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(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)

release/1.0
frosch 2009-05-13 21:45:56 +00:00
parent a1addc1d95
commit 32ecc48ec8
5 changed files with 8 additions and 7 deletions

View File

@ -383,7 +383,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->date_of_last_service = _date;
v->build_year = u->build_year = _cur_year;
v->cur_image = u->cur_image = 0xEA0;
v->cur_image = u->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
u->random_bits = VehicleRandomBits();

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@ -9,6 +9,7 @@
#include "vehicle_func.h"
#include "table/strings.h"
#include "table/sprites.h"
static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.
@ -365,7 +366,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
u->max_age = 0;
u->engine_type = engine_type;
u->value = 0;
u->cur_image = 0xAC2;
u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
if (flip_image) u->spritenum++;

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@ -238,7 +238,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0xC15;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
SetRoadVehFront(v);

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@ -789,7 +789,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
v->service_interval = _settings_game.vehicle.servint_ships;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0x0E5E;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->vehicle_flags = 0;

View File

@ -699,7 +699,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
v->u.rail.railtype = rvi->railtype;
v->build_year = _cur_year;
v->cur_image = 0xAC2;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
@ -761,7 +761,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle *v)
u->u.rail.railtype = v->u.rail.railtype;
u->engine_type = v->engine_type;
u->build_year = v->build_year;
u->cur_image = 0xAC2;
u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
SetMultiheaded(v);
SetMultiheaded(u);
@ -856,7 +856,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->service_interval = _settings_game.vehicle.servint_trains;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0xAC2;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
// v->vehicle_flags = 0;