mirror of https://github.com/OpenTTD/OpenTTD
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
parent
4505edbd47
commit
3e6d026129
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@ -793,6 +793,7 @@
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<ClInclude Include="..\src\script\script_fatalerror.hpp" />
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<ClInclude Include="..\src\script\script_fatalerror.hpp" />
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<ClCompile Include="..\src\script\script_info.cpp" />
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<ClCompile Include="..\src\script\script_info.cpp" />
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<ClInclude Include="..\src\script\script_info.hpp" />
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<ClInclude Include="..\src\script\script_info.hpp" />
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<ClCompile Include="..\src\script\script_info_dummy.cpp" />
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<ClCompile Include="..\src\script\script_instance.cpp" />
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<ClCompile Include="..\src\script\script_instance.cpp" />
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<ClInclude Include="..\src\script\script_instance.hpp" />
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<ClInclude Include="..\src\script\script_instance.hpp" />
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<ClCompile Include="..\src\script\script_scanner.cpp" />
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<ClCompile Include="..\src\script\script_scanner.cpp" />
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@ -853,7 +854,6 @@
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<ClInclude Include="..\src\ai\ai_gui.hpp" />
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<ClInclude Include="..\src\ai\ai_gui.hpp" />
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<ClCompile Include="..\src\ai\ai_info.cpp" />
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<ClCompile Include="..\src\ai\ai_info.cpp" />
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<ClInclude Include="..\src\ai\ai_info.hpp" />
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<ClInclude Include="..\src\ai\ai_info.hpp" />
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<ClCompile Include="..\src\ai\ai_info_dummy.cpp" />
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<ClCompile Include="..\src\ai\ai_instance.cpp" />
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<ClCompile Include="..\src\ai\ai_instance.cpp" />
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<ClInclude Include="..\src\ai\ai_instance.hpp" />
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<ClInclude Include="..\src\ai\ai_instance.hpp" />
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<ClCompile Include="..\src\ai\ai_scanner.cpp" />
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<ClCompile Include="..\src\ai\ai_scanner.cpp" />
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@ -1602,6 +1602,9 @@
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<ClInclude Include="..\src\script\script_info.hpp">
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<ClInclude Include="..\src\script\script_info.hpp">
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<Filter>Script</Filter>
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<Filter>Script</Filter>
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</ClInclude>
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</ClInclude>
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<ClCompile Include="..\src\script\script_info_dummy.cpp">
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<Filter>Script</Filter>
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</ClCompile>
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<ClCompile Include="..\src\script\script_instance.cpp">
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<ClCompile Include="..\src\script\script_instance.cpp">
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<Filter>Script</Filter>
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<Filter>Script</Filter>
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</ClCompile>
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</ClCompile>
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@ -1782,9 +1785,6 @@
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<ClInclude Include="..\src\ai\ai_info.hpp">
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<ClInclude Include="..\src\ai\ai_info.hpp">
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<Filter>AI Core</Filter>
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<Filter>AI Core</Filter>
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</ClInclude>
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</ClInclude>
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<ClCompile Include="..\src\ai\ai_info_dummy.cpp">
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<Filter>AI Core</Filter>
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</ClCompile>
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<ClCompile Include="..\src\ai\ai_instance.cpp">
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<ClCompile Include="..\src\ai\ai_instance.cpp">
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<Filter>AI Core</Filter>
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<Filter>AI Core</Filter>
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</ClCompile>
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</ClCompile>
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@ -2478,6 +2478,10 @@
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RelativePath=".\..\src\script\script_info.hpp"
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RelativePath=".\..\src\script\script_info.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\script\script_info_dummy.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\script\script_instance.cpp"
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RelativePath=".\..\src\script\script_instance.cpp"
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>
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>
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@ -2730,10 +2734,6 @@
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RelativePath=".\..\src\ai\ai_info.hpp"
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RelativePath=".\..\src\ai\ai_info.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\ai\ai_info_dummy.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\ai\ai_instance.cpp"
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RelativePath=".\..\src\ai\ai_instance.cpp"
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>
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>
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@ -2475,6 +2475,10 @@
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RelativePath=".\..\src\script\script_info.hpp"
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RelativePath=".\..\src\script\script_info.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\script\script_info_dummy.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\script\script_instance.cpp"
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RelativePath=".\..\src\script\script_instance.cpp"
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>
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>
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@ -2727,10 +2731,6 @@
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RelativePath=".\..\src\ai\ai_info.hpp"
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RelativePath=".\..\src\ai\ai_info.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\..\src\ai\ai_info_dummy.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\..\src\ai\ai_instance.cpp"
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RelativePath=".\..\src\ai\ai_instance.cpp"
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>
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>
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@ -558,6 +558,7 @@ script/script_config.hpp
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script/script_fatalerror.hpp
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script/script_fatalerror.hpp
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script/script_info.cpp
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script/script_info.cpp
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script/script_info.hpp
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script/script_info.hpp
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script/script_info_dummy.cpp
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script/script_instance.cpp
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script/script_instance.cpp
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script/script_instance.hpp
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script/script_instance.hpp
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script/script_scanner.cpp
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script/script_scanner.cpp
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@ -624,7 +625,6 @@ ai/ai_gui.cpp
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ai/ai_gui.hpp
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ai/ai_gui.hpp
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ai/ai_info.cpp
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ai/ai_info.cpp
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ai/ai_info.hpp
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ai/ai_info.hpp
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ai/ai_info_dummy.cpp
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ai/ai_instance.cpp
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ai/ai_instance.cpp
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ai/ai_instance.hpp
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ai/ai_instance.hpp
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ai/ai_scanner.cpp
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ai/ai_scanner.cpp
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@ -229,6 +229,12 @@ void AIInstance::Died()
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}
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}
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}
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}
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void AIInstance::LoadDummyScript()
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{
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extern void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type);
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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/**
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/**
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* DoCommand callback function for all commands executed by AIs.
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* DoCommand callback function for all commands executed by AIs.
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* @param result The result of the command.
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* @param result The result of the command.
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@ -32,6 +32,7 @@ private:
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/* virtual */ void RegisterAPI();
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/* virtual */ void RegisterAPI();
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/* virtual */ void Died();
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/* virtual */ void Died();
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/* virtual */ CommandCallback *GetDoCommandCallback();
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/* virtual */ CommandCallback *GetDoCommandCallback();
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/* virtual */ void LoadDummyScript();
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/**
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/**
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* Load squirrel scripts to emulate an older API.
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* Load squirrel scripts to emulate an older API.
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@ -34,8 +34,8 @@ void AIScannerInfo::Initialize(const char *name)
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/* Create the dummy AI */
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/* Create the dummy AI */
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free(this->main_script);
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free(this->main_script);
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this->main_script = strdup("%_dummy");
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this->main_script = strdup("%_dummy");
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extern void AI_CreateAIInfoDummy(HSQUIRRELVM vm);
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extern void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir);
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AI_CreateAIInfoDummy(this->engine->GetVM());
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Script_CreateDummyInfo(this->engine->GetVM(), "AI", "ai");
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}
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}
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void AIScannerInfo::SetDummyAI(class AIInfo *info)
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void AIScannerInfo::SetDummyAI(class AIInfo *info)
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@ -7,7 +7,7 @@
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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/** @file ai_info_dummy.cpp Implementation of a dummy AI. */
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/** @file script_info_dummy.cpp Implementation of a dummy Script. */
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#include <squirrel.h>
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#include <squirrel.h>
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#include "../stdafx.h"
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#include "../stdafx.h"
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@ -16,37 +16,36 @@
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#include "../strings_func.h"
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#include "../strings_func.h"
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#include "table/strings.h"
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#include "table/strings.h"
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/* The reason this exists in C++, is that a user can trash his ai/ dir,
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/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
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* leaving no AIs available. The complexity to solve this is insane, and
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* leaving no Scripts available. The complexity to solve this is insane, and
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* therefor the alternative is used, and make sure there is always an AI
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* therefor the alternative is used, and make sure there is always a Script
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* available, no matter what the situation is. By defining it in C++, there
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* available, no matter what the situation is. By defining it in C++, there
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* is simply now way a user can delete it, and therefor safe to use. It has
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* is simply no way a user can delete it, and therefor safe to use. It has
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* to be noted that this AI is complete invisible for the user, and impossible
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* to be noted that this Script is complete invisible for the user, and impossible
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* to select manual. It is a fail-over in case no AIs are available.
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* to select manual. It is a fail-over in case no Scripts are available.
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*/
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*/
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/** info.nut for the dummy AI. */
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const SQChar _dummy_script_info[] = _SC(" \n\
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class DummyAI extends AIInfo { \n\
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function GetAuthor() { return \"OpenTTD NoAI Developers Team\"; } \n\
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function GetName() { return \"DummyAI\"; } \n\
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function GetShortName() { return \"DUMM\"; } \n\
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function GetDescription() { return \"A Dummy AI that is loaded when your ai/ dir is empty\"; }\n\
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function GetVersion() { return 1; } \n\
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function GetDate() { return \"2008-07-26\"; } \n\
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function CreateInstance() { return \"DummyAI\"; } \n\
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} \n\
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\n\
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RegisterDummyAI(DummyAI()); \n\
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");
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/** Run the dummy info.nut. */
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/** Run the dummy info.nut. */
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void AI_CreateAIInfoDummy(HSQUIRRELVM vm)
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void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir)
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{
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{
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char dummy_script[4096];
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char *dp = dummy_script;
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dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sInfo {\n", type, type);
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dp += seprintf(dp, lastof(dummy_script), "function GetAuthor() { return \"OpenTTD Developers Team\"; }\n");
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dp += seprintf(dp, lastof(dummy_script), "function GetName() { return \"Dummy%s\"; }\n", type);
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dp += seprintf(dp, lastof(dummy_script), "function GetShortName() { return \"DUMM\"; }\n");
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dp += seprintf(dp, lastof(dummy_script), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type, dir);
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dp += seprintf(dp, lastof(dummy_script), "function GetVersion() { return 1; }\n");
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dp += seprintf(dp, lastof(dummy_script), "function GetDate() { return \"2008-07-26\"; }\n");
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dp += seprintf(dp, lastof(dummy_script), "function CreateInstance() { return \"Dummy%s\"; }\n", type);
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dp += seprintf(dp, lastof(dummy_script), "} RegisterDummy%s(Dummy%s());\n", type, type);
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const SQChar *sq_dummy_script = OTTD2SQ(dummy_script);
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sq_pushroottable(vm);
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sq_pushroottable(vm);
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/* Load and run the script */
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/* Load and run the script */
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if (SQ_SUCCEEDED(sq_compilebuffer(vm, _dummy_script_info, scstrlen(_dummy_script_info), _SC("dummy"), SQTrue))) {
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if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
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sq_push(vm, -2);
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sq_push(vm, -2);
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if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
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if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
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sq_pop(vm, 1);
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sq_pop(vm, 1);
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}
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}
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/** Run the dummy AI and let it generate an error message. */
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/** Run the dummy AI and let it generate an error message. */
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void AI_CreateAIDummy(HSQUIRRELVM vm)
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void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type)
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{
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{
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/* We want to translate the error message.
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/* We want to translate the error message.
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* We do this in three steps:
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* We do this in three steps:
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* 1) We get the error message
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* 1) We get the error message
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*/
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*/
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char error_message[1024];
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char error_message[1024];
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GetString(error_message, STR_ERROR_AI_NO_AI_FOUND, lastof(error_message));
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GetString(error_message, string, lastof(error_message));
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/* Make escapes for all quotes and slashes. */
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/* Make escapes for all quotes and slashes. */
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char safe_error_message[1024];
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char safe_error_message[1024];
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/* 2) We construct the AI's code. This is done by merging a header, body and footer */
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/* 2) We construct the AI's code. This is done by merging a header, body and footer */
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char dummy_script[4096];
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char dummy_script[4096];
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char *dp = dummy_script;
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char *dp = dummy_script;
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dp = strecpy(dp, "class DummyAI extends AIController {\n function Start()\n {\n", lastof(dummy_script));
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dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sController {\n function Start()\n {\n", type, type);
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/* As special trick we need to split the error message on newlines and
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/* As special trick we need to split the error message on newlines and
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* emit each newline as a separate error printing string. */
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* emit each newline as a separate error printing string. */
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newline = strchr(p, '\n');
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newline = strchr(p, '\n');
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if (newline != NULL) *newline = '\0';
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if (newline != NULL) *newline = '\0';
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dp += seprintf(dp, lastof(dummy_script), " AILog.Error(\"%s\");\n", p);
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dp += seprintf(dp, lastof(dummy_script), " %sLog.Error(\"%s\");\n", type, p);
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p = newline + 1;
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p = newline + 1;
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} while (newline != NULL);
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} while (newline != NULL);
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ScriptObject::SetAllowDoCommand(false);
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ScriptObject::SetAllowDoCommand(false);
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/* Load and execute the script for this script */
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/* Load and execute the script for this script */
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if (strcmp(main_script, "%_dummy") == 0) {
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if (strcmp(main_script, "%_dummy") == 0) {
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extern void AI_CreateAIDummy(HSQUIRRELVM vm);
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this->LoadDummyScript();
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AI_CreateAIDummy(this->engine->GetVM());
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} else if (!this->engine->LoadScript(main_script) || this->engine->IsSuspended()) {
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} else if (!this->engine->LoadScript(main_script) || this->engine->IsSuspended()) {
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if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to load script. AI is not started.");
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if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to load script. AI is not started.");
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this->Died();
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this->Died();
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@ -103,6 +102,7 @@ void ScriptInstance::Initialize(const char *main_script, const char *instance_na
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void ScriptInstance::RegisterAPI()
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void ScriptInstance::RegisterAPI()
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{
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{
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extern void squirrel_register_std(Squirrel *engine);
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squirrel_register_std(this->engine);
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squirrel_register_std(this->engine);
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}
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}
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@ -162,6 +162,11 @@ protected:
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*/
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*/
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virtual CommandCallback *GetDoCommandCallback() = 0;
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virtual CommandCallback *GetDoCommandCallback() = 0;
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/**
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* Load the dummy script.
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*/
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virtual void LoadDummyScript() = 0;
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private:
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private:
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class ScriptController *controller; ///< The script main class.
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class ScriptController *controller; ///< The script main class.
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class ScriptStorage *storage; ///< Some global information for each running script.
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class ScriptStorage *storage; ///< Some global information for each running script.
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*/
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*/
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static SQInteger _RunError(HSQUIRRELVM vm);
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static SQInteger _RunError(HSQUIRRELVM vm);
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/**
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* Get the squirrel VM. Try to avoid using this.
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*/
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HSQUIRRELVM GetVM() { return this->vm; }
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/**
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/**
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* Get the API name.
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* Get the API name.
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*/
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*/
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static void ErrorPrintFunc(HSQUIRRELVM vm, const SQChar *s, ...);
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static void ErrorPrintFunc(HSQUIRRELVM vm, const SQChar *s, ...);
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public:
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public:
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friend class AIScannerInfo;
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friend class ScriptInstance;
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friend class ScriptController;
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|
||||||
friend void squirrel_register_std(Squirrel *engine);
|
|
||||||
|
|
||||||
Squirrel(const char *APIName);
|
Squirrel(const char *APIName);
|
||||||
~Squirrel();
|
~Squirrel();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the squirrel VM. Try to avoid using this.
|
||||||
|
*/
|
||||||
|
HSQUIRRELVM GetVM() { return this->vm; }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Load a script.
|
* Load a script.
|
||||||
* @param script The full script-name to load.
|
* @param script The full script-name to load.
|
||||||
|
|
Loading…
Reference in New Issue