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(svn r5128) Remove the global variable _cur_ai_player

release/0.5
tron 2006-06-05 15:29:47 +00:00
parent 6b37bda997
commit 32bf3c7c1c
1 changed files with 11 additions and 11 deletions

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@ -28,7 +28,6 @@
#include "default.h" #include "default.h"
// remove some day perhaps? // remove some day perhaps?
static Player *_cur_ai_player;
static uint _ai_service_interval; static uint _ai_service_interval;
typedef void AiStateAction(Player *p); typedef void AiStateAction(Player *p);
@ -1537,7 +1536,7 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
return true; return true;
} }
static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData *p, byte flag) static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
{ {
int32 ret; int32 ret;
int32 total_cost = 0; int32 total_cost = 0;
@ -1554,10 +1553,10 @@ static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData
if (p->mode < 2) { if (p->mode < 2) {
if (p->mode == 0) { if (p->mode == 0) {
// Depot // Depot
ret = DoCommand(c, _cur_ai_player->ai.railtype_to_use, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT); ret = DoCommand(c, railtype, p->attr, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRAIN_DEPOT);
} else { } else {
// Station // Station
ret = DoCommand(c, (p->attr&1) | (p->attr>>4)<<8 | (p->attr>>1&7)<<16, _cur_ai_player->ai.railtype_to_use, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION); ret = DoCommand(c, (p->attr&1) | (p->attr>>4)<<8 | (p->attr>>1&7)<<16, railtype, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_RAILROAD_STATION);
} }
if (CmdFailed(ret)) return CMD_ERROR; if (CmdFailed(ret)) return CMD_ERROR;
@ -1581,7 +1580,7 @@ clear_town_stuff:;
for (i = 0; i != 6; i++, j >>= 1) { for (i = 0; i != 6; i++, j >>= 1) {
if (j&1) { if (j&1) {
k = i; k = i;
ret = DoCommand(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL); ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
if (CmdFailed(ret)) return CMD_ERROR; if (CmdFailed(ret)) return CMD_ERROR;
total_cost += ret; total_cost += ret;
} }
@ -1613,7 +1612,7 @@ clear_town_stuff:;
total_cost += ret + _price.build_rail; total_cost += ret + _price.build_rail;
if (flag & DC_EXEC) { if (flag & DC_EXEC) {
DoCommand(c, _cur_ai_player->ai.railtype_to_use, p->attr&1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL); DoCommand(c, railtype, p->attr&1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
} }
goto clear_town_stuff; goto clear_town_stuff;
@ -1635,7 +1634,7 @@ clear_town_stuff:;
} }
// Returns rule and cost // Returns rule and cost
static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, int32 *cost) static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, byte p3, byte dir, byte cargo, RailType railtype, int32* cost)
{ {
int i; int i;
const AiDefaultRailBlock *p; const AiDefaultRailBlock *p;
@ -1643,7 +1642,7 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) { for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 && if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
(p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) { (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
*cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING); *cost = AiDoBuildDefaultRailTrack(tile, p->data, railtype, DC_NO_TOWN_RATING);
if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo)) if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo))
return i; return i;
} }
@ -1747,7 +1746,9 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
rule = AiBuildDefaultRailTrack(aib->use_tile, rule = AiBuildDefaultRailTrack(aib->use_tile,
p->ai.build_kind, p->ai.num_wagons, p->ai.build_kind, p->ai.num_wagons,
aib->unk6, aib->unk7, aib->unk6, aib->unk7,
aib->direction, aib->cargo, &cost aib->direction, aib->cargo,
p->ai.railtype_to_use,
&cost
); );
if (rule == -1) { if (rule == -1) {
@ -1768,6 +1769,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
r = AiDoBuildDefaultRailTrack( r = AiDoBuildDefaultRailTrack(
aib->use_tile, aib->use_tile,
_default_rail_track_data[rule]->data, _default_rail_track_data[rule]->data,
p->ai.railtype_to_use,
DC_EXEC | DC_NO_TOWN_RATING DC_EXEC | DC_NO_TOWN_RATING
); );
assert(!CmdFailed(r)); assert(!CmdFailed(r));
@ -3862,8 +3864,6 @@ static void AiBuildCompanyHQ(Player *p)
void AiDoGameLoop(Player *p) void AiDoGameLoop(Player *p)
{ {
_cur_ai_player = p;
if (p->bankrupt_asked != 0) { if (p->bankrupt_asked != 0) {
AiHandleTakeover(p); AiHandleTakeover(p);
return; return;