mirror of https://github.com/OpenTTD/OpenTTD
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
parent
74c842a3ef
commit
3c2cb4871e
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reset la
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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@ -630,7 +630,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Resetar
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja limpar o terreno?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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@ -626,7 +626,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Изчи
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Restable
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur que vols restablir el paisatge?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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@ -742,7 +742,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Smazat k
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på, at du vil nulstille landskabet?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Verwijde
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STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
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STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
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STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
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STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
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@ -626,9 +626,10 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
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STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reigu la
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STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
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STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
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STR_022F_TOWN_GENERATION :{BLACK}Urba generado
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STR_022F_TOWN_GENERATION :{BLACK}Urba generado
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
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@ -724,7 +724,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nulli ma
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
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STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
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STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
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STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
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STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
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@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa m
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STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
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STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
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STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
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STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
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STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
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STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
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@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Réiniti
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STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
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STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
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STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
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STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
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STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
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STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
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@ -610,7 +610,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminu
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
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STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
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STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
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STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
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STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
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STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
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STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
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STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
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STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
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@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Landflä
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STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
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STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
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STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
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STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
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@ -694,7 +694,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}A táj t
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STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
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STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
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STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
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STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
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@ -605,7 +605,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka s
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
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STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
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STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
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STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
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STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
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STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
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STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
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STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
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STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra
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STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
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STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
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STR_022F_TOWN_GENERATION :{BLACK}Generazione città
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STR_022F_TOWN_GENERATION :{BLACK}Generazione città
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
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@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}地形
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STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
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STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
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||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}地形をリセットしてもよろしいですか?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
||||||
|
|
|
@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}풍경
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}정말로 지형을 초기화하시겠습니까?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
||||||
|
|
|
@ -658,7 +658,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuot
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
|
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ar tikrai norite anuliuoti kraštovaiždį?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
|
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
|
||||||
|
|
|
@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakes
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||||
|
|
|
@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Nullstil
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikker på at du vil nullstille landskapet?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||||
|
|
|
@ -681,7 +681,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||||
|
|
|
@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Repor te
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
||||||
|
|
|
@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Reseteaz
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||||
|
|
|
@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Сбро
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Вы уверены что хотите сбросить землю?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
||||||
|
|
|
@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}重置
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
|
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你确定要重置景观吗?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
|
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
|
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
|
||||||
|
|
|
@ -692,7 +692,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Zresetov
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
||||||
|
|
|
@ -670,7 +670,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Zagotovo želiš uničiti pokrajino?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
||||||
|
|
|
@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Hacer re
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||||
|
|
|
@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Återst
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
||||||
|
|
|
@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Haritay
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
||||||
|
|
|
@ -737,7 +737,6 @@ STR_022B_RESET_LANDSCAPE :{BLACK}Очис
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
|
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
||||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ви дійсно бажаєте очистити ландшафт?
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
||||||
|
|
|
@ -1146,18 +1146,19 @@ static const Widget _scen_edit_land_gen_widgets[] = {
|
||||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
|
||||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL},
|
{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
|
||||||
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
|
||||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
|
||||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
|
||||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
|
||||||
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
|
||||||
{ WIDGETS_END},
|
{ WIDGETS_END},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1237,6 +1238,34 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
|
||||||
EditorTerraformClick_Transmitter
|
EditorTerraformClick_Transmitter
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/** Callback function for the scenario editor 'reset landscape' confirmation window
|
||||||
|
* @param yes_clicked boolean value, true when yes was clicked, false otherwise */
|
||||||
|
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
|
||||||
|
{
|
||||||
|
if (confirmed) {
|
||||||
|
Player *p;
|
||||||
|
|
||||||
|
/* Set generating_world to true to get instant-green grass after removing
|
||||||
|
* player property. */
|
||||||
|
_generating_world = true;
|
||||||
|
/* Delete all players */
|
||||||
|
FOR_ALL_PLAYERS(p) {
|
||||||
|
if (p->is_active) {
|
||||||
|
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
|
||||||
|
p->is_active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_generating_world = false;
|
||||||
|
|
||||||
|
/* Delete all stations owned by a player */
|
||||||
|
Station *st;
|
||||||
|
FOR_ALL_STATIONS(st) {
|
||||||
|
if (IsValidPlayer(st->owner)) delete st;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
|
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
|
||||||
{
|
{
|
||||||
switch (e->event) {
|
switch (e->event) {
|
||||||
|
@ -1296,6 +1325,13 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
|
||||||
HandleButtonClick(w, 14);
|
HandleButtonClick(w, 14);
|
||||||
ShowCreateScenario();
|
ShowCreateScenario();
|
||||||
break;
|
break;
|
||||||
|
case 15: /* Reset landscape */
|
||||||
|
ShowQuery(
|
||||||
|
STR_022C_RESET_LANDSCAPE,
|
||||||
|
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
|
||||||
|
NULL,
|
||||||
|
ResetLandscapeConfirmationCallback);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1332,7 +1368,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
|
||||||
}
|
}
|
||||||
|
|
||||||
static const WindowDesc _scen_edit_land_gen_desc = {
|
static const WindowDesc _scen_edit_land_gen_desc = {
|
||||||
WDP_AUTO, WDP_AUTO, 182, 96,
|
WDP_AUTO, WDP_AUTO, 182, 103,
|
||||||
WC_SCEN_LAND_GEN,0,
|
WC_SCEN_LAND_GEN,0,
|
||||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||||
_scen_edit_land_gen_widgets,
|
_scen_edit_land_gen_widgets,
|
||||||
|
|
|
@ -70,8 +70,6 @@ void IncreaseDate(void);
|
||||||
void DoPaletteAnimations(void);
|
void DoPaletteAnimations(void);
|
||||||
void MusicLoop(void);
|
void MusicLoop(void);
|
||||||
void ResetMusic(void);
|
void ResetMusic(void);
|
||||||
void InitializeStations(void);
|
|
||||||
void DeleteAllPlayerStations(void);
|
|
||||||
|
|
||||||
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
|
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
|
||||||
extern Player* DoStartupNewPlayer(bool is_ai);
|
extern Player* DoStartupNewPlayer(bool is_ai);
|
||||||
|
@ -840,23 +838,10 @@ void SwitchMode(int new_mode)
|
||||||
|
|
||||||
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
|
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
|
||||||
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
|
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
|
||||||
Player *p;
|
|
||||||
|
|
||||||
_opt_ptr = &_opt;
|
_opt_ptr = &_opt;
|
||||||
|
|
||||||
SetLocalPlayer(OWNER_NONE);
|
SetLocalPlayer(OWNER_NONE);
|
||||||
_generating_world = true;
|
|
||||||
/* Delete all players */
|
|
||||||
FOR_ALL_PLAYERS(p) {
|
|
||||||
if (p->is_active) {
|
|
||||||
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
|
|
||||||
p->is_active = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_generating_world = false;
|
|
||||||
_patches_newgame.starting_year = _cur_year;
|
_patches_newgame.starting_year = _cur_year;
|
||||||
// delete all stations owned by a player
|
|
||||||
DeleteAllPlayerStations();
|
|
||||||
} else {
|
} else {
|
||||||
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -2299,16 +2299,6 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DeleteAllPlayerStations(void)
|
|
||||||
{
|
|
||||||
Station *st;
|
|
||||||
|
|
||||||
FOR_ALL_STATIONS(st) {
|
|
||||||
if (IsValidPlayer(st->owner)) delete st;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* this function is called for one station each tick */
|
/* this function is called for one station each tick */
|
||||||
static void StationHandleBigTick(Station *st)
|
static void StationHandleBigTick(Station *st)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue