mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-09-01 10:59:12 +00:00
Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe text layout.
This commit is contained in:
@@ -195,6 +195,7 @@ static bool UniscribeShapeRun(const UniscribeParagraphLayoutFactory::CharType *b
|
||||
for (int i = 0; i < range.len; i++) {
|
||||
if (buff[range.pos + i] >= SCC_SPRITE_START && buff[range.pos + i] <= SCC_SPRITE_END) {
|
||||
range.ft_glyphs[range.char_to_glyph[i]] = range.font->fc->MapCharToGlyph(buff[range.pos + i]);
|
||||
range.offsets[range.char_to_glyph[i]].dv = range.font->fc->GetAscender() - range.font->fc->GetGlyph(range.ft_glyphs[range.char_to_glyph[i]])->height - 1; // Align sprite glyphs to font baseline.
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user