mirror of https://github.com/OpenTTD/OpenTTD
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
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9da1c5bb0b
commit
3299d6540b
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@ -2887,36 +2887,3 @@ void FileToSaveLoad::SetTitle(const char *title)
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{
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{
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strecpy(this->title, title, lastof(this->title));
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strecpy(this->title, title, lastof(this->title));
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}
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}
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#if 0
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/**
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* Function to get the type of the savegame by looking at the file header.
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* NOTICE: Not used right now, but could be used if extensions of savegames are garbled
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* @param file Savegame to be checked
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* @return SL_OLD_LOAD or SL_LOAD of the file
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*/
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int GetSavegameType(char *file)
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{
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const SaveLoadFormat *fmt;
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uint32 hdr;
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FILE *f;
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int mode = SL_OLD_LOAD;
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f = fopen(file, "rb");
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if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format");
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mode = SL_LOAD; // don't try to get filename, just show name as it is written
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} else {
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/* see if we have any loader for this type. */
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for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
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if (fmt->tag == hdr) {
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mode = SL_LOAD; // new type of savegame
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break;
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}
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}
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}
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fclose(f);
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return mode;
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}
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#endif
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