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Add: adhere the autosave_on_exit setting for Null videodriver (#9343)

This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
This commit is contained in:
Patric Stout
2021-06-10 19:34:53 +02:00
committed by GitHub
parent 174952440a
commit 37ae6b8ae3

View File

@@ -10,6 +10,7 @@
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../saveload/saveload.h"
#include "../window_func.h"
#include "null_v.h"
@@ -52,6 +53,12 @@ void VideoDriver_Null::MainLoop()
::InputLoop();
::UpdateWindows();
}
/* If requested, make a save just before exit. The normal exit-flow is
* not triggered from this driver, so we have to do this manually. */
if (_settings_client.gui.autosave_on_exit) {
DoExitSave();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }