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Feature: Show the number of industries already built in the Fund New Industry window.
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@@ -207,6 +207,7 @@ Industry::~Industry()
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void Industry::PostDestructor(size_t index)
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{
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
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SetWindowDirty(WC_BUILD_INDUSTRY, 0);
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}
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@@ -1942,6 +1943,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
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for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
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}
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
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SetWindowDirty(WC_BUILD_INDUSTRY, 0);
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if (!_generating_world) PopulateStationsNearby(i);
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}
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@@ -517,14 +517,16 @@ public:
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icon.bottom = icon.top + this->legend.height - 1;
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for (uint16 i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
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bool selected = this->selected_type == this->list[i];
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const IndustrySpec *indsp = GetIndustrySpec(this->list[i]);
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IndustryType type = this->list[i];
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bool selected = this->selected_type == type;
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const IndustrySpec *indsp = GetIndustrySpec(type);
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/* Draw the name of the industry in white is selected, otherwise, in orange */
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DrawString(text, indsp->name, selected ? TC_WHITE : TC_ORANGE);
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GfxFillRect(icon, selected ? PC_WHITE : PC_BLACK);
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GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), indsp->map_colour);
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SetDParam(0, Industry::GetIndustryTypeCount(type));
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DrawString(text, STR_JUST_COMMA, TC_BLACK, SA_RIGHT, false, FS_SMALL);
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text = text.Translate(0, this->resize.step_height);
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icon = icon.Translate(0, this->resize.step_height);
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