mirror of https://github.com/OpenTTD/OpenTTD
(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.
parent
cb049e4e58
commit
324e92f879
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@ -32,6 +32,7 @@ public:
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CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
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CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
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CRASH_PLANE_LANDING, ///< Plane crashed on landing
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CRASH_PLANE_LANDING, ///< Plane crashed on landing
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CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
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CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
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CRASH_FLOODED, ///< Vehicle was flooded
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};
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};
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/**
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/**
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@ -25,6 +25,7 @@ void SQAIEventVehicleCrashed_Register(Squirrel *engine) {
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_RV_UFO, "CRASH_RV_UFO");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_PLANE_LANDING, "CRASH_PLANE_LANDING");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT, "CRASH_AIRCRAFT_NO_AIRPORT");
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SQAIEventVehicleCrashed.DefSQConst(engine, AIEventVehicleCrashed::CRASH_FLOODED, "CRASH_FLOODED");
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SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::GetClassName, "GetClassName", 1, "x");
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SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::GetClassName, "GetClassName", 1, "x");
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SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::Convert, "Convert", 2, "xx");
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SQAIEventVehicleCrashed.DefSQStaticMethod(engine, &AIEventVehicleCrashed::Convert, "Convert", 2, "xx");
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@ -32,6 +32,7 @@
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#include "newgrf_cargo.h"
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#include "newgrf_cargo.h"
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#include "effectvehicle_func.h"
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#include "effectvehicle_func.h"
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#include "tunnelbridge_map.h"
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#include "tunnelbridge_map.h"
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#include "ai/ai.hpp"
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#include "table/sprites.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@ -838,6 +839,7 @@ static void FloodVehicle(Vehicle *v)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_FLOODED));
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SetDParam(0, pass);
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SetDParam(0, pass);
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AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
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AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
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NS_ACCIDENT_VEHICLE,
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NS_ACCIDENT_VEHICLE,
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