mirror of https://github.com/OpenTTD/OpenTTD
(svn r6056) -Codechange: don't use a loop what can be done with a simple wrapper
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@ -1063,9 +1063,7 @@ bool GenerateTowns(void)
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// give it a last try, but now more aggressive
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if (num == 0 && CreateRandomTown(10000, 0) == NULL) {
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const Town* t;
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FOR_ALL_TOWNS(t) return true;
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if (GetTownArraySize() > 0) return true;
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//XXX can we handle that more gracefully?
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if (num == 0 && _game_mode != GM_EDITOR) {
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