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(svn r18399) -Codechange: bail out early in FloodVehicle instead of a massive if (...) { } else { return }

release/1.0
rubidium 2009-12-04 18:38:09 +00:00
parent c1c9a3e835
commit 3817153a8e
1 changed files with 58 additions and 62 deletions

View File

@ -784,10 +784,9 @@ static void FloodVehicles(TileIndex tile)
static void FloodVehicle(Vehicle *v)
{
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
if ((v->vehstatus & VS_CRASHED) != 0) return;
if (v->type != VEH_TRAIN && v->type != VEH_ROAD && v->type != VEH_AIRCRAFT) return;
if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) {
if (v->type == VEH_AIRCRAFT) {
/* Crashing aircraft are always at z_pos == 1, never on z_pos == 0,
* because that's always the shadow. Except for the heliport, because
@ -797,10 +796,11 @@ static void FloodVehicle(Vehicle *v)
const AirportFTAClass *airport = st->Airport();
if (v->z_pos != airport->delta_z + 1) return;
} else {
v = v->First();
}
if (v->type != VEH_AIRCRAFT) v = v->First();
uint pass = 0;
/* crash all wagons, and count passengers */
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
@ -838,9 +838,6 @@ static void FloodVehicle(Vehicle *v)
InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0);
break;
}
} else {
return;
}
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
@ -852,7 +849,6 @@ static void FloodVehicle(Vehicle *v)
v->index);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
}
/**