mirror of https://github.com/OpenTTD/OpenTTD
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
parent
a6403bd50a
commit
3aa1e38be6
|
@ -178,8 +178,8 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
v->tile = tile;
|
||||
// u->tile = 0;
|
||||
|
||||
x = TileX(tile) * 16 + 5;
|
||||
y = TileY(tile) * 16 + 3;
|
||||
x = TileX(tile) * TILE_SIZE + 5;
|
||||
y = TileY(tile) * TILE_SIZE + 3;
|
||||
|
||||
v->x_pos = u->x_pos = x;
|
||||
v->y_pos = u->y_pos = y;
|
||||
|
@ -765,8 +765,8 @@ static bool AircraftController(Vehicle *v)
|
|||
|
||||
if (tile == 0) tile = st->xy;
|
||||
// xy of destination
|
||||
x = TileX(tile) * 16;
|
||||
y = TileY(tile) * 16;
|
||||
x = TileX(tile) * TILE_SIZE;
|
||||
y = TileY(tile) * TILE_SIZE;
|
||||
}
|
||||
|
||||
// get airport moving data
|
||||
|
|
|
@ -317,7 +317,7 @@ byte GetCommandFlags(uint cmd) {return _command_proc_table[cmd & 0xFF].flags;}
|
|||
|
||||
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
return DoCommand(TileX(tile) * 16, TileY(tile) * 16, p1, p2, flags, procc);
|
||||
return DoCommand(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, p1, p2, flags, procc);
|
||||
}
|
||||
|
||||
|
||||
|
@ -401,8 +401,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
|
|||
bool notest;
|
||||
StringID error_part1;
|
||||
|
||||
int x = TileX(tile) * 16;
|
||||
int y = TileY(tile) * 16;
|
||||
int x = TileX(tile) * TILE_SIZE;
|
||||
int y = TileY(tile) * TILE_SIZE;
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile >= MapSize()) {
|
||||
|
|
|
@ -191,7 +191,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
|
|||
0);
|
||||
}
|
||||
}
|
||||
if (v->y_pos >= ((int)MapSizeY() + 9) * 16 - 1)
|
||||
if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1)
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
@ -266,9 +266,9 @@ static void DisasterTick_UFO(Vehicle *v)
|
|||
|
||||
if (v->current_order.station == 0) {
|
||||
// fly around randomly
|
||||
int x = TileX(v->dest_tile) * 16;
|
||||
int y = TileY(v->dest_tile) * 16;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
|
||||
int x = TileX(v->dest_tile) * TILE_SIZE;
|
||||
int y = TileY(v->dest_tile) * TILE_SIZE;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
@ -299,7 +299,7 @@ static void DisasterTick_UFO(Vehicle *v)
|
|||
|
||||
dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos);
|
||||
|
||||
if (dist < 16 && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
|
||||
if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) {
|
||||
u->breakdown_ctr = 3;
|
||||
u->breakdown_delay = 140;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ static void DisasterTick_UFO(Vehicle *v)
|
|||
GetNewVehiclePos(v, &gp);
|
||||
|
||||
z = v->z_pos;
|
||||
if (dist <= 16 && z > u->z_pos) z--;
|
||||
if (dist <= TILE_SIZE && z > u->z_pos) z--;
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, z);
|
||||
|
||||
if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) {
|
||||
|
@ -365,8 +365,8 @@ static void DisasterTick_2(Vehicle *v)
|
|||
if (v->current_order.station == 2) {
|
||||
if (!(v->tick_counter&3)) {
|
||||
Industry *i = GetIndustry(v->dest_tile);
|
||||
int x = TileX(i->xy) * 16;
|
||||
int y = TileY(i->xy) * 16;
|
||||
int x = TileX(i->xy) * TILE_SIZE;
|
||||
int y = TileY(i->xy) * TILE_SIZE;
|
||||
uint32 r = Random();
|
||||
|
||||
CreateEffectVehicleAbove(
|
||||
|
@ -397,10 +397,10 @@ static void DisasterTick_2(Vehicle *v)
|
|||
TileIndex tile;
|
||||
uint ind;
|
||||
|
||||
x = v->x_pos - 15*16;
|
||||
x = v->x_pos - 15 * TILE_SIZE;
|
||||
y = v->y_pos;
|
||||
|
||||
if ( (uint)x > MapMaxX() * 16-1)
|
||||
if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
|
||||
return;
|
||||
|
||||
tile = TileVirtXY(x, y);
|
||||
|
@ -429,7 +429,7 @@ static void DisasterTick_3(Vehicle *v)
|
|||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (gp.x > (int)MapSizeX() * 16 + 9*16 - 1) {
|
||||
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
@ -437,8 +437,8 @@ static void DisasterTick_3(Vehicle *v)
|
|||
if (v->current_order.station == 2) {
|
||||
if (!(v->tick_counter&3)) {
|
||||
Industry *i = GetIndustry(v->dest_tile);
|
||||
int x = TileX(i->xy) * 16;
|
||||
int y = TileY(i->xy) * 16;
|
||||
int x = TileX(i->xy) * TILE_SIZE;
|
||||
int y = TileY(i->xy) * TILE_SIZE;
|
||||
uint32 r = Random();
|
||||
|
||||
CreateEffectVehicleAbove(
|
||||
|
@ -469,10 +469,10 @@ static void DisasterTick_3(Vehicle *v)
|
|||
TileIndex tile;
|
||||
uint ind;
|
||||
|
||||
x = v->x_pos - 15*16;
|
||||
x = v->x_pos - 15 * TILE_SIZE;
|
||||
y = v->y_pos;
|
||||
|
||||
if ( (uint)x > MapMaxX() * 16-1)
|
||||
if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
|
||||
return;
|
||||
|
||||
tile = TileVirtXY(x, y);
|
||||
|
@ -516,8 +516,8 @@ static void DisasterTick_4(Vehicle *v)
|
|||
v->tick_counter++;
|
||||
|
||||
if (v->current_order.station == 1) {
|
||||
int x = TileX(v->dest_tile) * 16 + 8;
|
||||
int y = TileY(v->dest_tile) * 16 + 8;
|
||||
int x = TileX(v->dest_tile) * TILE_SIZE + 8;
|
||||
int y = TileY(v->dest_tile) * TILE_SIZE + 8;
|
||||
if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
|
||||
|
@ -536,7 +536,7 @@ static void DisasterTick_4(Vehicle *v)
|
|||
|
||||
FOR_ALL_VEHICLES(u) {
|
||||
if (u->type == VEH_Train || u->type == VEH_Road) {
|
||||
if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12*16) {
|
||||
if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) {
|
||||
u->breakdown_ctr = 5;
|
||||
u->breakdown_delay = 0xF0;
|
||||
}
|
||||
|
@ -556,7 +556,7 @@ static void DisasterTick_4(Vehicle *v)
|
|||
return;
|
||||
}
|
||||
|
||||
InitializeDisasterVehicle(u, -6 * 16, v->y_pos, 135, DIR_SW, 11);
|
||||
InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11);
|
||||
u->u.disaster.unk2 = v->index;
|
||||
|
||||
w = ForceAllocateSpecialVehicle();
|
||||
|
@ -564,13 +564,13 @@ static void DisasterTick_4(Vehicle *v)
|
|||
return;
|
||||
|
||||
u->next = w;
|
||||
InitializeDisasterVehicle(w, -6 * 16, v->y_pos, 0, DIR_SW, 12);
|
||||
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
|
||||
w->vehstatus |= VS_DISASTER;
|
||||
} else if (v->current_order.station < 1) {
|
||||
|
||||
int x = TileX(v->dest_tile) * 16;
|
||||
int y = TileY(v->dest_tile) * 16;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= 16) {
|
||||
int x = TileX(v->dest_tile) * TILE_SIZE;
|
||||
int y = TileY(v->dest_tile) * TILE_SIZE;
|
||||
if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) {
|
||||
v->direction = GetDirectionTowards(v, x, y);
|
||||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
@ -610,14 +610,14 @@ static void DisasterTick_4b(Vehicle *v)
|
|||
GetNewVehiclePos(v, &gp);
|
||||
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
|
||||
|
||||
if (gp.x > (int)MapSizeX() * 16 + 9*16 - 1) {
|
||||
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
|
||||
DeleteDisasterVeh(v);
|
||||
return;
|
||||
}
|
||||
|
||||
if (v->current_order.station == 0) {
|
||||
u = GetVehicle(v->u.disaster.unk2);
|
||||
if (abs(v->x_pos - u->x_pos) > 16)
|
||||
if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
|
||||
return;
|
||||
v->current_order.station = 1;
|
||||
|
||||
|
@ -715,13 +715,13 @@ static void Disaster0_Init(void)
|
|||
|
||||
/* Pick a random place, unless we find
|
||||
a small airport */
|
||||
x = TileX(Random()) * 16 + 8;
|
||||
x = TileX(Random()) * TILE_SIZE + 8;
|
||||
|
||||
FOR_ALL_STATIONS(st) {
|
||||
if (st->xy && st->airport_tile != 0 &&
|
||||
st->airport_type <= 1 &&
|
||||
IS_HUMAN_PLAYER(st->owner)) {
|
||||
x = (TileX(st->xy) + 2) * 16;
|
||||
x = (TileX(st->xy) + 2) * TILE_SIZE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -745,7 +745,7 @@ static void Disaster1_Init(void)
|
|||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = TileX(Random()) * 16 + 8;
|
||||
x = TileX(Random()) * TILE_SIZE + 8;
|
||||
|
||||
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2);
|
||||
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
|
||||
|
@ -783,8 +783,8 @@ static void Disaster2_Init(void)
|
|||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = (MapSizeX() + 9) * 16 - 1;
|
||||
y = TileY(found->xy) * 16 + 37;
|
||||
x = (MapSizeX() + 9) * TILE_SIZE - 1;
|
||||
y = TileY(found->xy) * TILE_SIZE + 37;
|
||||
|
||||
InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4);
|
||||
|
||||
|
@ -819,8 +819,8 @@ static void Disaster3_Init(void)
|
|||
if (v == NULL)
|
||||
return;
|
||||
|
||||
x = -16 * 16;
|
||||
y = TileY(found->xy) * 16 + 37;
|
||||
x = -16 * TILE_SIZE;
|
||||
y = TileY(found->xy) * TILE_SIZE + 37;
|
||||
|
||||
InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6);
|
||||
|
||||
|
@ -845,9 +845,9 @@ static void Disaster4_Init(void)
|
|||
|
||||
if (v == NULL) return;
|
||||
|
||||
x = TileX(Random()) * 16 + 8;
|
||||
x = TileX(Random()) * TILE_SIZE + 8;
|
||||
|
||||
y = MapMaxX() * 16 - 1;
|
||||
y = MapMaxX() * TILE_SIZE - 1;
|
||||
InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9);
|
||||
v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
|
||||
v->age = 0;
|
||||
|
@ -872,10 +872,10 @@ static void Disaster5_Init(void)
|
|||
if (v == NULL) return;
|
||||
|
||||
r = Random();
|
||||
x = TileX(r) * 16 + 8;
|
||||
x = TileX(r) * TILE_SIZE + 8;
|
||||
|
||||
if (r & 0x80000000) {
|
||||
y = MapMaxX() * 16 - 8 - 1;
|
||||
y = MapMaxX() * TILE_SIZE - 8 - 1;
|
||||
dir = DIR_NW;
|
||||
} else {
|
||||
y = 8;
|
||||
|
@ -896,10 +896,10 @@ static void Disaster6_Init(void)
|
|||
if (v == NULL) return;
|
||||
|
||||
r = Random();
|
||||
x = TileX(r) * 16 + 8;
|
||||
x = TileX(r) * TILE_SIZE + 8;
|
||||
|
||||
if (r & 0x80000000) {
|
||||
y = MapMaxX() * 16 - 8 - 1;
|
||||
y = MapMaxX() * TILE_SIZE - 8 - 1;
|
||||
dir = DIR_NW;
|
||||
} else {
|
||||
y = 8;
|
||||
|
|
|
@ -1448,7 +1448,7 @@ int LoadUnloadVehicle(Vehicle *v)
|
|||
|
||||
if (v->type == VEH_Train) {
|
||||
// Each platform tile is worth 2 rail vehicles.
|
||||
int overhang = v->u.rail.cached_total_length - GetStationPlatforms(st, v->tile) * 16;
|
||||
int overhang = v->u.rail.cached_total_length - GetStationPlatforms(st, v->tile) * TILE_SIZE;
|
||||
if (overhang > 0) {
|
||||
unloading_time <<= 1;
|
||||
unloading_time += (overhang * unloading_time) / 8;
|
||||
|
|
|
@ -734,8 +734,8 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
|
|||
dir = Random() & 3;
|
||||
|
||||
v = CreateEffectVehicleAbove(
|
||||
TileX(tile) * 16 + _tileloop_ind_case_161[dir + 0],
|
||||
TileY(tile) * 16 + _tileloop_ind_case_161[dir + 4],
|
||||
TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
|
||||
TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
|
||||
_tileloop_ind_case_161[dir + 8],
|
||||
EV_BUBBLE
|
||||
);
|
||||
|
@ -819,7 +819,7 @@ static void TileLoop_Industry(TileIndex tile)
|
|||
break;
|
||||
|
||||
case 49:
|
||||
CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
|
||||
CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
|
||||
break;
|
||||
|
||||
|
||||
|
@ -1162,7 +1162,7 @@ static bool CheckNewIndustry_Oil(TileIndex tile, int type)
|
|||
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
|
||||
if (_game_mode == GM_EDITOR && type != IT_OIL_RIG) return true;
|
||||
if ((type != IT_OIL_RIG || TileHeight(tile) == 0) &&
|
||||
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
|
||||
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < TILE_SIZE) return true;
|
||||
|
||||
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
|
||||
return false;
|
||||
|
|
|
@ -711,7 +711,7 @@ void DrawStationCoverageAreaText(int sx, int sy, uint mask, int rad) {
|
|||
TileIndex tile = TileVirtXY(_thd.pos.x, _thd.pos.y);
|
||||
AcceptedCargo accepts;
|
||||
if (tile < MapSize()) {
|
||||
GetAcceptanceAroundTiles(accepts, tile, _thd.size.x / 16, _thd.size.y / 16 , rad);
|
||||
GetAcceptanceAroundTiles(accepts, tile, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE , rad);
|
||||
DrawStationCoverageText(accepts, sx, sy, mask);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -943,8 +943,8 @@ static void TileLoop_Road(TileIndex tile)
|
|||
|
||||
SndPlayTileFx(SND_21_JACKHAMMER, tile);
|
||||
CreateEffectVehicleAbove(
|
||||
TileX(tile) * 16 + 7,
|
||||
TileY(tile) * 16 + 7,
|
||||
TileX(tile) * TILE_SIZE + 7,
|
||||
TileY(tile) * TILE_SIZE + 7,
|
||||
0,
|
||||
EV_BULLDOZER);
|
||||
MarkTileDirtyByTile(tile);
|
||||
|
|
|
@ -141,8 +141,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
v->owner = _current_player;
|
||||
|
||||
v->tile = tile;
|
||||
x = TileX(tile) * 16 + 8;
|
||||
y = TileY(tile) * 16 + 8;
|
||||
x = TileX(tile) * TILE_SIZE + 8;
|
||||
y = TileY(tile) * TILE_SIZE + 8;
|
||||
v->x_pos = x;
|
||||
v->y_pos = y;
|
||||
v->z_pos = GetSlopeZ(x,y);
|
||||
|
@ -1211,8 +1211,8 @@ static void RoadVehController(Vehicle *v)
|
|||
rd2 = _roadveh_data_2[dir];
|
||||
rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
|
||||
|
||||
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
|
||||
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
|
||||
x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
|
||||
y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
|
||||
|
||||
if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
|
||||
|
||||
|
@ -1299,8 +1299,8 @@ again:
|
|||
|
||||
rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
|
||||
|
||||
x = TileX(tile) * 16 + rdp[0].x;
|
||||
y = TileY(tile) * 16 + rdp[0].y;
|
||||
x = TileX(tile) * TILE_SIZE + rdp[0].x;
|
||||
y = TileY(tile) * TILE_SIZE + rdp[0].y;
|
||||
|
||||
newdir = RoadVehGetSlidingDirection(v, x, y);
|
||||
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
|
||||
|
@ -1360,8 +1360,8 @@ again:
|
|||
tmp = (_opt.road_side << 4) + dir;
|
||||
rdp = _road_drive_data[tmp];
|
||||
|
||||
x = TileX(v->tile) * 16 + rdp[1].x;
|
||||
y = TileY(v->tile) * 16 + rdp[1].y;
|
||||
x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
|
||||
y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
|
||||
|
||||
newdir = RoadVehGetSlidingDirection(v, x, y);
|
||||
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
|
||||
|
|
|
@ -854,8 +854,8 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
|
|||
|
||||
v->owner = _current_player;
|
||||
v->tile = tile;
|
||||
x = TileX(tile) * 16 + 8;
|
||||
y = TileY(tile) * 16 + 8;
|
||||
x = TileX(tile) * TILE_SIZE + 8;
|
||||
y = TileY(tile) * TILE_SIZE + 8;
|
||||
v->x_pos = x;
|
||||
v->y_pos = y;
|
||||
v->z_pos = GetSlopeZ(x,y);
|
||||
|
|
|
@ -623,8 +623,8 @@ static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_town
|
|||
}
|
||||
}
|
||||
|
||||
tile_x = WP(w,smallmap_d).scroll_x / 16;
|
||||
tile_y = WP(w,smallmap_d).scroll_y / 16;
|
||||
tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE;
|
||||
tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE;
|
||||
|
||||
dx = dpi->left + WP(w,smallmap_d).subscroll;
|
||||
tile_x -= dx / 4;
|
||||
|
@ -701,8 +701,8 @@ skip_column:
|
|||
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
|
||||
// Remap into flat coordinates.
|
||||
Point pt = RemapCoords(
|
||||
(v->x_pos - WP(w,smallmap_d).scroll_x) / 16,
|
||||
(v->y_pos - WP(w,smallmap_d).scroll_y) / 16,
|
||||
(v->x_pos - WP(w,smallmap_d).scroll_x) / TILE_SIZE,
|
||||
(v->y_pos - WP(w,smallmap_d).scroll_y) / TILE_SIZE,
|
||||
0);
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
|
@ -746,8 +746,8 @@ skip_column:
|
|||
if (t->xy != 0) {
|
||||
// Remap the town coordinate
|
||||
Point pt = RemapCoords(
|
||||
(int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16,
|
||||
(int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16,
|
||||
(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
|
||||
(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
|
||||
0);
|
||||
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
|
||||
y = pt.y;
|
||||
|
@ -776,10 +776,10 @@ skip_column:
|
|||
|
||||
x = vp->virtual_left - pt.x;
|
||||
y = vp->virtual_top - pt.y;
|
||||
x2 = (x + vp->virtual_width) / 16;
|
||||
y2 = (y + vp->virtual_height) / 16;
|
||||
x /= 16;
|
||||
y /= 16;
|
||||
x2 = (x + vp->virtual_width) / TILE_SIZE;
|
||||
y2 = (y + vp->virtual_height) / TILE_SIZE;
|
||||
x /= TILE_SIZE;
|
||||
y /= TILE_SIZE;
|
||||
|
||||
x -= WP(w,smallmap_d).subscroll;
|
||||
x2 -= WP(w,smallmap_d).subscroll;
|
||||
|
|
4
sound.c
4
sound.c
|
@ -208,8 +208,8 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
|
|||
void SndPlayTileFx(SoundFx sound, TileIndex tile)
|
||||
{
|
||||
/* emits sound from center (+ 8) of the tile */
|
||||
int x = TileX(tile) * 16 + 8;
|
||||
int y = TileY(tile) * 16 + 8;
|
||||
int x = TileX(tile) * TILE_SIZE + 8;
|
||||
int y = TileY(tile) * TILE_SIZE + 8;
|
||||
Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
|
||||
SndPlayScreenCoordFx(sound, pt.x, pt.y);
|
||||
}
|
||||
|
|
|
@ -367,7 +367,7 @@ static VehicleID _vehicle_position_hash[0x1000];
|
|||
void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
|
||||
{
|
||||
int x,y,x2,y2;
|
||||
Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, 0);
|
||||
Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, 0);
|
||||
|
||||
x2 = ((pt.x + 104) & 0x1F80) >> 7;
|
||||
x = ((pt.x - 174) & 0x1F80) >> 7;
|
||||
|
|
54
viewport.c
54
viewport.c
|
@ -135,8 +135,8 @@ void AssignWindowViewport(Window *w, int x, int y,
|
|||
veh = GetVehicle(WP(w, vp_d).follow_vehicle);
|
||||
pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
|
||||
} else {
|
||||
uint x = TileX(follow_flags) * 16;
|
||||
uint y = TileY(follow_flags) * 16;
|
||||
uint x = TileX(follow_flags) * TILE_SIZE;
|
||||
uint y = TileY(follow_flags) * TILE_SIZE;
|
||||
|
||||
WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
|
||||
pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
|
||||
|
@ -310,7 +310,7 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
|
|||
pt.x = a+z;
|
||||
pt.y = b+z;
|
||||
|
||||
if ((uint)pt.x >= MapMaxX() * 16 || (uint)pt.y >= MapMaxY() * 16) {
|
||||
if ((uint)pt.x >= MapMaxX() * TILE_SIZE || (uint)pt.y >= MapMaxY() * TILE_SIZE) {
|
||||
pt.x = pt.y = -1;
|
||||
}
|
||||
|
||||
|
@ -1349,8 +1349,8 @@ void UpdateViewportPosition(Window *w)
|
|||
vx = -x + y * 2;
|
||||
vy = x + y * 2;
|
||||
// clamp to size of map
|
||||
vx = clamp(vx, 0 * 4, MapMaxX() * 16 * 4);
|
||||
vy = clamp(vy, 0 * 4, MapMaxY() * 16 * 4);
|
||||
vx = clamp(vx, 0 * 4, MapMaxX() * TILE_SIZE * 4);
|
||||
vy = clamp(vy, 0 * 4, MapMaxY() * TILE_SIZE * 4);
|
||||
// Convert map coordinates to viewport coordinates
|
||||
x = (-vx + vy) / 2;
|
||||
y = ( vx + vy) / 4;
|
||||
|
@ -1420,7 +1420,7 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom)
|
|||
|
||||
void MarkTileDirtyByTile(TileIndex tile)
|
||||
{
|
||||
Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, GetTileZ(tile));
|
||||
Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTileZ(tile));
|
||||
MarkAllViewportsDirty(
|
||||
pt.x - 31,
|
||||
pt.y - 122,
|
||||
|
@ -1434,8 +1434,8 @@ void MarkTileDirty(int x, int y)
|
|||
uint z = 0;
|
||||
Point pt;
|
||||
|
||||
if (IS_INT_INSIDE(x, 0, MapSizeX() * 16) &&
|
||||
IS_INT_INSIDE(y, 0, MapSizeY() * 16))
|
||||
if (IS_INT_INSIDE(x, 0, MapSizeX() * TILE_SIZE) &&
|
||||
IS_INT_INSIDE(y, 0, MapSizeY() * TILE_SIZE))
|
||||
z = GetTileZ(TileVirtXY(x, y));
|
||||
pt = RemapCoords(x, y, z);
|
||||
|
||||
|
@ -1473,9 +1473,9 @@ static void SetSelectionTilesDirty(void)
|
|||
int y_bk = y;
|
||||
do {
|
||||
MarkTileDirty(x, y);
|
||||
} while ( (y+=16) != y_size);
|
||||
} while ( (y += TILE_SIZE) != y_size);
|
||||
y = y_bk;
|
||||
} while ( (x+=16) != x_size);
|
||||
} while ( (x += TILE_SIZE) != x_size);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1801,7 +1801,7 @@ bool ScrollMainWindowTo(int x, int y)
|
|||
|
||||
bool ScrollMainWindowToTile(TileIndex tile)
|
||||
{
|
||||
return ScrollMainWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8);
|
||||
return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + 8, TileY(tile) * TILE_SIZE + 8);
|
||||
}
|
||||
|
||||
void SetRedErrorSquare(TileIndex tile)
|
||||
|
@ -1819,18 +1819,18 @@ void SetRedErrorSquare(TileIndex tile)
|
|||
|
||||
void SetTileSelectSize(int w, int h)
|
||||
{
|
||||
_thd.new_size.x = w * 16;
|
||||
_thd.new_size.y = h * 16;
|
||||
_thd.new_size.x = w * TILE_SIZE;
|
||||
_thd.new_size.y = h * TILE_SIZE;
|
||||
_thd.new_outersize.x = 0;
|
||||
_thd.new_outersize.y = 0;
|
||||
}
|
||||
|
||||
void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
|
||||
{
|
||||
_thd.offs.x = ox * 16;
|
||||
_thd.offs.y = oy * 16;
|
||||
_thd.new_outersize.x = sx * 16;
|
||||
_thd.new_outersize.y = sy * 16;
|
||||
_thd.offs.x = ox * TILE_SIZE;
|
||||
_thd.offs.y = oy * TILE_SIZE;
|
||||
_thd.new_outersize.x = sx * TILE_SIZE;
|
||||
_thd.new_outersize.y = sy * TILE_SIZE;
|
||||
}
|
||||
|
||||
/* returns the best autorail highlight type from map coordinates */
|
||||
|
@ -1860,8 +1860,8 @@ void UpdateTileSelection(void)
|
|||
if (y1 >= y2) intswap(y1,y2);
|
||||
_thd.new_pos.x = x1;
|
||||
_thd.new_pos.y = y1;
|
||||
_thd.new_size.x = x2 - x1 + 16;
|
||||
_thd.new_size.y = y2 - y1 + 16;
|
||||
_thd.new_size.x = x2 - x1 + TILE_SIZE;
|
||||
_thd.new_size.y = y2 - y1 + TILE_SIZE;
|
||||
_thd.new_drawstyle = _thd.next_drawstyle;
|
||||
}
|
||||
} else if (_thd.place_mode != VHM_NONE) {
|
||||
|
@ -1908,10 +1908,10 @@ void UpdateTileSelection(void)
|
|||
void VpStartPlaceSizing(TileIndex tile, int user)
|
||||
{
|
||||
_thd.userdata = user;
|
||||
_thd.selend.x = TileX(tile) * 16;
|
||||
_thd.selstart.x = TileX(tile) * 16;
|
||||
_thd.selend.y = TileY(tile) * 16;
|
||||
_thd.selstart.y = TileY(tile) * 16;
|
||||
_thd.selend.x = TileX(tile) * TILE_SIZE;
|
||||
_thd.selstart.x = TileX(tile) * TILE_SIZE;
|
||||
_thd.selend.y = TileY(tile) * TILE_SIZE;
|
||||
_thd.selstart.y = TileY(tile) * TILE_SIZE;
|
||||
if (_thd.place_mode == VHM_RECT) {
|
||||
_thd.place_mode = VHM_SPECIAL;
|
||||
_thd.next_drawstyle = HT_RECT;
|
||||
|
@ -1932,10 +1932,10 @@ void VpSetPlaceSizingLimit(int limit)
|
|||
|
||||
void VpSetPresizeRange(uint from, uint to)
|
||||
{
|
||||
_thd.selend.x = TileX(to) * 16;
|
||||
_thd.selend.y = TileY(to) * 16;
|
||||
_thd.selstart.x = TileX(from) * 16;
|
||||
_thd.selstart.y = TileY(from) * 16;
|
||||
_thd.selend.x = TileX(to) * TILE_SIZE;
|
||||
_thd.selend.y = TileY(to) * TILE_SIZE;
|
||||
_thd.selstart.x = TileX(from) * TILE_SIZE;
|
||||
_thd.selstart.y = TileY(from) * TILE_SIZE;
|
||||
_thd.next_drawstyle = HT_RECT;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue