mirror of https://github.com/OpenTTD/OpenTTD
Update: Translations from eints
english (au): 1 change by krysclarke chinese (simplified): 21 changes by WenSimEHRP danish: 4 changes by bscargo french: 2 changes by ottdfevr portuguese (brazilian): 5 changes by pasantoro polish: 5 changes by pAter-exepull/11820/head
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@ -1045,6 +1045,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marque e
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar chanfros
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marque esta caixa para dimensionar os chanfros por tamanho de interface
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar a fonte sprite tradicional
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marque esta caixa se você prefere usar a fonte sprite tradicional de tamanho fixo.
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STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Fontes com bordas suaves
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marcar esta caixa para fontes redimensionáveis com bordas suaves.
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STR_GAME_OPTIONS_GUI_SCALE_1X :1x
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STR_GAME_OPTIONS_GUI_SCALE_2X :2x
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@ -3424,7 +3428,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Tipo de estrada
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STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Variável NewGRF 60+ parâmetro x (hexadecimal)
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# Sprite aligner window
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STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinhando "sprite" {COMMA} ({STRING})
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STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinhando sprite {COMMA} ({STRING})
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STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Próximo "sprite"
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STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Prossegue ao próximo "sprite" normal, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do último pro primeiro
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STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir para o "sprite"
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@ -1044,6 +1044,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marker d
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skalere facetter
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marker dette afkrydsningsfelt for at skalere facetter efter grænsefladestørrelse
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Brug traditionel sprite-skrifttype
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marker dette felt, hvis du foretrækker at bruge den traditionelle sprite-skrifttype med fast størrelse.
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STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias skrifttyper
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marker dette felt for at skrifttyper, der kan ændres størrelse, kan udlignes.
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STR_GAME_OPTIONS_GUI_SCALE_1X :1x
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STR_GAME_OPTIONS_GUI_SCALE_2X :2x
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@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale be
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the tradition fixed-size sprite font.
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font.
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STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts.
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@ -1045,8 +1045,8 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Cochez c
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mettre à l’échelle les bordures
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Cochez cette case pour mettre les bordures à l'échelle avec la taille de l'interface
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Utiliser la police d'écriture de sprite
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture à taille fixe de sprite.
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Utiliser la police d'écriture par défaut
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture par défaut.
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STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Polices d'écriture supportant l'anti-crénelage
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Cochez cette case pour activer l'anti-crénelage sur les polices d'écriture à taille variable.
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@ -1424,6 +1424,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Zaznacz
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skaluj fazy krawędzi
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Zaznacz to pole, aby skalować fazy krawędzi zgodnie z rozmiarem interfejsu
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Użyj tradycyjnego fonta typu sprite
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Zaznacz to pole, jeśli wolisz używać tradycyjnego fonta typu sprite o stałym rozmiarze.
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STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Antyaliasing fontów
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Zaznacz to pole, aby wygładzać fonty o zmiennym rozmiarze.
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STR_GAME_OPTIONS_GUI_SCALE_1X :1x
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STR_GAME_OPTIONS_GUI_SCALE_2X :2x
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@ -3398,7 +3402,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Właści
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STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalne władze: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brak
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STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
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STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano: {LTBLUE}{DATE_LONG}
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STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG}
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STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Rodzaj stacji: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stacji: {LTBLUE}{STRING}
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STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Rodzaj lotniska: {LTBLUE}{STRING}
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@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}适应
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STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}选中此框使边框大小随界面大小而缩放
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STR_GAME_OPTIONS_GUI_FONT_SPRITE :使用位图字体
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :如果您想使用固定大小的传统位图字体,请勾选此框。
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STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}如果您想使用固定大小的传统位图字体,请勾选此框。
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STR_GAME_OPTIONS_GUI_FONT_AA :字体抗锯齿
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STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :勾选此框以对游戏字体应用抗锯齿。
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