mirror of https://github.com/OpenTTD/OpenTTD
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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4479c06e2d
commit
352f13dad1
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@ -25,7 +25,6 @@
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "variables.h"
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#include "autoreplace_gui.h"
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enum {
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HEADER_SIZE = 49,
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@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
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for (Engine *e = _engines; e != endof(_engines); e++) {
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if (_date >= (e->intro_date + 365)) {
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e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
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AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
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e->player_avail = (byte)-1;
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}
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}
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