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Add: adhere the autosave_on_exit setting for Null videodriver (#9343)

This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
pull/9347/head
Patric Stout 2021-06-10 19:34:53 +02:00 committed by GitHub
parent 174952440a
commit 37ae6b8ae3
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1 changed files with 7 additions and 0 deletions

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@ -10,6 +10,7 @@
#include "../stdafx.h" #include "../stdafx.h"
#include "../gfx_func.h" #include "../gfx_func.h"
#include "../blitter/factory.hpp" #include "../blitter/factory.hpp"
#include "../saveload/saveload.h"
#include "../window_func.h" #include "../window_func.h"
#include "null_v.h" #include "null_v.h"
@ -52,6 +53,12 @@ void VideoDriver_Null::MainLoop()
::InputLoop(); ::InputLoop();
::UpdateWindows(); ::UpdateWindows();
} }
/* If requested, make a save just before exit. The normal exit-flow is
* not triggered from this driver, so we have to do this manually. */
if (_settings_client.gui.autosave_on_exit) {
DoExitSave();
}
} }
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }