mirror of https://github.com/OpenTTD/OpenTTD
Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe text layout.
parent
88894166e8
commit
3b8db31a49
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@ -195,6 +195,7 @@ static bool UniscribeShapeRun(const UniscribeParagraphLayoutFactory::CharType *b
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for (int i = 0; i < range.len; i++) {
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for (int i = 0; i < range.len; i++) {
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if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) {
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if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) {
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range.ft_glyphs[range.char_to_glyph[i]] = range.font->fc->MapCharToGlyph(buff[range.pos + i]);
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range.ft_glyphs[range.char_to_glyph[i]] = range.font->fc->MapCharToGlyph(buff[range.pos + i]);
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range.offsets[range.char_to_glyph[i]].dv = range.font->fc->GetAscender() - range.font->fc->GetGlyph(range.ft_glyphs[range.char_to_glyph[i]])->height - 1; // Align sprite glyphs to font baseline.
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}
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}
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}
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}
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