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(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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@@ -25,7 +25,6 @@
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "variables.h"
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#include "autoreplace_gui.h"
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enum {
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HEADER_SIZE = 49,
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@@ -1623,7 +1622,6 @@ static bool LoadOldMain(LoadgameState *ls)
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for (Engine *e = _engines; e != endof(_engines); e++) {
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if (_date >= (e->intro_date + 365)) {
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e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
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AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
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e->player_avail = (byte)-1;
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}
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}
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