mirror of https://github.com/OpenTTD/OpenTTD
(svn r12987) -Codechange: split viewport and tile selection.
parent
7ccda80b0b
commit
3d5567ccf7
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@ -18,6 +18,7 @@
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#include "player_func.h"
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#include "player_func.h"
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#include "order_func.h"
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#include "order_func.h"
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#include "station_type.h"
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#include "station_type.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -24,6 +24,7 @@
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#include "player_func.h"
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#include "player_func.h"
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#include "order_func.h"
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#include "order_func.h"
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#include "depot_base.h"
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#include "depot_base.h"
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#include "tilehighlight_func.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -20,6 +20,7 @@
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#include "gfx_func.h"
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#include "gfx_func.h"
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#include "player_func.h"
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#include "player_func.h"
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#include "slope_func.h"
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#include "slope_func.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -25,6 +25,7 @@
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#include "settings_type.h"
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#include "settings_type.h"
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#include "newgrf_storage.h"
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#include "newgrf_storage.h"
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#include "water.h"
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#include "water.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -23,6 +23,7 @@
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#include "player_func.h"
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#include "player_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "widgets/dropdown_func.h"
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#include "tilehighlight_func.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -24,6 +24,7 @@
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#include "map_func.h"
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#include "map_func.h"
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#include "player_func.h"
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#include "player_func.h"
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#include "settings_type.h"
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#include "settings_type.h"
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#include "tilehighlight_func.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -30,6 +30,7 @@
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#include "settings_type.h"
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#include "settings_type.h"
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#include "toolbar_gui.h"
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#include "toolbar_gui.h"
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#include "variables.h"
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#include "variables.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_data.h"
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@ -26,6 +26,7 @@
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#include "gfx_func.h"
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#include "gfx_func.h"
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#include "core/alloc_type.hpp"
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#include "core/alloc_type.hpp"
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#include "animated_tile_func.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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@ -43,6 +43,7 @@
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#include "settings_type.h"
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#include "settings_type.h"
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#include "newgrf_cargo.h"
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#include "newgrf_cargo.h"
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#include "rail_gui.h"
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#include "rail_gui.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -30,6 +30,7 @@
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#include "textbuf_gui.h"
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#include "textbuf_gui.h"
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#include "string_func.h"
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#include "string_func.h"
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#include "depot_base.h"
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#include "depot_base.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -30,6 +30,7 @@
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#include "settings_type.h"
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#include "settings_type.h"
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#include "widgets/dropdown_func.h"
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#include "widgets/dropdown_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_type.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -30,6 +30,7 @@
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "widgets/dropdown_func.h"
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#include "tunnelbridge.h"
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#include "tunnelbridge.h"
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#include "tilehighlight_func.h"
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#include "bridge_map.h"
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#include "bridge_map.h"
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#include "rail_map.h"
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#include "rail_map.h"
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@ -23,6 +23,7 @@
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#include "player_func.h"
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#include "player_func.h"
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#include "settings_type.h"
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#include "settings_type.h"
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#include "tunnelbridge.h"
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#include "tunnelbridge.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -16,6 +16,7 @@
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#include "vehicle_type.h"
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#include "vehicle_type.h"
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#include "player_type.h"
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#include "player_type.h"
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#include "core/geometry_type.hpp"
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#include "core/geometry_type.hpp"
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#include "viewport_type.h"
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#include <list>
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#include <list>
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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@ -24,6 +24,7 @@
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#include "settings_type.h"
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#include "settings_type.h"
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#include "tree_map.h"
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#include "tree_map.h"
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#include "landscape_type.h"
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#include "landscape_type.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -0,0 +1,26 @@
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/* $Id$ */
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/** @file tilehighlight_func.h Functions related to tile highlights. */
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#ifndef TILEHIGHLIGHT_FUNC_H
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#define TILEHIGHLIGHT_FUNC_H
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#include "gfx_type.h"
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#include "window_type.h"
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#include "viewport_type.h"
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#include "tilehighlight_type.h"
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typedef void PlaceProc(TileIndex tile);
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void PlaceProc_DemolishArea(TileIndex tile);
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void PlaceProc_LevelLand(TileIndex tile);
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void PlaceProc_BuyLand(TileIndex tile);
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bool GUIPlaceProcDragXY(const WindowEvent *e);
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc);
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void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w);
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void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num);
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extern PlaceProc *_place_proc;
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extern TileHighlightData _thd;
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#endif /* TILEHIGHLIGHT_FUNC_H */
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@ -0,0 +1,77 @@
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/* $Id$ */
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/** @file tilehighlight_type.h Types related to highlighting tiles. */
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#ifndef TILEHIGHLIGHT_TYPE_H
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#define TILEHIGHLIGHT_TYPE_H
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#include "core/geometry_type.hpp"
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#include "zoom_type.h"
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#include "window_type.h"
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#include "tile_type.h"
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/** Viewport highlight mode (for highlighting tiles below cursor) */
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enum ViewportHighlightMode {
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VHM_NONE = 0, ///< default
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VHM_RECT = 1, ///< rectangle (stations, depots, ...)
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VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
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VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
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VHM_DRAG = 4, ///< dragging items in the depot windows
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VHM_RAIL = 5, ///< rail pieces
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};
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/** Highlighting draw styles */
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enum HighLightStyle {
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HT_NONE = 0x00,
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HT_RECT = 0x80,
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HT_POINT = 0x40,
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HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
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///< (uses lower bits to indicate direction)
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HT_RAIL = 0x10, ///< autorail (one piece)
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///< (uses lower bits to indicate direction)
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HT_DRAG_MASK = 0xF0, ///< masks the drag-type
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/* lower bits (used with HT_LINE and HT_RAIL):
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* (see ASCII art in autorail.h for a visual interpretation) */
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HT_DIR_X = 0, ///< X direction
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HT_DIR_Y = 1, ///< Y direction
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HT_DIR_HU = 2, ///< horizontal upper
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HT_DIR_HL = 3, ///< horizontal lower
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HT_DIR_VL = 4, ///< vertical left
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HT_DIR_VR = 5, ///< vertical right
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HT_DIR_MASK = 0x7 ///< masks the drag-direction
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};
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DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
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struct TileHighlightData {
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Point size;
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Point outersize;
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Point pos;
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Point offs;
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Point new_pos;
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Point new_size;
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Point new_outersize;
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Point selend, selstart;
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byte dirty;
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byte sizelimit;
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byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
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byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
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byte next_drawstyle; // queued, but not yet drawn style
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ViewportHighlightMode place_mode;
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bool make_square_red;
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WindowClass window_class;
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WindowNumber window_number;
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ViewportPlaceMethod select_method;
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byte select_proc;
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TileIndex redsq;
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};
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#endif /* TILEHIGHLIGHT_TYPE_H */
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#include "functions.h"
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#include "functions.h"
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#include "console.h"
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#include "console.h"
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#include "news_gui.h"
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#include "news_gui.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network.h"
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#include "network/network_gui.h"
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#include "network/network_gui.h"
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#include "player_type.h"
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#include "player_type.h"
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#include "settings_type.h"
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#include "settings_type.h"
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#include "strings_type.h"
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#include "strings_type.h"
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#include "viewport_type.h"
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enum {
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enum {
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HOUSE_NO_CLASS = 0,
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HOUSE_NO_CLASS = 0,
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#include "economy_func.h"
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#include "economy_func.h"
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#include "core/alloc_func.hpp"
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#include "core/alloc_func.hpp"
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#include "settings_type.h"
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#include "settings_type.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "core/alloc_type.hpp"
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#include "core/alloc_type.hpp"
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#include "misc/smallvec.h"
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#include "misc/smallvec.h"
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#include "window_func.h"
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#include "window_func.h"
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#include "tilehighlight_func.h"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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#include "viewport_type.h"
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#include "viewport_type.h"
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#include "vehicle_type.h"
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#include "vehicle_type.h"
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#include "strings_type.h"
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#include "strings_type.h"
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#include "window_type.h"
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#include "tile_type.h"
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void SetSelectionRed(bool);
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void SetSelectionRed(bool);
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
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Point GetTileBelowCursor();
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Point GetTileBelowCursor();
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void UpdateViewportPosition(Window *w);
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void UpdateViewportPosition(Window *w);
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void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
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bool DoZoomInOutWindow(int how, Window *w);
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bool DoZoomInOutWindow(int how, Window *w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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void ZoomInOrOutToCursorWindow(bool in, Window * w);
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void VpSetPresizeRange(TileIndex from, TileIndex to);
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void VpSetPresizeRange(TileIndex from, TileIndex to);
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void VpSetPlaceSizingLimit(int limit);
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void VpSetPlaceSizingLimit(int limit);
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typedef void PlaceProc(TileIndex tile);
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void PlaceProc_DemolishArea(TileIndex tile);
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void PlaceProc_LevelLand(TileIndex tile);
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void PlaceProc_BuyLand(TileIndex tile);
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bool GUIPlaceProcDragXY(const WindowEvent *e);
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/* common button handler */
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bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc);
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
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void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w);
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void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num);
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void ResetObjectToPlace();
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void ResetObjectToPlace();
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bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
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bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
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@ -74,8 +65,6 @@ bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, bool instant = false);
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extern PlaceProc *_place_proc;
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extern Point _tile_fract_coords;
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extern Point _tile_fract_coords;
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extern TileHighlightData _thd;
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#endif /* VIEWPORT_FUNC_H */
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#endif /* VIEWPORT_FUNC_H */
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#ifndef VIEWPORT_TYPE_H
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#ifndef VIEWPORT_TYPE_H
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#define VIEWPORT_TYPE_H
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#define VIEWPORT_TYPE_H
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#include "core/geometry_type.hpp"
|
|
||||||
#include "zoom_type.h"
|
#include "zoom_type.h"
|
||||||
#include "window_type.h"
|
|
||||||
#include "tile_type.h"
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Data structure for viewport, display of a part of the world
|
* Data structure for viewport, display of a part of the world
|
||||||
|
@ -55,68 +52,4 @@ enum ViewportPlaceMethod {
|
||||||
VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
|
VPM_SIGNALDIRS = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Viewport highlight mode (for highlighting tiles below cursor) */
|
|
||||||
enum ViewportHighlightMode {
|
|
||||||
VHM_NONE = 0, ///< default
|
|
||||||
VHM_RECT = 1, ///< rectangle (stations, depots, ...)
|
|
||||||
VHM_POINT = 2, ///< point (lower land, raise land, level land, ...)
|
|
||||||
VHM_SPECIAL = 3, ///< special mode used for highlighting while dragging (and for tunnels/docks)
|
|
||||||
VHM_DRAG = 4, ///< dragging items in the depot windows
|
|
||||||
VHM_RAIL = 5, ///< rail pieces
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Highlighting draw styles */
|
|
||||||
enum HighLightStyle {
|
|
||||||
HT_NONE = 0x00,
|
|
||||||
HT_RECT = 0x80,
|
|
||||||
HT_POINT = 0x40,
|
|
||||||
HT_LINE = 0x20, ///< used for autorail highlighting (longer streches)
|
|
||||||
///< (uses lower bits to indicate direction)
|
|
||||||
HT_RAIL = 0x10, ///< autorail (one piece)
|
|
||||||
///< (uses lower bits to indicate direction)
|
|
||||||
HT_DRAG_MASK = 0xF0, ///< masks the drag-type
|
|
||||||
|
|
||||||
/* lower bits (used with HT_LINE and HT_RAIL):
|
|
||||||
* (see ASCII art in autorail.h for a visual interpretation) */
|
|
||||||
HT_DIR_X = 0, ///< X direction
|
|
||||||
HT_DIR_Y = 1, ///< Y direction
|
|
||||||
HT_DIR_HU = 2, ///< horizontal upper
|
|
||||||
HT_DIR_HL = 3, ///< horizontal lower
|
|
||||||
HT_DIR_VL = 4, ///< vertical left
|
|
||||||
HT_DIR_VR = 5, ///< vertical right
|
|
||||||
HT_DIR_MASK = 0x7 ///< masks the drag-direction
|
|
||||||
};
|
|
||||||
DECLARE_ENUM_AS_BIT_SET(HighLightStyle);
|
|
||||||
|
|
||||||
|
|
||||||
struct TileHighlightData {
|
|
||||||
Point size;
|
|
||||||
Point outersize;
|
|
||||||
Point pos;
|
|
||||||
Point offs;
|
|
||||||
|
|
||||||
Point new_pos;
|
|
||||||
Point new_size;
|
|
||||||
Point new_outersize;
|
|
||||||
|
|
||||||
Point selend, selstart;
|
|
||||||
|
|
||||||
byte dirty;
|
|
||||||
byte sizelimit;
|
|
||||||
|
|
||||||
byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information
|
|
||||||
byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
|
|
||||||
byte next_drawstyle; // queued, but not yet drawn style
|
|
||||||
|
|
||||||
ViewportHighlightMode place_mode;
|
|
||||||
bool make_square_red;
|
|
||||||
WindowClass window_class;
|
|
||||||
WindowNumber window_number;
|
|
||||||
|
|
||||||
ViewportPlaceMethod select_method;
|
|
||||||
byte select_proc;
|
|
||||||
|
|
||||||
TileIndex redsq;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /* VIEWPORT_TYPE_H */
|
#endif /* VIEWPORT_TYPE_H */
|
||||||
|
|
|
@ -21,6 +21,7 @@
|
||||||
#include "settings_type.h"
|
#include "settings_type.h"
|
||||||
#include "cheat_func.h"
|
#include "cheat_func.h"
|
||||||
#include "window_func.h"
|
#include "window_func.h"
|
||||||
|
#include "tilehighlight_func.h"
|
||||||
|
|
||||||
#include "table/sprites.h"
|
#include "table/sprites.h"
|
||||||
|
|
||||||
|
|
|
@ -6,11 +6,14 @@
|
||||||
#define WINDOW_GUI_H
|
#define WINDOW_GUI_H
|
||||||
|
|
||||||
#include "core/bitmath_func.hpp"
|
#include "core/bitmath_func.hpp"
|
||||||
|
#include "core/geometry_type.hpp"
|
||||||
#include "vehicle_type.h"
|
#include "vehicle_type.h"
|
||||||
#include "viewport_type.h"
|
#include "viewport_type.h"
|
||||||
#include "player_type.h"
|
#include "player_type.h"
|
||||||
#include "strings_type.h"
|
#include "strings_type.h"
|
||||||
#include "core/alloc_type.hpp"
|
#include "core/alloc_type.hpp"
|
||||||
|
#include "window_type.h"
|
||||||
|
#include "tile_type.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The maximum number of windows that can be opened.
|
* The maximum number of windows that can be opened.
|
||||||
|
|
Loading…
Reference in New Issue