroundSpriteAt(_dbg_track_sprite[_stored_track[i]&7], ti->x, ti->y, ti->z);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -641,8 +623,8 @@ static void DrawTileSelection(const TileInfo *ti)
|
|||
{
|
||||
uint32 image;
|
||||
|
||||
#ifdef DEBUG_TILE_PUSH
|
||||
dbg_draw_pushed(ti);
|
||||
#ifdef DEBUG_HILIGHT_MARKED_TILES
|
||||
DrawHighlighedTile(ti);
|
||||
#endif
|
||||
|
||||
// Draw a red error square?
|
||||
|
|
43
win32.c
43
win32.c
|
@ -181,6 +181,34 @@ static void ClientSizeChanged(int w, int h)
|
|||
|
||||
extern void DoExitSave(void);
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Keep this function here..
|
||||
// It allows you to redraw the screen from within the MSVC debugger
|
||||
int RedrawScreenDebug()
|
||||
{
|
||||
HDC dc,dc2;
|
||||
static int _fooctr;
|
||||
HBITMAP old_bmp;
|
||||
HPALETTE old_palette;
|
||||
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
|
||||
dc = GetDC(_wnd.main_wnd);
|
||||
dc2 = CreateCompatibleDC(dc);
|
||||
|
||||
old_bmp = SelectObject(dc2, _wnd.dib_sect);
|
||||
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
ReleaseDC(_wnd.main_wnd, dc);
|
||||
|
||||
return _fooctr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
|
@ -2267,3 +2295,18 @@ void CSleep(int milliseconds)
|
|||
{
|
||||
Sleep(milliseconds);
|
||||
}
|
||||
|
||||
|
||||
// Utility function to get the current timestamp in milliseconds
|
||||
// Useful for profiling
|
||||
int64 GetTS()
|
||||
{
|
||||
static double freq;
|
||||
__int64 value;
|
||||
if (!freq) {
|
||||
QueryPerformanceFrequency((LARGE_INTEGER*)&value);
|
||||
freq = (double)1000000 / value;
|
||||
}
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&value);
|
||||
return (__int64)(value * freq);
|
||||
}
|
Loading…
Reference in New Issue