mirror of https://github.com/OpenTTD/OpenTTD
(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]
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Compilung OpenTTD using MS VC6.0
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Compiling OpenTTD using Microsoft Visual C++ 6.0
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Step 1
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---Step 1
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------------------
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Downloaded:
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Download the following files:
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Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
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SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
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* Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
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* SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
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(or alternatively the latest DirectX SDK from Microsoft)
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* DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
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afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
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...and of course the newest source from svn://svn.openttd.com/trunk
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(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
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You have to have and SVN-client to download the source:
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* Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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Step 2
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---Step 2
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------------------
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Put the newly downloaded files in the VC lib and include directories
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Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
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(Where D:\program files\ is your local location of VC)
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* zconf.h [useful.zip]
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* zconf.h [useful.zip]
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* zlib.h [useful.zip]
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* zlib.h [useful.zip]
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* afxres.h
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* png.h [useful.zip]
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* pngconf.h [useful.zip]
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* afxres.h
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in
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in
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D:\Program Files\Microsoft Visual Studio\VC98\Include
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* zlibstat.lib [usefull.zip]
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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* SDL.lib [SDL.zip
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* libpng.lib [usefull.zip]
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and
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* zlibstat.lib [useful.zip]
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* SDL.lib [SDL.zip]
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* libpng.lib [useful.zip]
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in
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in
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D:\Program Files\Microsoft Visual Studio\VC98\Lib
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You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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add it to the VC paths via:
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---Step 3: DirectX SDK
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(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
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There are 2 folder in the compressed file: Include and Lib
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Copy all files from Include folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and all files from Lib folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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Tools -> Options -> Directories -> show directories for:
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Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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Step 3: DirextX SDK
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---Step 4
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------------------
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(This should work with the latest DirectX SDK as well.)
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The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
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the download link on top.
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Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
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D:\Program Files\Microsoft Visual Studio\VC98\
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thus resulting in
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D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
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D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
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Step 3.1
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Add these two folders to the search path of VC.
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In VC6.0: Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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Step 4
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-----------------
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Copy the following files from Transport Tycoon Deluxe to the data folder
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Copy the following files from Transport Tycoon Deluxe to the data folder
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sample.cat
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trg1r.grf
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trgcr.grf
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trghr.grf
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trgir.grf
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trgtr.grf
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(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
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* sample.cat
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* trg1r.grf
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Step 5
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* trgcr.grf
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-----------------
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* trghr.grf
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Compile ...
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* trgir.grf
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* trgtr.grf
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Step 6
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---Step 5
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-----------------
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Open trunk/ttd.dsw
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Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
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Compile...
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Now it should work, it worked for me :)
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Now it should work, it worked for me :)
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Go ahead and make that patch!
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From r1319 you can compile branch/map in Debug mode (by Bociusz)
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Happy Hacking!
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
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Go ahead and make that patch! Happy Hacking! :)
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Originally written by Dribbel
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------------------
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Project file updating by Bociusz
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written by Dribbel
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